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Dice Will Roll

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Dice Will Roll

The Dice Will Roll Crew

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Welcome to Dice Will Roll, the gayest Pathfinder Podcast on the Planet, where we ask the hard questions, like... Is it cannibalism to eat an awakened polymorphed chicken? Or is it morally okay to kiss a Goblin? What's the worst thing that could happen if we split the party? We're a group of four friends who team up every week to play Pathfinder and be hopelessly gay the whole way through! From getting 4 Nat 1's in a row, to standing up to the darkest forces of the multiverse- Dice Will Roll ...
 
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Oh boy! We're headed to Shraen, everyone! Now that our heroes are finished investigating the Cradle of Worms, they have to track down the undead drow noble who brought it back to his city in the sand. Who knows what will await The Wandering Three there?! Debt mongers, ready to trap you in debt so large you'll never pay it off? Zombie markets, with …
 
Oh shit, we're in a pyramid! Unfortunately for our heroes, it isn't as empty as they wished it would be. On the bright side, there are ancient records inside, for cool things like dragon gods! On the less than bright side though, there are also vampire spiders, which are pretty dangerous and decidedly less cool than dragon god records. The Forces o…
 
All the old paintings on the tombs, they do the sand dance, don't you know? This joke doesn't work (oh whey oh) because it's more of a rainforest-style pyramid than an Egyptian one, and also I have no rhythm! The Wandering Three have finally found the legendary pyramid of Xhul-Khunder, and must searchj its twisting corridors and rooms to find the f…
 
The Wandering Three and their current companions have been exploring and searching for the Aeon Orb diligently. They're slowly making their way through the Cradle of Worms, which is a jungle deep in the Darklands, full of strange and unusual sights and monsters. They've been to the Azure Eye, an island full of ghosts and memories of who once reside…
 
A Huntin' We Shall Go! Join us as our gender non-comformiest GM, Derry, brings Dave, Ritz and Luna and a brand new cast of characters up into the lonely World's Edge Mountains to a luxurious dinner in a comfortable lodge for Gen Con 2021 Online! And surely, nothing bad will happen, right? Right? Join us for this Pathfinder 2e One-Shot: Dinner at Li…
 
So.... How about that Aroden guy, huh? As it turns out, he's done a lot of things wrong, and hurt a lot of people in the process! Regardless, our heroes march on, towards The Sunken Titan in the Cradle of Worms. There will be danger.... There will be terror! Will The Wandering Three and their companions be able to handle the trials ahead of them, o…
 
Flesh! Flesh! Flesh! Flesh! The denizens of the Darklands are a notoriously mysterious lot... but are they completely untrustworthy? Our heroes have some translucent fleshed creeps hot on their trails, with glowing red eyes, long tongues and visible internal organs. What are their intentions? To eat the bones of the Wandering Three? Or to befriend …
 
A Thousand Burning Eyes! A face wrapped in linen! ZOMBIES! The Wandering Three have encountered some pretty bizarre things on their journeys, but the journey to the Black Desert goes beyond weird. After making their way through crystal caves, mushroom forests and hallucinogenic grottos, they're only just on the doorstep of the underground vault tha…
 
The Wandering Three didn't sign up for this! Heading deep underground, into the Darklands? This wasn't on the travel plans! In order to save Willowside, we must briefly say goodbye to our dearest friends in the circus and begin a quest to the radioactive Black Desert. Our heroes will be exploring places not often traveled by surface dwellers, findi…
 
GUG GUG AGAIN!! What?! It turns out, the siege on Willowside was never actually being orchestrated by the Xulgath at all! Instead, A gug by the name of Gug Eats-The-Eaters has been controlling the leader of this group of Xulgath from behind the scenes! What will our heroes do about this? Will they defeat the gug, ensuring safety for the town and ou…
 
HEIGH-HOOOOOOO!! The Circus' adventure in Willowside has been eventful. After freeing dinosaurs, rescuing the Banyan Boys from the clutches of a cult, and saving a group of gugs from slavery, The Wandering Three are finally getting ready to storm the Xulgath camp once and for all! They'll be attacking the siege tower and defeating the leaders of th…
 
AAAAAGH! FIEEEENDS! Abyssal monsters have ambushed the Wandering Three in their journey to stop the Siege of the Dinosaurs. They're big, they're bad, they smell surprisingly nice, and they're from a hellish realm of dinosaur planets where only the strongest survive! These demonic opponents are the only thing that stand between Willowside and safety…
 
GUG GUG GUG! The war between surface dwellers and denizens of the deep accelerates at breakneck speed as Willowside is robbed of the chance to bolster its defenses. Now, the Wandering Three have no choice but to wander deep into the Welt to seek out the more esoteric encampments that are bringing them woe. Dinosaur camps? Demon pens? GUG GUG GUG GU…
 
War! Huh! Good god, y'all, what is it good for?! Defending yourselves from an invasion of underground dinosaurs, it seems. The Wandering Three continue their defense of Willowside from mounting Xulgath forces, uncovering deadly serial killers (again) and taking on the wretched cultists. But what are the troglodytes even here for? What's their goal?…
 
The battle for Willowside is on the horizon, and we're ready to fight for it! After rescuing the Banyan Boys from a terrifying underground cult, the Wandering Three must team up with them and other mighty adventurers to protect this town from certain doom. Blockades on the road! Sea Monsters at the bay! Strange disappearances at the swamp! Can our …
 
Something sickly lives beneath Willowside. The town has tried to forget... indeed, many of them have. But the caves remember. How could they not? The Wandering Three find themselves exploring the den of a terrible cult and unraveling the riddles they left behind. What is the truth behind The Shrine Of The Sea Monster? What foul thing did they worsh…
 
HEROES OF THE MULTIVERSE! ARE YOU READY TO RUMBLE?! In this very special episode with guest stars from the Be Gay Roll Dice network, adventurers from across multiple realities are drawn together to take part in an interdimensional wresting tournament! Iconic monsters from across tabletop systems, superpowered punches and more await you in the realm…
 
The Siege of the Dinosaurs has just begun! Ambushed by ferocious beasts on the way home from a rescue mission, the Wandering Three are slowly made aware that something terrible has happened. But why here? Why Willowside? What is the truth of this old town, with its rotting landscape, its crooked mansions and its haunting dreams? What happened here,…
 
The fun never stops the fun never stops the fun never stops! The awful truth of Fortune's Hall is beginning to reveal itself in calamitous waves for the Wandering Three! Crawling Gahlepods, creeping Brugadatches and Lumbering Doblagubs spell doom for the unsuspecting guests of this former safe haven of a casino, and not a single one of the patrons …
 
Welcome to Fortune's Hall, where the fun never ends! The Circus of Wayward Wonders is grounded in Willowside following a most unfortunate accident, and with more and more dinosaur sightings outside town, the heat is rising for the Wandering Three. Sent on a rescue mission by Mayor Vandy, they must make their way to Fortune's Hall casino a few miles…
 
Roll up, roll up! Distract yourselves from the grim world outside and come to a land where the lights are colourful, the music is swelling and the popcorn is freshly made! The Circus of Wayward Wonders bands together to bring cheer to the morose town of Willowside after a particularly eventful week. Feelings may still be hurt, Aeon Orbs may still b…
 
One good night's sleep. That's all we ask for. And we can't even have that. The entire Circus of Wayward Wonders awakens in the middle of the night, plagued by grim nightmares of a terrible flood and an even more terrible creature lurking beneath it. This, on top of everything that's happened in Willowside so far, is making it more and more apparen…
 
Fool me once? Shame on you. Fool me for over a century? What the hell, man. The Circus has come to the aging town of Willowside, but for once, our heroes are more preoccupied with the mysteries their party holds than the mysteries of their environs. A hundred years of lies are finally being uncovered, and yet the truth is no less perplexing. Who is…
 
Willowside. The site of the final Aeon Orb, and the beginning of the end of our adventure. And yet... There are those among us not willing to take that final step. Lies... Deceit... Conjured realities presented as fact. If you believe in the lie, maybe the lie will come true. But between weird clowns in your peripheral vision, visions of a swampy w…
 
"Old Lady Swinten’s broke, and Rogor Swinten can rot in his grave. Should’ve sold me that acre, Rogor, your widow is gonna’ starve. Don’t tell her about Vandy. No, no, no. Now Vandy’s money is blood money. Blood money now. She rides with spurs of fire; the Night Lady, oh, the fire it burns!" The Aeon Towers have been saved. The Crucifixion Killer h…
 
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