show episodes
 
Find out how video games get made! The official podcast for Game Developers Conference brings you illuminating conversation and commentary from brilliant people in the video game industry. Hosted by Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon. Music by Mike Meehan. Published monthly.
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans. Tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Whether you're a tech entrepreneur working on your own startup, a person who loves playing or making video games, or just a person interested in learning about the games industry, we've got you covered. ...
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
An intimate conversation with the creators of some of the world's most remarkable games, hosted by comedian and life-long gamer Adam Conover. This season I will talk with the developers of Portal, Assassin's Creed, Hyper Light Drifter and many more about what it’s like to make video games for a living, how they come up with their ideas, and their first memory of the medium.
 
Welcome to THE .NET Core Podcast. A podcast where we reach into the core of the .NET technology stack and, with the help of the .NET community, present you with the information that you need in order to grok the many moving parts of one of the biggest cross-platform, multi-application frameworks on the planet. I am your host, Jamie “GaProgMan” Taylor, and I have been writing about, working with, and generally messing around in .NET since (almost) the beginning.
 
They do the hard part of coming up with great video game ideas, so someone can make it. Daanish, Matt, Jeff, and Dan are veteran game developers with dozens of shipped games and decades of industry experience between them. Each week, they will conceive of, develop, and scrutinize the very best game ideas. New Episodes Every Tuesday. someoneshouldmakethispodcast@gmail.com @MakeThisPod Disclaimer: Dan Weiland and Matt Pierson are employees of Warner Brothers Entertainment Group ("WBE"), Daanis ...
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
The Stack Overflow podcast is a weekly conversation about working in software development, learning to code, and the art and culture of computer programming. Hosted by Paul Ford and Ben Popper, the series features questions from our community, interviews with fascinating guests, and hot takes on what’s happening in tech. Founded in 2008, Stack Overflow is empowering the world to develop technology through collective knowledge. It’s best known for being the largest, most trusted online commun ...
 
Welcome to The Debug Log, a podcast about game development. Hosts Andrew, Obinna, Zack, Ryan, and Eduardo are all professional game developers. From games for health care to AAA mobile games, these guys have experienced it all and have the scars to prove it. That being said, this is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Aiming to be both entertaining and informative, the show targets developers of ...
 
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show series
 
I welcome Marta Svetek, a London-based actor working in video games, film and TV. We begin by discussing the state of COVID-19 in London and how her roles of acting and other work are centered around creating digital characters. Learn about her passion of playing games from a young age, Lord of the Rings, and how she landed her first game VO role w…
 
Anthony Howgego, developer at Osprey Games, what goes into developing a game and nearly everything else surrounding development. We talk about taking games from good to great, how to work with a developer effectively, how to become a developer, and more. The post Developing Games and Working with Developers with Anthony Howgego appeared first on Bo…
 
In this special 100th episode of the Game Maker's Notebook, we turn the tables on Ted Price and put him on the hot seat. Guest host Tim Schafer (Founder, Double Fine Productions) chats with Ted about life before game development, starting Insomniac Games and the challenges of developing their first game, the values and principles that have guided h…
 
We dive into JetBrains’ findings after they recently released their State of the Developer Ecosystem for 2021 while Michael has the open down pat, Joe wants the old open back, and Allen stopped using the command line. The full show notes for this episode are available at https://www.codingblocks.net/episode164. Stop by, check it out, and join the c…
 
Jeff and Jonny Pac joined me again to talk about playfulness and lightness of spirit in games. What do we think that looks like? How can we inject more of it in games? Do we need more of it in games? I hope you enjoy this one. What do you think of when you think of playfulness?By Mike Bonet
 
Chris O'Regan chats to Stefan Bachmann of Robotality about the design and development of their turn-based tactical adventure game, Pathway.Timing is everything when it comes to tactical turn-based games, but giving the player the ability to recover from a mistake is what makes this one stand out.http://media.blubrry.com/caneandrinse/caneandrinse.co…
 
We chat discrete mathematics, differential privacy, and homomorphic encryption. But don't worry, we also break it down in laymen's terms. Interested in working in security? Mahmoud will personally extend an offer to anyone who solves this puzzle. Puzzles not your thing? You can still learn more about Very Good Security and its open positions here. …
 
Jérémy Bardon joins the adventure to discuss how to reuse code in Angular. Specifically, the discussion covers reusable components and goes into improving code with them. Panel Charles Max Wood Subrat Mishra Guest Jérémy Bardon Sponsors Dev Influencers Accelerator Links Learn advanced Angular features: build the Material tree Advanced Angular: Impl…
 
What’s up, Shenanites! This week, we talk about wet noodle whips, stress stew, and the walled garden. We’ve also got two -- that’s right, TWO! -- brand new podcast segments for you this ep: Seth’s English Language Corner and DUNKWATCH 2021. Will this be the first and only time that these segments appear? Who’s to say? Once there’s a turn, then ther…
 
In another BGDL community spotlight, Jeff Turner, founder of Skip Work Play Games, dives into how to use InDesign to do data merge and speed up your prototyping process. Data merge makes it easy to edit or change hundreds of cards with one click, and we get into both high-level concepts and technical how-to. The post (Community Spotlight) Using InD…
 
Hello everyone and welcome to the 91st episode of the CLOCKWORK GAME DESIGN PODCAST! Today’s guest is Dan Felder, a game designer who has worked at several studios, including EA, Blizzard, and Abrakam Games, where he worked on the popular CCG, Faeria. He also has written a bunch of game design articles on game balance, tabletop game design, and fre…
 
Rade Prokopovich is the CEO of Sozap, an emerging and successful mobile company, stopped by the show to discuss his general outlook on the industry and the new challenges coming out of the pandemic. https://www.sozap.com/ This episode is sponsored by Game School Online --- This episode is sponsored by · Anchor: The easiest way to make a podcast. ht…
 
Very very excited to be joined by the kind-hearted Justine from Atomhawk, as she informs us all about Atomhawk's art competition 'The Return' in which you have a chance to enter, and to win some great prizes. Please Support: http://bit.ly/33xpKbG ------------------------------------------------------------- The Return Competition Details ----------…
 
Check out Team Triple Jump: https://tripleju.mp/ Be part of Tiny Teams: https://www.yogscast.games/tiny-teams Follow us: @ptchplspod Ever had a great idea for a game? Us, too. Luckily, we also have a room full of devs to tell us why it wouldn't work. Let's see how this goes. Pitch, Please is a Yogscast Games podcast. Learn more about your ad choice…
 
Skye joins Dirk and David to draw the starting hand for a deep dive into card games! With some card game experts on deck for future interviews, the trio take this episode as a chance to explore the various reasons why card games work so well as a game component. Discussions cover the various card games all three designers have worked on, and also b…
 
Recorded at Metatopia Online 2020 Presented by Heather O'Neill, Timothy Grant, Brian Quinones, Jack Berkenstock. This panel of game designers and therapists will discuss their journey to design RPGs for use in therapy as well as the overall benefit of using roleplaying games as a therapeutic tool. What games have they used in the past? What worked,…
 
This week we have the great Paul Sporer (@sporer) joining us from FranGraphs to talk all about everything happening in the world of major league baseball. Paul takes us around the league in the way that only he can! OOTP Baseball Go is now available! Download from iOS or download from Google Play today for FREE! You can get OOTP 22 TODAY! Or! You c…
 
Chris O'Regan chats to Jamie Smith of Sumo Digital about the design and development of their team based heist action adventure game, Hood: Outlaws & Legends. "You had one job!": An utterance heard by many when playing a team-based game and this is no exception. The trick is of course to make that one job interesting...http://media.blubrry.com/canea…
 
Remember: you can also always follow the show on twitter @dotnetcoreshow, and the shows host on twitter @podcasterJay In this episode of the .NET Core Podcast we talked with Daniel Weber about what Gremlinq is, how it's related to TinkerPop and Gremlin. We also talk about graph databases and where you might use them over traditional table-based dat…
 
Beaudette cut his teeth in the days of AOL chat rooms, then became an early Wikipedian. More recently he worked at Reddit, where his team of ten professional community managers supported 300 million monthly unique visitors. Before his recent promotion to VP, Beaudette was on the Trust and Safety team at Stack Overflow. For more detail on his experi…
 
Stephen Cooper joins the Adventure to discuss the ngTemplateOutlet, how it's used and where you'd add it to your application. It allows you to put a template into place where you have the outlet so you can specify what to put into the spot you have the template in and then specify the variables that it uses. This allows you to have a custom templat…
 
Buildbox CEO, Jonathan Zweig, and Design SVP, Doug Manson, call in to address questions about the company, its game development products and services, and concerns raised in the development community about recent revenue changes for developers. Support our sponsors This show was sponsored by Appfigures! Appfigures has all the tools game makers need…
 
Hail, Shenanites! In this episode, we discuss good gestures, brain quirks, and arbitrary rules. The first step of any undertaking is visibility. You can’t think about the problems you’re trying to solve until you know what those problems are. If you don’t know what you’re trying to do, then you’re just doing things randomly. And like we’ve said bef…
 
This episode is sponsored by GamesBoost42. https://gamesboost42.com/ Valve is doubling down on hardware and answering with a more hardcore "Switch" of their own. What is this all about? Listen in and catch up! Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by www.gameschoolonline.com! --- This episode is sponsored b…
 
You can find Tara on Twitter here. Sam is on Twitter here. You can learn more about Loveshark's latest games and the roles they are hiring for here. Thanks to our lifeboat badge winner of the week, Elliott Frisch, for answering the question: Convert list of integer into comma separated string?By Stack Overflow
 
A great honor as we are joined by Cheif Creative Officer at Pixelmatic, Jason Lee to talk about their game Infinite Fleet. We discuss the design decisions they have made and what goes through the mechanics and level design with such a giant project. Please Support: http://bit.ly/33xpKbG ------------------------------------------------------------ S…
 
Welcome to the final episode of series 41, everyone! This series will be a bit different from our normal series. We will be covering two micro RPGs each episode with just Amelia and Ryan at the helm! This episode, we’re going in cold with character creation for Keith Baker and Jenn Ellis’s game Heartbeats and James Mendez Hodes’ game Post-Match Int…
 
Recorded at Metatopia Online 2020 Presented by Jeeyon Shim, Meguey Baker, Jason Morningstar. Understanding the natural world as an active participant in games and design shifts our engagement with environmental justice and enriches every aspect of our work. Join this panel of game designers with backgrounds as adventure guides, outdoor educators, a…
 
Ted Price chats with Blizzard's President, J. Allen Brack, about his start in gaming and game development; Blizzard's diversity and inclusion initiatives and how it affects the company culture and its games; lessons for live ops and player feedback experiences; and best approaches to building effective leaders. J. Allen Brack is the President of Bl…
 
Chris O'Regan chats to James Closs of Bitbull about the design and development of their arcade scrolling shoot’em up Jetboard Joust.http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode341.mp3 Music featured is by Bitbull1. Theme2. Tension3. Spooky ThemeThe Sausage Factory is an interview-based podcast that lifts the lid on the…
 
Jonny was kind enough to invite me to collaborate with him on a talk about our time in level design. This was for EGX Rezzed 2021, we hope you enjoy it. Join the community: http://bit.ly/33xpKbG -------------------------------------------------- Sponsor - GameTextures -------------------------------------------------- Link: https://gametextures.com…
 
You can find some fun video of Cassidy putting Copilot to the test here. If you want to take the Jamstack survey, check it out here. Our lifeboat badge of the week goes to Andomar, who answered the question: Will multiple calls to `now()` in a single postgres query always give same result?By Paul Ford, Ben Popper, Cassidy Williams
 
Lars Gyrup Brink Nielsen joins the Adventure to continue discussing testing Angular and with Spectacular and to finish the discussion on testing routing in Angular. Panel Charles Max Wood Richard Sithole Guest Lars Gyrup Brink Nielsen Sponsors Dev Influencers Accelerator Links Testing Angular routing components with the RouterTestingModule Spectacu…
 
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