Discussion and play-along of Final Fantasy VI, with perspectives from both long-time fans and a brand new player.
Engineering Deck--radiation tubes, scary robots, the remnants of a fight, a mysterious message, and of course, the Carbo Bays.
Breaking into a new game! The background and history, the various concepts that come up in your first foray into an immersive sim, and our first understanding of the Many.
Finishing Mass Effect, bonus discussion of a bit of Mass Effect 2, and of course, announcing our next game! Also Prisoners' Dilemmas, and consequences for council-killing.
Some side questing, Virmire, and Ilos. Also: when players have to decide who to let die, and when AIs have to decide who to let die.
Main story progress with Liara, Feros, and Noveria. Also, the gig economy for adventurers, and very fast romance.
Back from break and starting a new game! Mass Effect's setup, character creation, and intro mission. Penny Arcade comic mentioned by Greg
We have done this 100 times? Join us for marveling about that, answering listener questions, and some About The Hosts on various topics we never get around to in normal episodes. Also, real thoughts on our goals with this show, FF7, and game careers. And, announcing both a short break (4-6 weeks) and our next game!…
The 5th case added in the Nintendo DS rerelease, Rise From The Ashes, and overall concluding thoughts on Phoenix Wright. Also, balancing games using the player's time, and the Warren Court. Also, announcing our next episode: episode 100 of Old Game Plus! Please send us any questions or topics you'd like to hear about at: Twitter @ogpluscast oldgame…
Cases 3 and 4, including the dramatic finale of initial GBA release. Also Polly vs. Polly, Nancy Grace, and rushing through more real-world lawsplainers.
Delving into a new game, where we try to explain the weird setting and premise, and break down the tutorial and first real chapter. Also, figuring out how to discuss the constant divergences from reality.
Finishing Shoreside Vale, closing thoughts, and the unusual choices during the ending. And of course, announcing our next game!
Staunton Island, with its quests for Kenji, Ray, and Donald Love (before the soft transition to the final act in Shoreside Vale). Also: the best spot for bus murder, and the problem with spanked-up madmen.
Finishing our climb up the ranks of the Mafia, and then the events that take us to meet Asuka at Staunton Island. Also: making Spank, the Kantian ethics sections of the podcast, and the Melbourne Obelisk. Dara O'Briain bit on Grand Theft Auto (starting at 1:30)
We begin a new game with a lot of discussion of the systems and world, and the first few quests. Also: the parking brake, the Godfather, and how there's a lot to unpack here.
Revisiting Metroid Prime, with a chance to discuss the game with developer Zoid Kirsch! We ask him a bunch of things that touch on: basic decisions in moving Metroid to 3D, working with tech limitations of the time, interesting details about elements like the doors and camera, and other topics. And of course, announcing our next game!…
Finishing Mario 64! The third floor and final Bowser, and overall thoughts. Also Banjo-Kazooie, speedruns, and epenthesis. And, announcing our next episode!
We're back from winter break! Proceeding right along as usual with the second-floor stages of Mario 64. Also revisiting the topic of its floobly controls.
The basement levels, reaching Bowser 2, and checking out the second floor.
16 more Stars, while revisiting all 4 of the first-floor levels, as well as dips into Lethal Lava Land and Shifting Sand Land, and some cap stages. Also: the Archimedean principle, pilot-induced oscillation, and accounting fraud. Article on Sierra Entertainment
Delving into a new game! We discuss 8 stars that Melissa obtained in the first two levels, and then the first encounter with Bowser. Also: the center of mass, the velocity vector, and the pickle.
The final rooms of Metroid Prime, and the ending. Also: some discussion of the sequels, and of course, announcing our next game!
The Plasma Beam, the Omega Pirate, and artifact hunting. Also, the overall structure of the world map, and naming things.
We go from the Ice Beam to the X-Ray Visor, which involves a lot of running around the world, through an underwater tunnel, and one intense combat gauntlet in the Phazon Mines. Also some discussions of oddly-paced parts of this game. Links: It's about to get scalding hot in The Sunchamber
Getting the Wave and Ice Beams and Thermal Visor, and fighting Thardus. Also: reimagining Samus's beams, problematic control setups, and the smell of cordite.
Finishing the first main exploration loop--past Flaahgra, a dip into Phendrana Drifts, and a return to the ship. Also: secrets in 3D vs. 2D games, the way the game teaches you things, and half-pipes.