show episodes
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
Game Hugs is a fortnightly podcast that focuses on the individuals who work in the computer and video game industry. From publishers to journalists, developers to esports, artists to cosplayers, there are fascinating, entertaining, and god forbid maybe even educational stories to be told about what goes on behind the scenes. Created by Guy ‘Yug’ Blomberg, hosted by Jason Imms.
 
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show series
 
Randy tears himself away from his Animal Crossing island to investigate Cozy Grove, where the animals are ghosts and also bears, somehow. Meanwhile, D.J. wonders whether he ever knew how to play Pac-Man at all after trying Pac-Man 99. Episode Timeline (0:23) - Intro (18:24) - Cozy Grove (41:23) - Pac-Man 99 (1:00:02) - Outro…
 
In this talk, you'll learn the basics of Intellectual Property, including how to protect your work and reputation. We'll discuss trademarks, copyrights, and patents. From your code and art to your relationships, you'll learn the value of, and how to protect and enforce, these assets. https://www.shraybmanlaw.com/ Show Notes: https://wp.me/pcB0ew-OE…
 
Randy gives contrarianism a try after playing Say No! More. Meanwhile, D.J. returns from the weird world of Anodyne 2 and plays More! Monster Hunter. Episode Timeline (0:23) - Intro/Joy-Con saga update (5:44) - Animal Crossing: New Horizons (11:32) - Anodyne 2 (29:36) - Say No! More (49:19) - Monster Hunter Rise (59:11) - Outro…
 
Lisa Loneva breaks down her Wanderer Project and teaches how she approached her AAA quality character. We also touched on issues about being an artist in Eastern Europe and how youtube is her primary source of education. Check out the show notes: https://www.youtube.com/watch?v=yHPgNNzq5MQ Connect with Lisa: https://www.artstation.com/ellos​ https:…
 
Monster Hunter Rise is here and we're deep into mochi and wirebugs. Also, Randy experiences the bleak future of Outriders, and D.J. makes more raid progress in Final Fantasy XIV. Episode Timeline (0:23) - Intro/The Joy-Con saga continues (13:46) - Outriders (35:23) - Final Fantasy XIV (40:19) - Monster Hunter Rise (1:09:27) - Outro…
 
The world of investing is a mysterious place and Daniel is no stranger in placing his bets in the game industry. After successfully being acquired by Epic Games, Quixel, his first investment, he is looking to repeat with two prospective companies like Elias Software & Polygonflow. This episode is all about what the other side looks like. Check out …
 
Randy finishes off the Link's Awakening remake then immediately leaves for Alligator New York in Later Alligator. Meanwhile, D.J. puts his social strand skills to use by planning the first Viking interstate highway in Valheim. Episode Timeline (0:23) - Intro/Link’s Awakening (26:32) - Valheim (46:58) - Later Alligator (1:00:29) - Outro…
 
Every big game both indie and AAA are moving towards proceduralism. A movement Luiz plays a big part in by pushing Houdini game dev tools for industry acceptance. Currently he is a Sr. Technical Artist at Rockstar and stops by to discuss the current and future state of utilizing proceduralism in games. Check out the show notes: https://wp.me/pcB0ew…
 
The unexplained prevalence of cats in Super Mario 3D World drives Randy to all-out cat warfare in Kitty Letter. Meanwhile, D.J. ignores his primal-slaying duties in Valheim to build a quiet forest house. Also, centipedes. Episode Timeline (0:23) - Intro/Animal Crossing (9:25) - Devotion (14:41) - Waluigi: The disturbing truth (20:56) - Super Mario …
 
Anthem is officially cancelled. Epic VS Apple VS VALVE?! AR is entering into the fight now?! Find out in this month's roundtable news episode. Check out the show notes: https://wp.me/pcB0ew-NK Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by Silen Media! You are creating an exciting world. But are the players truly…
 
Black Tabby Games is an indie studio founded by Real Married Adults Abby Howard and Tony Howard-Arias. Their games tell the kinds of stories than only games can tell, and fall at the intersection of horror and humor. Check out the show notes: https://wp.me/pcB0ew-NF Connect with Abby & Tony! ●https://www.blacktabbygames.com/ ●https://twitter.com/bl…
 
Randy enjoys some party chat (and fermentend fruit beverages) between battles in Haven while D.J. finally escapes from FFXIV raid hell. Also, the last word on Final Fantasy VII Remake. (Seriously, we don't want to talk about it anymore.) Episode Timeline (0:23) - Intro/Tacobringers (4:19) - Final Fantasy XIV (13:02) - Final Fantasy VII Remake (41:1…
 
In this masterclass, we study the art of UI/UX design in video games. Morten Elgaard, UI designer at IO Interactive talks about his experience and Hitman 3. Arash Naderi, UI designer of Cyberpunk 2077 at CD Projekt Red and Emad Ameri, Visual Artist have joined me to have a fun conversation. Watch or Listen to Wassup Conversation on YouTube or any o…
 
Scott Roger is a designer and educator of over 50 published games including the tabletop games Pantone the Game, Rayguns and Rocketships, and the upcoming Diamonds & Dinosaurs. You can also catch him in the movie Gamemaster. Check out the show notes: https://wp.me/pcB0ew-MU Connect with Scott Rogers! ●https://www.linkedin.com/in/scottrogersdesigner…
 
We live life ten minutes of a Star Trek episode at a time in The Captain Is Dead, then take a whimsical trip to Norway in Embracelet. Also, our thoughts on the latest Nintendo Direct and the questionable titles therein. Episode Timeline (0:23) - Intro/Nintendo Direct (26:49) - The Captain Is Dead (48:45) - Embracelet (1:01:26) - Outro…
 
Helen Hindpere is the Award-Winning writer of the genre-defining Disco Elysium. In this episode, she talks about her techniques and the way she and her colleagues wrote Disco Elysium. Disco Elysium - The Final Cut is the definitive edition of the smash-hit RPG. New political vision quests, more characters, and full English voice-acting. Coming to P…
 
Mauro Frau is the co-founder and creative director at Treehouse Ninjas, an independent studio creating high-end environment art and lighting for movies and games. He has amazing insights in how entertainment industries are slowly merging together and saw what's happening now many years ago. Check out the show notes: https://wp.me/pcB0ew-MU Connect …
 
Randy gets deep into kaiju and cat costumes in the Super Mario 3D World spin-off, Bowser's Fury. Meanwhile, D.J. struggles to adjust to the Bravely Default II demo and wonders if everyone would quiet down if he just paid them lots of money. Episode Timeline (0:23) - Intro/Doug (10:01) - I'm not a whale (27:54) - Bowser’s Fury (51:59) - Bravely Defa…
 
Just like the premonition set into play as soon as Stadia was announced, the first-part game development has been shut down! Did we see this coming? Yes, sorta, but what does mean for the future of streaming games? Find out in this episode. Check out the show notes: https://wp.me/pcB0ew-Mn Connect with Ray! ● https://twitter.com/Wadarass This episo…
 
Joel Durham is a digital artist that has worked at highly coveted studios in both the game and visual effects companies. Gracing studios like Sledgehammer Games, Blur, MPC, and Digital Domain with his great work. In this week's episode, he introduces the thrill and the onset of a 3D revolution of VR sculpting! Check out the show notes: https://wp.m…
 
We played games that answer two of the Metroidvaniaverse's biggest questions: Y can't Metroid throw a harpoon (Olija), and y can't Metroid be Spider-man (Mable and the Wood)? Also, Final Fantasy XIV heads to the moon in Endwalker. Episode Timeline: (0:23) - Intro/Star Wars (11:21) - Final Fantasy XIV: Endwalker (31:12) - Olija (46:24) - Mable and t…
 
Leo Gonzalez is the co-founder of GoDemics, an external development studio that works with top studios around the world delivering AAA experiences. In this episode, we dive into the background of my partner-in-crime and learn how GoDemics came to be. Check out the show notes: https://wp.me/pcB0ew-M5 Connect with Leo! ● https://www.linkedin.com/in/l…
 
Randy learns to cope with 1000 deaths in Pikmin 3 Deluxe. Meanwhile, D.J. plays Final Fantasy VII Remake and Bravely Default simultaneously and somehow still has time to see what the cast of Persona 5 is doing in Dragalia Lost. Episode Timeline (0:23) - Intro/Yakuza: Like a Dragon (9:59) - FFXIV announcement showcase announcement (15:42) - Dragalia…
 
Dave Mervik is currently a Senior Narrative Designer for Little Nightmares II at Tarsier Studios. We dived deep into the current climate and limitations of being a creative, and what are the possible benefits for game developers are. Check out the show notes: https://wp.me/pcB0ew-LV Connect with Dave! ● https://tarsier.se/ ●https://tarsier.se/games…
 
Jay Wilson has been in the industry for decades and have lent his talents working at EA, Relic, and Blizzard. He is best known for being the game director on Diablo 3. He has since took a break from the industry for 4 years to publish his first novel, Deadman Detective (https://amzn.to/3iOEX1h). In this episode, I had the pleasure of talking to Jay…
 
An interview with the writer of many great games such as Battlefield franchise, The Darkness and The Chronicles of Riddick series. We talk about Mikael Säker's background, behind the scene of many memorable games and some unannounced projects. Listen or watch to Wassup Conversations, wherever you're getting your podcasts: https://li.sten.to/HYq5GVZ…
 
The game industry had the most anti-remote work attitude for decades before the pandemic. However, a major paradigm shift for how me make games have occurred and we beg to ask the question: can we handle going fully remote? Check out the show notes: https://wp.me/pcB0ew-Lh Connect with Ray Graham on twitter: https://twitter.com/Wadarass Connect wit…
 
Miklos Bencz is a artist from Hungary that is completely self-taught. His artwork speaks for itself for being original and has a final quality that really pushes the 3d medium. In this session, we go behind his working process and how he keeps listening to his internal artistry for the love the craft and choosing it over money. Check out the show n…
 
We're braving the wild in Immortals Fenyx Rising, grinding through Yakuza: Like a Dragon's finale, and discovering just how much hunting is in the new Monster Hunter Rise. Episode Timeline (0:23) - Intro (3:47) - New music by Felikitty! (6:03) - Immortals Fenyx Rising (31:37) - Monster Hunter Rise (1:01:38) - Yakuza: Like a Dragon (1:11:44) - Outro…
 
Scott Lagrasta is currently a Programmer at Massive Entertainment, a Ubisoft Studio. Previously, before switching to programming he was a successful designer contributing to high-profile AAA games like Bioshock 2 and The Bureau: XCOM Declassified. He shares his experience in having a dual career within the game industry and we touched base on what …
 
Gabriel Yeganyan is currently a Senior Concept Artist at Respawn and has worked with many top leading studios like Riot, Infinity Ward, and Sony Santa Monica Studios. He recently contributed to the Jedi: Fallen Order project and in this interivew he was able to share how his process to approaching architecture in concept art. He also gives his thou…
 
We take a look at the games that made it a little easier to stay home during the last 100 months of 2020. Episode Timeline (0:29) - Intro (4:06) - Animal Crossing: New Horizons (10:47) - 13 Sentinels: Aegis Rim/Yakuza: Like a Dragon (13:50) - What the Golf? (18:12) - Spelunky 2 (21:27) - The Last Campfire (23:34) - The Last of Us Part II (25:40) - …
 
Joe Walsh is the Lead game designer at Mediatonic and helped introduced the world to Fall Guys. Since it's debut, Fall Guys has broken many records. In this interview we do a deep dive behind the studios early prototype and learn about the meteoric rise of the biggest game of 2020. Check out the show notes here: https://wp.me/pcB0ew-Iy This episode…
 
Wrapping up 2020 in the best way possible with some standout moments and lessons from fantastic people! Check out the show notes here: https://wp.me/pcB0ew-I1 SPONSERS: http://gameschoolonline.com/ Watch live 11 AM PST Tuesdays ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ● Twitter: https://twitter.c…
 
Daybreak Studios recently got acquired for $300 million dollars and I don't know why. In this special segment, I will dive into the history of the studio, investigate it's Glassdoor reviews, and learn more about who acquired them to try to understand what's going on. Check out the show notes for this episode: https://wp.me/pcB0ew-HI SPONSERS: http:…
 
Mel Kirk is the COO of Zen Studios, specializing in creating pinball machines, and handles the business development for the studio. His studio is use to working with big partners: from Star Wars, Marvel and Ghostbusters to DOOM, Telltale’s The Walking Dead and Portal. Yet Zen Studios have remain indie to the core. In this episode, Mel offers a grea…
 
Jason Lee, who has been designing games at Relic Entertainment for over a decade. Some of the titles he has worked on includes: Age of Empires 4 and Company of Heroes. Currently, he is involved in the development of Infinite Fleet, a sci-fi- MMO title developed by Pixelmatic. Check out the show notes: https://wp.me/pcB0ew-GU https://pixelmatic.com/…
 
It's our biggest music show yet! Take a listen to our favorite tracks from 2020, including Spelunky 2, Paper Mario: The Origami King, 13 Sentinels, and, of course, Animal Crossing. Episode Timeline (1:58) - Intro/Drunktacular hype (6:48) - 13 Sentinels (19:18) - Ministry of Broadcast (25:16) - Paper Mario: The Origami King (32:04) - Spelunky 2 (43:…
 
Adnan Chaumette is the founder of Polygonflow which is a company working on new ways to create tools without code. Check out links from this episode: Check out the show notes: https://bit.ly/2K5vbuk ● http://polygonflow.io/ ● https://www.youtube.com/watch?v=WmBnt3P5cGI ● https://www.linkedin.com/company/polygonflow SPONSERS: http://gameschoolonline…
 
We get deep into the first few hours of Yakuza: Like a Dragon as Randy tries to make sense of his first Yakuza game ever. Also, D.J. is unqualified to operate heavy machinery in Hardspace: Shipbreaker. Episode Timeline (0:29) - Intro (2:24) - Drunktacular hype (7:52) - Cyber Thanksgiving (11:49) - Yakuza: Like a Dragon (59:45) - Hardspace: Shipbrea…
 
Scott Milliard is the Managing Director at Feardemic. He has decades worth of experience managing teams across the globe shipping games through distributed talent. He is a tremendous resource and speaks to how more than ever, that remote working isn't a temporary trend but how teams will collaborate for many years to come. Check out links from this…
 
A chat with Raphael Lacoste, art director of Assassin's Creed franchise and the newly released Assassin's Creed Valhalla. We talk about Raphael's childhood, techniques, future projects, favourite games and movies. Watch this interview on YouTube. More information about Wassup Conversations on www.nikoofarmusic.com Listen to the podcast from this li…
 
Randy acquires a mysterious artifact that both tells the time and plays Super Mario Bros. Also, getting all London-y in Watch Dogs: Legion, and a deeper take on 13 Sentinels: Aegis Rim. Episode Timeline (0:29) - Intro/Drunktacular hype (8:48) - 13 Sentinels (20:56) - Game & Watch: Super Mario Bros. (41:11) - Watch Dogs: Legion (1:06:26) - Outro…
 
In this month's Roundtable News episode the crew discusses the latest polarizing topic if Streamers should pay a licensing fee for games? ► Check out the video version: https://youtu.be/4Nbi4kES86I SPONSORS: ► http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website: http://gamedevunchained.com ●Twitter: https:/…
 
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