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Welcome to the Ember Sword Podcast! Hosted by marketing boy extraordinaire (and designated community punching bag) Svetlin Ivanov and featuring one or more guests from the development team, the show is meant to tackle any and all aspects of the game - its development, the team behind it, the plans for the future and the ideas driving the experience. Plus, we're only human, so expect a special episode now and then discussing all things gaming, life and beyond!
 
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show series
 
Thanabus Cup 2.0 is in the books and we had a heck of a time putting it together. Go behind the scenes of our process on this episode of the podcast, where we discuss the challenges, the soaring highs and our favorite moments of the premiere Ember Sword event. Want the developers of Ember Sword to answer your questions? Join the growing community o…
 
This will be very corny - we really care about our people here at Bright Star Studios. As Ember Sword grows in popularity and complexity, we need to make sure that the right people are filling the right positions and, perhaps more importantly, are taken care of. This is where our Operations Manager Chris comes in. Hear how his military background p…
 
Wanna work out? Tis the sequel to Fit Cast, now with actual explanations thrown in! Junior Community Manager Hirikari joins the cast in a sort of a double feature - a meet the team followed by heaps of advice from the strongest person at Bright Star (don't let Joris know) on how to get into lifting, as well as maintain a routine. There's a lot of g…
 
Continuing our inadvertent series on storytelling and its many fascinating aspects, this episode of the podcast is all about creating worlds. Narrative Designer Sam Horton and Senior CM GameMaster discuss their writing experience, their approaches to creating worlds, overcoming writer's block and a heap more stuff. Want the developers of Ember Swor…
 
Our new short story "I Believe In Myself" is simply too good to not be analyzed further. Thus, we decided it was beyond worthy of a Lorecast. Narrative Designer Sam talks us through the inspiration behind the story, it's peculiar structure and the themes contained within. Want the developers of Ember Sword to answer your questions? Join the growing…
 
We are in quite a storytelling mood as of late at Bright Star Studios. Perfect time, then, to nerd out about tabletop gaming. It's D&D Cast 2, baby! Community Manager GameMaster and Moderator FelpMeister join the cast to share their tales of favorite characters, disastrous dice rolls, their most memorable experiences and oh so much more. If I can't…
 
Possibly one of our most important team member positions has finally been filled! On this episode of the podcast, we welcome Thor, our Senior Community Manager, into the wonderful world of Ember Sword. And what better way to do so than to let him endear himself to you all using his own words? Find out how he came to work on Ember Sword, what he pla…
 
Strap in for probably the most expansive MTT episode we've done. Jess Mulligan has over 35 years of experience in the gaming industry and we she has kindly lend her time to the podcast to regale us with stories stretching as far back as the mid 80's. Learn what companies Jess worked for, where her globetrotting ways have led and what wild gaming st…
 
We've had multiple episodes discussing various aspects of Ember Sword's development, from creating the engine to art production. But what does it take to keep the process going? How do we organize development for a team spread across multiple continents and time zones? How do we stick to a core vision? Thankfully, Loren and podcast newcomer - produ…
 
Building Ember Sword is no small task. We have been at it for quite a while, faced a lot of twists, turns and changes in the years we've been developing the game. One constant in our design ethos has been community involvement, so on this episode of the cast, Loren dives deep into what creating Ember Sword with the community looks like. Find out wh…
 
This is quite a listen, so strap in. Our wonderful executive producer Loren sits down to tell the tale of how he got to where he is today. From his early days pioneering mod creation, to his wild days as an entrepreneur, to what ultimately led him to being one of the founders of Bright Star Studios. Loren also shares his vision for Ember Sword as a…
 
With the first land sale behind us, we have a lot to parse through. A lot of very important lessons were learned during and after the event, so it's only natural that we tell you all about them. On this episode of the podcast, Loren and Joris analyze the land sale, talk about how we're approaching them going forward, answer some community questions…
 
Well, this is a big one. Mark Laursen, our CEO, is the guest on this episode. His story is simply incredible, so, naturally, it necessitated the longest pod recording to date! For your listening convenience, we have broken the podcast up into two parts. In this first episode, learn how Mark got started in gaming, what his mindset regarding business…
 
We're back, baby! With the land sale excitement in full swing, Solarwood is getting a lot of love - a phenomenal trailer and a short story to boot! So, naturally, loremaster Sam Horton is the guest on today's podcast. Learn all about what the trailer represents, why we cast Dave Fennoy as Dalcor Kritana and what the significance of The Ways of Part…
 
It's only natural that Ember Sword has it roots in some deep love for tabletop RPG's. And it turns out, some dev team and community members share that affection for dice rolling and monster slaying. On this episode, community mod FelpMeister and Level Designer Valle join the show to recall tales of heroics, critical failures and everything in-betwe…
 
It has been a bit since we've unveiled things about the Ember Sword universe. And we have never given you guys a concrete timeline. Until now. Narrative Designer Samuel Horton goes through the history of the game, from the creation of Pangea to the current state of Thanabus. Learn what Starzhen is, what became of him, who the seemingly immortal lea…
 
Wanna work out? Veering into the unknown this week, Joris and Svetlin discuss their respective fitness routines, what got them into exercise and some novelty gym stories. If you are at all interested in the topic, this can serve as a great introduction into the wonderful world of getting swole. Want the developers of Ember Sword to answer your ques…
 
After literally years of trying to work around the limitations of using a third party engine, we decided to up and create our own. CTO Joris Huijbregts talks making our own engine a reality, its features and what we plan to do with it in future. Want the developers of Ember Sword to answer your questions? Join the growing community on Discord at ht…
 
Feels good to be back! The Podcast returns in grand fashion, as we discuss all things nations - their creation, the differences, the relationships between them and the morality at play in Thanabus, as told by their creator - Narrative Designer Sam Horton. Want the developers of Ember Sword to answer your questions? Join the growing community on Dis…
 
The community cast went so smoothly, we forgot to turn the recording off! Join us for this chill banter episode of the podcast, as Valle, vibsin, FelpMeister and your humble host discuss everything from the PSP to strange thieving skills. Want the developers of Ember Sword to answer your questions? Join the growing community on Discord at https://d…
 
Our efforts to spotlight the community continue on this week's episode, where two of our most active Discord members, FelpMeister and vibsin, sit with us to share what got them into gaming, what brought them to Ember Sword and what they hope the game to be. We also tackle some interesting questions relating to pets, region switching and PvP. Want t…
 
Now that you're acquainted with our lore keeper, Sam Horton, we dive into his methods for fleshing out the world of Ember Sword on this episode of the podcast. Find out what inspired him in creating the game's universe, what his approach to filling the world out is and how he conceptualizes the many enemies you'll cross blades with along your path …
 
Loremaster Sam Horton stops by the cast this week to tell us his incredible story! Find out how he went from working in Hollywood to writing for Ember Sword, get a glimpse at what his creative process is like as he shares his vision of the game. Also, we get a look at how Sam created the recently revealed Ultra Deep! Want the developers of Ember Sw…
 
We've all had at least one really terrible experience with online connectivity. You're doing well, you're gaming hard, you're just about to get showered in loot and then boom, crash to lobby, network error. Find out how we are taking steps to mitigate that as much as possible with Ember Sword. Executive Producer Loren Roosendaal walks us through ou…
 
We have arrived at one of the pillars of Ember Sword. In this episode, we discuss our cosmetics system. What sets us apart from other games offering skins for items? How do we make cosmetics truly rare and special? Perhaps, most interestingly, how can you make money from Ember Sword? Executive Producer Loren Roosendaal explains all of that and more…
 
You asked for it, and we're delivering. Join CTO Joris Huijbregts and Executive Producer Loren Roosendaal as they discuss the various systems behind Ember Sword. We cover how our netcode keeps things moving smoothly, how we ensure a great gaming experience even at peak capacity and more. Want the developers of Ember Sword to answer your questions? …
 
Creating an MMO is no small feat. Lots of developers have attempted to do so, only for it to end poorly. So how have we learned from those mistakes? How are we planning on doing better? And how are we engaging and rewarding the community for helping us make Ember Sword the best game it can be? Executive Producer Loren Roosendaal sits down with us t…
 
You've heard us talk about the art and the systems behind the game, but Ember Sword also leans heavily on its level design. How do we utilize environmental storytelling? What lessons have we learned from games that have attempted it in the past? And just what the heck is DOFUS? All of that and more is answered by our Level Designer Thorvald Zehmke …
 
Creating the world of Ember Sword is a challenge, especially for the art team. How do they come up with creatures? What attracted them to Ember Sword in the first place? How do they tackle the challenges of conceptualizing such a creatively interesting universe? In this episode of the Ember Sword Podcast, we sit down with concept artist Marco Finch…
 
Do you ever wish that MMOs were more like D&D, where the spirit of adventure would whisk you away from the start, instead of you having to collect 10 rat pelts to give to the local rat pelt enthusiast? Us too, and that's why we're doing something about it. On this week's episode of the Ember Sword Podcast, we conclude our trilogy on AI Direction wi…
 
How do we make Ember Sword work on a technical level? What makes it possible for the game to run well on PC, browser and mobile? This week, we sit down with Chief Technical Officer Joris Huijbregts to find out the answers to those questions. We also dive into some topics proposed by our very own Discord community and dig into Joris' gaming backgrou…
 
In the second part of our series on AI Direction, we discuss our approach to challenge matching with Executive Producer Loren Roosendaal. A large percentage of MMOs have very static worlds. Enemies, traps and encounters are always in the same place and have the same flow, which ultimately leads to them being very stagnant for long time players. Wit…
 
The podcast is continuing strong by giving you two episodes in as many weeks! A game is nothing without the team behind it. And getting to know the developers behind a project can shed new light on even the most familiar of topics. In this special episode, we sit down with our art producer Victor Rubinstein. We discuss his upbringing - what got him…
 
Welcome to the first edition of the Ember Sword Podcast! Hosted by marketing boy extraordinaire and designated community punching bag Svetlin Ivanov, the show is meant to tackle any and all aspects of the game - it's development, the team behind it, the plans for the future and the ideas driving the experience. Our premiere episode is the beginning…
 
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