Helping You Design Great Games People Love
A podcast by Safeer Syed and David Pidgeon, where we design a tabletop (story, rpg, maybe board) game based on crowdsourced suggestions and then play the dang thing next episode. Icon vector created by Freepik (http://www.freepik.com/free-photos-vectors/icon) Snow vector created by Bamdewanto - Freepik.com (http://www.freepik.com/free-photos-vectors/snow)
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Board Game Design Lab


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Optimizing Game Design Time with Trevor Laforce
30:18
30:18
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30:18
BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time. We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule. And you can find Trevor’s daily planner and more time optimization content on his website h…
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Board Game Design Lab


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The Board Game Identity Pyramid with Dennis Furia
33:29
33:29
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33:29
Dennis Furia talks about the board game identity pyramid. The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game. You can find more about the pyramid HERE. The post The Board Game Identity Pyramid with Dennis Furia appeared first on Bo…
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Board Game Design Lab


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Why You Should Crowdfund Your Game (or Not) with Laura Hoffman
1:00:47
1:00:47
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1:00:47
Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game. Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers. The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeare…
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Board Game Design Lab


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Taxes for Designers and Publishers with Wade Hayes
51:19
51:19
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51:19
Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of. Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.). Here’s an excellent tax gu…
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Board Game Design Lab


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Designing Roll and Write Games with Joe Hout
1:06:33
1:06:33
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1:06:33
Joe Hout, designer of Dungeon Draft, talks about how to design a roll and write game. Joe has designed quite a few roll and writes, and we get into dice vs cards, combos, player counts, and more. And be sure to check out Joe’s game Dice in the Darkness and play along on Twitch HERE. The post Designing Roll and Write Games with Joe Hout appeared fir…
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Board Game Design Lab


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BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu
31:48
31:48
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31:48
In this BGDL community spotlight episode, Alex Lu, designer of Dogs Bond, discusses how to implement interchangeable win conditions in a game. The post BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu appeared first on Board Game Design Lab.By Board Game Design Lab
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Board Game Design Lab


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BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig
36:13
36:13
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36:13
In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week. The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.By Board Game Design Lab
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Board Game Design Lab


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Designing Massive Games with Isaac Childres
1:11:21
1:11:21
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1:11:21
Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope. Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more. The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.…
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Board Game Design Lab


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Board Game Logistics and Fulfillment with Sara Perry
57:43
57:43
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57:43
Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics. Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more. And be sure to check out Sara’s game on Kickstarter HERE. …
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Board Game Design Lab


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Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett
54:41
54:41
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54:41
Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge. I talk about pros, cons, design challenges, the business side of things, and more. And you can check out Hunted: Wode Ridge on Kickstarter HERE. The post…
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Board Game Design Lab


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Overcoming Failure with James Fazio
1:03:28
1:03:28
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1:03:28
James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing. We talk about defining success, the danger of comparison, taking feedback gracefully, and more. The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.By Board Game Design Lab
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Board Game Design Lab


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Designing Mass Market Games with Azhelle Wade
1:00:47
1:00:47
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1:00:47
Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry. We talk about “toyetic” games, patents, pitching to publishers, contraption based games, and more. The post Designing Mass Market Games with Azhelle Wade appeared first on Board Game Design Lab.By Board Game Design Lab
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Board Game Design Lab


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How to Design Digital Board Games with Justin Chu
1:03:09
1:03:09
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1:03:09
Justin Chu, founder of Mobo Games, discusses how to design board games made specifically for the digital space. We talk about the pros and cons of digital-only board games along with the many things to think about and to be aware of when traveling into this side of the market. The post How to Design Digital Board Games with Justin Chu appeared firs…
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Board Game Design Lab


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How to Market Yourself, Your Game, and Your Company with Debbie Moynihan
1:12:23
1:12:23
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1:12:23
Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company. Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing. The post How to Market Yourself, Your Game, a…
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Board Game Design Lab


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How to Process Feedback with John D’Angelo
1:08:52
1:08:52
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1:08:52
John D’Angelo, desinger of Runelords, discusses how to receive, process, and utilize feedback. Whether you’re talking to playtesters, gamers, members of your target audience, or anyone else, it’s important to know how to take in feedback, and it’s vital to know how to use it to make your games better. And be sure to check out John’s game, Runelords…
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Board Game Design Lab


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Crafting a Humorous Experience with Grant Lyon
1:01:05
1:01:05
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1:01:05
Grant Lyon, desinger of Curmudgeon, discusses everything that goes into crafting a fun and humorous gaming experience. Grant is a professional stand-up comic, and we talk about joke theory, humor in rulebooks, party games, and more. The post Crafting a Humorous Experience with Grant Lyon appeared first on Board Game Design Lab.…
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Board Game Design Lab


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How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy
1:14:24
1:14:24
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1:14:24
Your friend Ben Moy, desinger of Breakdancing Meeples, discusses his thoughts on how to make the game design space (and subsequently the world) a better and brighter place to be a part of. We talk about joining communities that resonate with you, like Girls’ Game Shelf and TGC Designer Discussion, using emojis and GIFs to foster relationships, remi…
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Board Game Design Lab


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How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath
1:01:22
1:01:22
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1:01:22
Leslie Scott, desinger of Jenga, and Freddie Scott Vollrath, designer of Slappy Camper, discuss what all goes into designing and pitching games for the mass market. We talk about what makes a game “mass market,” getting games into museums, where to pitch game ideas, and more. The post How to Design Games for the Mass Market with Leslie Scott and Fr…
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How to Write a Great Rulebook with Mike Lee
57:09
57:09
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57:09
Mike Lee, professional rulebook writer, discusses how to put together a clear, concise set of rules for your game. Mike has written rulebooks for publishers like Button Shy Games, and he’s put together the most in-depth rules writing guide I’ve ever seen. We talk about cognitive load, structure, accessibility, and more. And if you want to dive deep…
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Board Game Design Lab


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How to Stand Out in Retail with AJ Brandon
1:07:34
1:07:34
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1:07:34
AJ Brandon, storefront manager at Board Game Bliss, discusses how to make sure your game stands out in retail. We talk about why some games stay on a store shelf for 2 minutes while other games sit there for 2 years. And we talk about what both designers and publishers can do to get their games noticed. And be sure to check out AJ’s new podcast abo…
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Board Game Design Lab


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Using Math to Design Better Games with Emerson Matsuuchi
1:12:36
1:12:36
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1:12:36
Emerson Matsuuchi, designer of Century: Spice Road, discusses how to use math to design better games. We talk about game balance, spreadsheets, mathematical models, and more. The post Using Math to Design Better Games with Emerson Matsuuchi appeared first on Board Game Design Lab.By Board Game Design Lab
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Board Game Design Lab


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Designing a Real-Time Game with Travis Jones
1:03:54
1:03:54
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1:03:54
Travis Jones, designer of Pendulum, discusses what all goes into the design process for a real-time game. We talk about time constraints, chaos, analysis paralysis, board layout, and more. The post Designing a Real-Time Game with Travis Jones appeared first on Board Game Design Lab.By Board Game Design Lab
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Board Game Design Lab


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Puzzles in Games with Shannon McDowell
1:02:54
1:02:54
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1:02:54
Shannon McDowell, puzzle maker and escape room designer, discusses what designers and publishers need to think about when designing puzzle games and games with puzzles in them. Shannon has done a ton of research on puzzles and how they relate to culture and cultural biases for Wilfred Laurier University. And she has a great system for defining and …
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Board Game Design Lab


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What Makes a Great Solo Game with Jeremy Howard
1:07:11
1:07:11
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1:07:11
Jeremy Howard, reviewer at Man vs Meeple, discusses what makes a great solo game. Jeremy is super passionate about solo games, and we dive into examples of excellent solo games, capturing tension, solo modes for multiplayer games, and more. [mobileonly]To download this episode to your phone, click HERE.[/mobileonly] The post What Makes a Great Solo…
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How to Live a Creative Life with Charlie McCarron
1:04:42
1:04:42
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1:04:42
Charlie McCarron, designer of Four Humours, discusses what it looks like for a board game designer to live a creative life We talk about scheduling, self-care, betting on yourself, inspiration, and more. And be sure to check out Charlie’s game on Kickstarter HERE. [mobileonly]To download this episode to your phone, click HERE.[/mobileonly] The po…