The latest and greatest D&D 3.5 podcast to hit the internet airwaves! Join us for biweekly adventures in the magical land of Meosha! Will our heroes save the world from the Glyphpurge and restore the written word to the people? Find out on Challenge Rating: Zer0!
Our heroes embrace the flames in the dungeons beneath Skullsplitter Palace.
Our heroes meet the queen of the Ashen Isles. They explore family ties and try to find some lava.
Our heroes make their way to Skullsplitter Palace. They confront old foes and make a bold plan.
Our heroes enjoy a stay at the Shattered Shoals with Pretty Paulie. They wrangle with some dark dreams, befriend the local fauna, and engage stealth mode.
Our heroes head to the Ashen Islands in search of an arcane tool. They meet the locals, evade some enemies, and learn some powerful secrets.
Our heroes prepare for their next quest. Stories are shared, levels are gained, and the gang plans for a wedding.
Our heroes get an audience with the Loremasters of Everspring. Honorifics are given and refused, and plans for the future are made.
Our heroes continue to grow and learn at the College of Everspring. Rilla goes for a swim, Zurabak does his job, Hektor faces his most terrifying challenge.
Our heroes find themselves with some free time before the next adventure. Hektor and Rilla go to school. Zurabak feasts and Ruger catches up with an old friend.
Our heroes grapple with the consequences of Hektors actions. Rilla perfects reverse fossilization, Zurabak does a scare, and Rugar plays the most dangerous game.
Our heroes do battle in the depths of mine shaft #10. Rilla wields new magics, Zurabak does a science, Hektor and Ruger have a pretty bad day.
Our heroes explore the dangerous depths of a dwarven mine. Hektor loses vision and Ruger lends a guiding hand.
Our heroes encounter a strange new enemy in the hold of the dwarves. Hektor comes down with something, Zurabak gains a title, Ruger and Rilla go to prison.
Our heroes get a tour of the College of Everspring. They learn of a dire shortage of resources, and enjoy some delicious beef.
Our heroes tell their tale to Loremaster Hollan, and get some sorely needed rest and relaxation. Hektor lets it all hang out while Zurabak has a lovely meal.
Our heroes reach the great metropolis of Everspring, home of the Bards and Loremasters. Levels are gained and friends are made.
Our heroes attend a grim tale, and the plot is finally revealed. Vows are made, hope is found, and the first leg of our heroes journey comes to an end.
Our heroes attempt to escape the necropolis. As they go out with a bang, a tragic loss shakes the party.
Our heroes arrive at the necropolis to retrieve what was stolen. Hektor and Zurabak make a ruckus, while Rilla and Ruger stare down Varyx.
A face from Rilla's past arrives at our heroes camp. The secrets of the Elves are revealed, and our heroes are given an edge against Varyx.
Our heroes pursue Varyx to retrieve what they've lost. Ruger sees more that he'd like and plans are drawn for a rescue.
Our heroes face the wrath of Varyx. As they battle to protect Sebastian from the forces of evil, the enemy plays dirty.
A new villain makes our heroes an offer. Rilla snipes, Ruger swipes, and Hektor rages. Zurabak makes tea.
Our heroes take their first steps into the blasted wastes on their way to Everspring. Rilla and Hektor go shopping, Ruger picks a card, and Zurabak watches Sebastian
Wherin we meet the Human Ranger
Our heroes arrive in the town of Picker's Run. Hector and Zurabak get tipsy, Rilla enjoys the view, and everyone makes a new friend.
Our heroes work to save Blackrock from the inferno. Hector pushes through the pain, Rilla gets buff, and Zurabak gets suspicious.
Join the Heroes of Christmas for an appropriately timed holiday spectacular! We do some world building, make new friends, and face down an abomination! Join us wont you? There won't be another one of these for a whole year! (Promise!)
It seems Sebastion has once again broken into the recording studio to tell a tale while our heroes are away.
Our Heroes are accosted by three ghosts. The origin of the Town of Christmas is revealed, and a terrible threat is revealed. Kittens, murder, and caroling. Who could ask for more?
Welcome to the Town of Christmas! We have a new quest, new heroes, a new DM and even a new cast member for this holiday special. Hark and attend the first part of this whimsical tale!
Our heroes come to Blackrock's rescue. Hector braves the flames, Rilla changes forms, Zurabak makes a friend.
Our heroes enter the outskirts of the Raging Sands. Inga deals some cards and Rilla gets a message.
Our heroes grapple with nature's wrath. Hektor and Rilla learn of a new threat. Zurabak gains a title.
Our heroes continue their battle against the beasts of the High Pass. Rilla rides shotgun and Zurabak finds his prize
Our Heroes embark on their perilous journey through the High Pass. The weather gets bad and monsters abound.
Our heroes finally leave the Briar Marsh behind for loftier environs. Hektor checks in with with his people. Zurabak gets distracted.
Gator rewards our heroes for their bravery. They check in with the folks of Bramble, and Hektor gives Mayor Pike some much needed advice
Our heroes desperately struggle to survive the wrath of Kesk. The sorceress gets spooked and Hektor rolls the dice.
Our heroes accompany Gator to her lair deep in the swamp. A powerful enemy is revealed, and a relic is discovered.
Our heroes secure the remedy for Bramble's ills. Gator takes them for a ride, and they all have a moment to reflect on their time together.
Our heroes finally make it to the Circle of the Serpent. They get some much needed rest and relaxation. Rilla dishes some hot gossip, and Zurabak finds a new thing to hate.
Our heroes unravel the cause of Bramble's plight. An epic battle ensues, and a new threat appears in the swamp.
Our heroes embark on their epic quest to assist the people of Bramble. Zurabak torments the Bard, and the party donates some blood.By Challenge Rating: Zer0
Our heroes take the first step on their epic quest, and accompany the Bard Sebastian to the village of Bramble. Vermin are exterminated, and the power of friendship is tested.By Challenge Rating: Zer0
Our heroes begrudgingly accept the quest to assist the people of Bramble. Before they head out, they take in some of the towns swampy charm.By Challenge Rating: Zer0
Wherin we meet the half-orc druidBy Challenge Rating: Zer0
Wherin we meet the human barbarianBy Challenge Rating: Zer0
Wherin we meet the elven sorceress.By Challenge Rating: Zer0
Welcome to Challenge Rating Zer0, a biweekly jaunt into a world of fantasy and adventure. In this intro we have our "session zero", where we introduce the world, the characters, and our players.By Challenge Rating: Zer0