show episodes
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
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GDC Podcast

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GDC Podcast

Game Developers Conference

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Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
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BACKSTORY

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BACKSTORY

Alex Roberts

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BACKSTORY is an ongoing series of interviews with game designers and other notable members of the role-playing community, hosted by Alex Roberts. This show is all about the person behind the work: how did they get into gaming? Why did they start designing? What are they most excited about for the future? Alex loves getting to know people, and you'll love coming along for the ride.
 
What's good, Internet? Join Waypoint's Rob Zacny, Patrick Klepek, Renata Price, Natalie Watson, and Ricardo Contreras two times a week, as they break down the biggest stories in video games, talk about their favorite media, and unfairly compare everything to Dark Souls. See acast.com/privacy for privacy and opt-out information.
 
Bruno Dias, Pedro Falcão and Gus Lanzetta are writers that work with video games and they wanna talk about them. This is a podcast about playing and making video games in Brazil, bringing a different point of view and cultural baggage to the international conversation about games. Also there's so much food talk, man.
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
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show series
 
I welcome Jae Lin, the Hotline Director of the ‘Games and Online Harassment Hotline’ who shares about their current role running the hotline, along with the new Culture Shift project. Learn about when they’re available, who it’s helping, and how you can text “support” to 23368 within the U.S. for help. Hear about the new Culture Shift program launc…
 
Today I bring you one of the world’s more renowned strategy videogame designers – the designer of Civilization IV, one of the most beloved in the series (probably my favorite one still), and the founder of Mohawk Games, who created Offworld Trading Company, and most recently, Old World. Old World has been out for awhile on EGS, and is coming to Ste…
 
Welcome to the final episode of series 50, everyone! This series, we welcome Aram and Dylan from the Kill Every Monster Podcast, to revisit Dungeons and Dragons 5E by utilizing supplements to enhance your games. This episode we discuss how the process went and try to make sense of whatever this was in our fanfic portion! Announcements: One Shot Twi…
 
Corey May speaks with the Oliver Lewin and Graham Parkes, two of the developers behind Before Your Eyes. Together they discuss how they created the blinking mechanic in game jams; the process of "learning by doing and learning by failing"; the technical and narrative challenges that arose from the game's central mechanic; and their experience relea…
 
Tender Claws' Samantha Gorman and Danny Cannizzazo join us - alongside guest co-host Star St. Germain - to discuss their singular immersive theater experience The Under, creating an enriching social space in VR, and gameplay as an act of rebellion. Show notes: Tender Claws The Under Virtual Virtual Reality Star St. Germain Tumball Piehole The Sever…
 
It's Friday the 13th so we're kicking things of spooky style. The Waypoint Radio crew discuss the new Alan Wake 2 details, Bethesda's double delay situation, and Rob's new induction stove (which comes with its own set of built in curses). After the break, Patrick drops a cursed plan for... coverage of the next Avatar movie? In slightly (but only sl…
 
Chris chats to Dan Mayer and Patrick Rau of Mad About Pandas about the design and development of their reality distorting adventure game, Hitchhiker.When a tree falls in a forest, does a raindrop fall upwards? These questions and more will be raised in this episode.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode389.mp3 Th…
 
Kathryn rejoins Dirk and David for another Round Table discussion of past episodes. First, in reference to the recent episode with Sydney Engelstein, the group talks about card-based expansions. Then the discussion turns to the various Zenobia award finalist guests who have been on the show—topics include unique themes, alternative funding for game…
 
In this episode, we discuss layers on layers on layers. It’s more useful to think of most things in terms of levels – of accessibility, of interaction, of knowledge. When you’re designing, design with those things in mind so that you can engage different people in different ways. That’s how you move beyond one note sweets to more satisfying dessert…
 
About this episode: Watch the live video here: https://www.youtube.com/watch?v=YPH7wwj0MaE Unionization is becoming a fast reality. Tech companies are retracing from their pandemic growth to pre-Covid levels. Game Developers are all starting to move back into the office. Find out in this month's Roundtable News. Connect with us: https://twitter.com…
 
We've got a special double interview pod today! First up: Patrick chats with Panic's Cabel Sasser and Arisa Sudangnoi about the development of the Playdate, the boutique handheld with a crank. They go over how the project started, what working on one thing for nearly a decade is like, and personal crank stories. Then, Rob and Patrick sit down with …
 
Welcome to the second episode of series 50, everyone! This series, we welcome Aram and Dylan from the Kill Every Monster Podcast, to revisit Dungeons and Dragons 5E by utilizing supplements to enhance your games. This episode we finish our characters and ask ourselves what we hath wrought! Announcements: Questions for us! - Last chance this round! …
 
Austin Wintory chats with Jeff van Dyck, the composer and sound designer behind 2021's indie hit, Unpacking. Together they discuss how Unpacking features over 14,000 individual sound effects; how the interactivity of games lead the Foley and music design process; how the transition from midi to linear recording affected audio workflows; and his jou…
 
Recorded at Metatopia Online 2020 Presented by Eric Whalen. This panel is a brief discussion of the basics of copyright law (and some other aspects of intellectual property law) as they pertain to writers and game designers. Members of the panel include game designers, publishers, writers, and former attorneys who have dealt with these issues thems…
 
Much how Rob Zacny Predicted, it's becoming clearer that it will be a Banner Year for Narrative Games, and profound everyman Patrick Klepek is here dipping his toes into the game Renata and Cado definitely didn't bring to the table because they were both too busy doing other things: Citizen Sleeper. Rob's also taken a break from commiting insurance…
 
Chris chats to Benjamin Russell about the design and development of their dexterity based puzzle adventure game, Mourning Star.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode388.mp3 The Sausage Factory 388 was edited by Chris O'ReganThe Sausage Factory is an interview-based podcast that lifts the lid on the makers of vide…
 
This week, we talk about DVD choices, inkblot movies, and shutting out the world. When you’re exploring a paradigm shift, a big part of that upfront investment is learning and creating new processes. Skills and concepts might be transferable, and the mechanical parts can be reproduced, but the thing that’s going to take time is developing context f…
 
Rob, Patrick, Ren, Cado and special guest Gita Jackson gather around their pod mics on this cold dark night to discuss The Thing, the classic film that inspired 2002's The Thing video game, Patrick's choice for our next Waypoint 101! We talk body horror, cinematic tension, box office flops, intimacy and the lack thereof between men, and the best do…
 
Go to http://expressvpn.com/kindafunny to get an extra 3 months free. Go to http://chime.com/kfgames to get started with Chime. Go to http://babbel.com/kindafunny to save up to 60% off your subscription. The legendary Reggie Fils-Aime jois us to talk about his book, his time and Nintendo, and where he sees the video game industry as a whole. Follow…
 
Welcome to the first episode of series 50, everyone! This series, we welcome Aram and Dylan from the Kill Every Monster Podcast, to revisit Dungeons and Dragons 5E by utilizing supplements to enhance your games. This episode we dive into commentary on D&D itself, what makes something D&D, and a lot of other great discussion before we dive into a ve…
 
Austin Wintory chats with Maclaine Diemer, one of the composers behind ArenaNet's long-running MMO, Guild Wars. Together they discuss his insightful presentation at GDC 2022; his career path from sound design to composing music; and the importance understanding nuance when creating music that references foreign cultures while also being open to hav…
 
Follow us: @ptchplspd YT: https://www.youtube.com/channel/UCEXTAoHBfQpGC-iuEReSRPQ Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to tell us why it wouldn't work. Let's see how this goes. Pitch, Please is a Yogscast Games podcast. Learn more about your ad choices. Visit megaphone.fm/adchoices…
 
Recorded at Metatopia Online 2020 Presented by Cat Tobin, Will Sobel, JR Blackwell, Christopher McGlothlin, Maz Hamilton. You're an RPG designer now! That's great, but now how do you get your awesome game in front of players who will appreciate it? How do you position yourself for future projects? Basically, how do you get your name on a game to me…
 
There comes a time when even the most laid-back people will find something that irks them to no end, and Patrick has found that thing this week. Are your monitors level? Are they the right distance apart? Are they perfectly aligned? Probably not, but hopefully it won't be too distracting. Thankfully the news that Sega is pulling old Sonic games in …
 
Surprise! In the spirit of SMW's bonus worlds, we're back with a Special episode to cap off our deep-dive miniseries, as previous Into the Depths guests Stephanie Boluk and Patrick LeMieux take us on a tour of some of the coolest SMW ephemera yet! Show notes: Stephanie Boluk Patrick LeMieux Tons of links this week, so please check out this great sy…
 
Chris chats to Max Samarin of Improx Games about the design and development of their puzzle action adventure game, The Last Cube.Lateral thinking is a topic that is often covered in this podcast, and for good reason...http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode387.mp3 Music featured is by Tuomo Tanila and Max Samarin …
 
In this episode, we discuss secrets, knowledge mastery, and buffing pawns. Gameplay loops keep players engaged, but it’s all too easy to only think about mechanical loops. Providing various levels of engagement allows players to meet the game at different breadths and depths. And when things change, make sure they can cascade.Questions answered (ab…
 
Bless played Nintendo Switch Sports! Andy played Overwatch 2! Greg played the sorcerer in the Sorcerer's Apprentice in, like, the fifth grade, but that's not important now -- VIDEO GAMES! Time Stamps - 00:00:00 - Start 00:03:14 - Housekeeping 00:07:26 - Nintendo Switch Sports Impressions 00:44:48 - Ads 00:47:57 - Overwatch 2 Beta Impressions…
 
I go through Elden Ring and discuss how they have designed their open world to encourage exploration and peak interest of the player. As well as talking about how and what other techniques can be used by developers to draw in players. Please Support: http://bit.ly/33xpKbG ---------------------------------- LDL - Store Store-https://bit.ly/39BakJD -…
 
About this episode: Check out the video version: https://youtu.be/Abod_U1a-Ig Brad Boyles is a Senior Weapon Artist at Turtle Rock Studios and was responsible for half the weaponry used in Back 4 Blood. https://www.artstation.com/bradboyles https://www.linkedin.com/in/bradboyles/ Connect with us: • 🖥 http://gamedevunchained.com • 🎞️ https://www.you…
 
Rob chats with Greg Foertsch, ex-Firaxis art director and founder of Bit Reactor, about his time on Gettysburg!, XCOM, and other seminal strategy games after getting an internship at Microprose right out of art school. Greg reminisces on his time at Firaxis, learning to turn a computer on, and how making games has changed drastically since Gettysbu…
 
Trent Kusters (Co-Founder and Studio Director of League of Geeks) chats with Wren Brier and Tim Dawson, two of the developers behind the indie hit Unpacking. Together they discuss their journeys into game development; how the idea for Unpacking came about; important milestones during development; how clever marketing helped keep their game in the g…
 
Recorded at Metatopia Online 2020 Presented by Emily Escovar, Anne Ratchat. You've got a great game and you're looking to sell it, or maybe you're looking to get a position working for somebody else making games. How do you present yourself and your game in their best lights? Pitching's a necessary skill regardless of your role in the industry. Lea…
 
We've got a chock full episode for y'all this week, from Rob wondering about one of his recent purchases (Steam Deck) to Rob updating us on an old one (Speaker Update!) We're all still plucking away at Elden Ring, but Rob in particular has a new perspective on his build choice. After the break, we talk about the recent allegations of a union relate…
 
The CEO of Massive Black, Melissa Lee, joined me to talk about both her life in the games industry and what she has been trying to accomplish with Massive Black. The company focuses on creating art for all sorts of games and tech projects, notably Elder Scrolls and Betrayal at the House on the Hill 3rd Edition. To learn more about Massive Black, vi…
 
Chris chats to Hendrik Hollenborg of VestGames about the design and development of their social deduction action adventure game, Eville. For the last time, I-am-not-a-Cylon/Werewolf/Servant of Morgana/Imposter!http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode386.mp3 Music featured is by Alberto Sueri and Johnny Moutzouris (…
 
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