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Just a Big Silly Homo living in Southern California. Loving life,loving Drag and loving Men. From Jewels,Wigs and Heels to Light sabers, 20-sided dice and MMORPGS. Im a Queen living in two Universes; One gay and One Nerdy. Either way i keep it fun and keep it gay. Just a Big Silly Homo trying to survive with style, grace and a max level Arcane Mage. Kisses Darlings
 
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Now that we've done one round of murder and mystery in the town of Bitter Branch, it's time to reset the clock and see how things play out... spoiler alert, it's more murder and mystery. This time, the murders are a little more mysterious...Content warning for ritual murder scenes (as in the scenes of prior murders, not scenes depicting murder) and…
 
As July the undertaker's day begins, she's surrounded by familiar people, places, and things... but something sinister is about to begin. Let's see what the cards have in store for this desert-planet town, and our hapless avatar, as we draw from the deck and see where some ancient imagery takes us! Spoiler warning: one place it takes us is the impa…
 
We're playing Cage of Sand, but... it's so familiar, as if we've done this before... Oh well! In this loop, we're following the local undertaker of a down-on-its-luck frontier town. In space! But they're not the only unique character here, because the cards have laid out an entire colorful cast for us, including a corporate benefactor, a grave-digg…
 
Luke and Pate have found some modern entertainment they should both enjoy: two dudes slamming each other around! But will their date go smoothly when Luke's past resurfaces in unexpected ways, and will Pate's brash approach to everything help or hinder their relationship? Meanwhile, Pipa and Juno have to confront the consequences of their actions..…
 
Danger often strikes when it is least expected... and where it is least wanted. Our heroes are awoken by an intruder in their own headquarters; who or what could it be, why is it here, and are they prepared to deal with it? Pate does what she does best, Juno tries something new and dangerous, Luke runs to the rescue, and Pipa makes... some decision…
 
In the aftermath of the Burnheart Memorial Festival battle, our team of young misfits are left to grapple with some complicated feelings. Pipa reclaims assets from "his" sordid past, Juno opens her heart to a loved one, and Luke and Pate look for advice about... each other. Also featuring a series of increasingly obscure references ranging from ele…
 
The battle for the Burnheart Memorial Festival rages on between our young heroes and Lady Photon! As Photon Boy struggles to find common ground with his future self, Pipa runs his mouth, Starcross tries to do the right thing, and Pate keeps punching above her weight! Will they be able to stop this antihero rampage and, more importantly, have the ti…
 
It's a shockingly well-timed Big Gay Nerds Valentine's Day Special! In Halcyon City, they celebrate in a slightly different way--having a street fair to memorialize a redeemed supervillain--but that's no reason for our young heroes to not spend it enjoying themselves and spreading love! No, the reason they can't do that is because Lady Photon is in…
 
Our young heroes return, only to face the most frightening foe this roleplaying system has to offer: the opinions of others! Can the team survive getting fashioned police? Who will stand their ground, and who will try to reinvent themselves? And how will their complete lack of budget effect this? Listen on to find out!Music by Perennial Sounds LLC…
 
An Actual Play podcast of Greg Stolze and Karen Bovenmeyer playing Greg's game MILLION DOLLAR SOULMATE. Can a plainspoken software engineer find love with a virginal parkour enthusiast? It starts out like a rom-com movie and ends more like a somber literary novel. Check it out!If the game sounds fun, you can buy it for five bucks on Itch ( https://…
 
It's time for these circus performers to finally do some performing! But what sorts of acts will entertain an entire market of goblins and other faeries? Along the way we'll get to swing the spotlight towards some other members of the troupe, make and then correct some rules fumbles, experience the highs and lows of PbtA-style dice rolls, and bring…
 
The big, noisy mess of the Goblin Market gets even more complicated as our performers meet more of its denizens. Peer Moontide comes on strong to a totally normal faerie woman while Sinead and Scurvy continue to squabble, but these matters fall to the wayside when all three find themselves on the wrong side of the Market's laws... Will the show be …
 
After their somewhat awkward arrival, the Circus's star performers have set about trying to understand their market venue better. Just what kind of show will be a hit with goblin merchants and their myriad customers? Peer Moontide makes an unexpected enemy, Scurvy stumbles into a heated dispute, and Sinead discovers something precious.…
 
It's time to get properly acquainted with our performers and their Arcadian venue! The circus has been summoned to perform for royalty, but a bustling marketplace full of goblins isn't quite the same as a king's court. Listen on as Peer Moontide has a near-death experience with criticism, Sinead makes himself useful and law-abiding, and Scurvy turn…
 
The capricious, immortal denizens of Faerie love entertainment as much as the next person--perhaps even more than the next person--and when there are no hapless mortals to prank and/or kidnap, how can they stave off boredom? By attending the travelling circus, of course! It's time to assemble a troupe of performers to tour Under Hollow Hills, and t…
 
Greetings, travelers! You're just in time for Hallowe--what? Oh. Well, delayed editing aside, prepare for a chilling tale of an underdog in an underground kingdom, a royal heir locked in their tower, and a bloody tragedy that enacts itself again and again... all told through the power of the tarot and collaborative storytelling!Cage of Sand is by L…
 
Our second mission comes to a close in a flurry of bullets, blades, and bullshitting, with the dice swinging in all directions to make things as chaotic as possible! Boss doubles down on a shaky strategy, Red lets her instincts take the wheel and vice versa, Golden Boy utilizes the synergy of Web 2.0, and Stiletto gets stuck in.…
 
Things kick off in the Forget-Me-Nots' second mission when Boss's genius plan to split the party somehow complicates things! Both halves of the squad are now face-to-face with ADVERSE/PR0XY mechs while they try to transport precious cargo. Can they talk and/or fight their respective ways out of this one? Listen to find out!…
 
The Forget-Me-Nots have a new job on their hands, and while it's not as immediately dire as a hostage situation, the chain of command has put them out of their element: escorting a team of scientists and their confidential experiment away from a potential ambush. This is complicated by the fact that 1. the scientists don't like the FMNs because the…
 
Having successfully completed their mission--though not quite the way they were supposed to--the Forget-Me-Nots retire to the Humboldt Estate to lick their wounds, look into personal affairs, and prepare for their next assignment. For some reason or other, a solid 33% of this involves trying to employ a furry doctor with a secret history of homicid…
 
As the Forget-Me-Nots' hostage negotiation with the Honeybee pirates progresses, complications begin to arise. Boss keeps pressure on their leader while Golden Boy and Stiletto attempt to mingle with the crew, and meanwhile Red finds herself in a game of cat (or, more appropriately, dog) and mouse. The only thing that could make things more tense w…
 
The Forget-Me-Nots have been assigned their first mission, and it's a tense one! A squad of Royal Blue pilots have been taken captive by Dragonteeth pirates, and it will take trained diplomats to secure their safe release! Of course, if diplomacy doesn't work... we DO have giant robots. Can this fresh team negotiate with what little leverage they h…
 
Almost two thousand years after the Resurrectionists pulled off their final score, a new collection of misfits with tragic pasts gather...That's right: we're playing a sequel to our Blades in the Dark campaign, with a system that builds on BitD by adding giant robots to it! Can a squad of spies and diplomats employed by an embattled monarchy make a…
 
Big Gay Nerds has been recording actual-play episodes for almost four years(!), and because we jump between systems so often, it can be hard to know where to start or where to go next. So, we've put together a short guide to summarize our whole deal and point you towards some of our biggest and most popular campaigns!Also, here are a few links to p…
 
Despite a technical error that silenced one of our players, I have done my best to bring you this annotated conclusion to our first Masks block. The young heroes, deciding that there are fates worse than death, set out to ask the Fringe Fighters for sponsorship... but their commute is cut short by subterranean villainy! Luke makes good use of teamw…
 
While hunting for someone to sponsor their team, Juno and Pipa find some more experienced heroes who want to give the next generation a leg up. But when this sweet deal proves laden with awkwardness, could that outweigh all the upsides? Also: Pate learns about hot dogs, Luke wants to meet some dads, Pipa calls the shots, Juno makes a call, and my c…
 
After a big day of mall brawls and super-finger-wagging, our young heroes must focus on other matters. For Pate and Luke, that means mandatory counseling sessions for the temporally displaced; for Juno and Pipa, it means hemming and hawing over their job search. Featuring: a tour of two very different Halcyon City neighborhoods, anglophobia, a mome…
 
Here we go! It's a campaign years in the making with Masks: a New Generation! Join Owen, Levi, Saturn, Sara, and Jo as they dive into a world of superheroics and young-adult drama! Meet a brash Celtic warrior, a super-charged corporate orphan, an antihero's past self, and a genius robot catboy. Together, can they become Halycon City's new champions…
 
Out of all the competitors in the long and sometimes messy history of Giant Robot Derby League, Princess Catamount of the Royal Standard and Alpha of the Chrome Crushers may not have the most impressive statistics... but the story those numbers tell is one worth hearing.Join Owen and Sara in this GM-less, non-linear, conversation-based game about a…
 
It all comes down to this. The Resurrectionists have one of the two things they came for, but can they find closure and still escape the Heavensent?It's time to say goodbye.Visual aid: https://imgur.com/a/ZdxGDGPOur intro and outro music is sampled from Aesop Rock's The Blob: https://soundcloud.com/rhymesayers/aesop-rock-the-blob…
 
As we hurtle towards the climax of the Resurrectionists' final, sea-train-based heist, the situation escalates rapidly and our antiheroes have to think fast! But even when their goals are tantalizingly in reach, changes and revelations--both internal and external--threaten to shift priorities! What happens when you become something else to get what…
 
Greg Stolze plays MILLION DOLLAR SOULMATE with Mike LeBeau from Rusty Quill. It's a long episode 'cause it has EVERYTHING--legerdemain, Turkish espionage, glitter, corgis and film noir. Also a digression about the proper pronunciation of "aluminum."(Photo courtesy of Ospan Ali at Unsplash, https://unsplash.com/@ospanali )…
 
After their first day on the Heavensent ended in a shocking revelation, the Resurrectionists stop to get their bearings and finally grill the Azure Rose for everything it knows about the Sun Shard and the man who so desperately wants it. After that, things quickly escalate as this train mystery is graced by the one element it was missing: MURDER! I…
 
Wooee, it's one of those LONG episodes! There's a little too much to sum up here, but for the sake of tantalizing: Blondie lives out the true tourist experience, Ira has a date, Flint snoops his way into a surprise, and Thalia sticks her spectral nose where it doesn't belong.Visual aid: https://imgur.com/a/ZdxGDGP…
 
As we settle into the train heist's unique system of time management, the gang starts sinking their teeth into the mission. With two targets, likely disguised and/or hidden, what's the best way to find them (let alone secure them) in three days? Ira and Thalia chat up NPCs while Blondie and Flint get up to some sneaky business.Visual aid: https://i…
 
Monica Valentinelli joins Greg Stolze to play MILLION DOLLAR SOULMATE. Can a wealthy former pop star find love with a guy who loves Fred Zeppelin, the premiere 70s one-man-cover-band? Does he really look like Batman with a bad mustache? What does the phrase "the aardvark's hammer pants" mean? And what about Grover? WHAT ABOUT GROVER?!?…
 
All aboard the Resurrectionists' last score! Once a month, the double-decked locomotive known as the Heavensent takes a three-day journey from Doskvol to Grand Tycheria, crossing over the inky sea. This month, Adelaide Phroaig hopes to clandestinely flee the city, escaping both Imperial assassins and her double-crossed allies, the Resurrectionists.…
 
With their last big score--infiltrating an sea train in search of revenge and some kind of magic stone--looming in front of them, the Resurrectionists consolidate what resources they have in preparation. Blondie sticks to what he knows, Flint makes some prosperous gambles, Ira seeks creature comforts, and Thalia looks after her husband. At the back…
 
With the action of their rescue mission having rapidly escalated, the Resurrectionists have to act fast to get their man and get out before this becomes another fight to the death. Can Blondie use his brawn smarter, not harder? Can Shade resist using her scary ghost power? Can Silver really talk their way out of anything? And can Flint use all of t…
 
Amidst everything else, Thalia's husband has gone missing under (cough cough) mysterious circumstances, and only the demonic Blue Rose knows where he is. Of course, its knowledge isn't free. Paying off the Resurrectionists' supernatural informant means saving an unexpected figure from Flint's past, and THAT means the crew has a whole lot of schemin…
 
With one of their most harrowing scores behind them, the Resurrectionists have some time to breathe. However, none of them can afford to take their eyes off of their next big goal: revenge and, if they're very lucky, getting an Imperial enemy off of their backs. When the stakes are this high, can they resist the Blue Rose's offers? Blondie has a he…
 
No time for introductions; this episode starts with the coldest open in the podcast so far! Our scrappy antiheroes have always punched above their weight, but now that they know just who wants them dead and who's on their payroll, their chances of survival seem lower than ever! Will they escape this death trap, and if so, at what cost? Find out in …
 
We pick up from our last horrifying cliffhanger to find the Resurrectionists in one of their tensest and most mysterious situations to date! Trapped in a fineries shop with a corpse, at least one killer, and some strangely cagey employees, their goals quickly shift from revenge and profit to survival and escape! Ira tries to keep the peace, Arden a…
 
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