show episodes
 
A show about design in Magic: the Gathering. Each week we cover both official cards and custom cards made by the community. The weekly design challenge gives you the opportunity to make it on the show! Hosted by Adam Klesh, Bradley Rose, and Tim Reilly, with guests! Music used with permission: https://www.youtube.com/user/daleculp
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
Professor Game is a weekly podcast where we interview successful practitioners of games, gamification and game thinking that will bring us the best of their experiences to get ideas, insights and will inspire us in the process of getting students or trainees to learn what we teach.
 
Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
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show series
 
Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. He is currently President of The Octalysis Group and the Founder of Octalysis Prime, a Gamified Mentorship Platfo…
 
A Canadian 3D character artist, illustrator, and ZBrush Live representative Alina Ivanchenko has talked about the nuances of being a character artist for videogames, discussed some of her most memorable projects, including making characters for Ori and the Will of the Wisps, and explained how to overcome the challenges character artists face. Follo…
 
Joined by the extremely humble and ever-energetic Willem Kranendonk Level Designer over at Zynga. We talk about his design process as well as his work on Knockout City. Please Support http://bit.ly/33xpKbG --------------------------------------------------- Game Texutres -----------------------------------------------------Link: https://gametexture…
 
Milica is a master psychologist and constructivist psychotherapist in education, with 5 years of work experience in multinational companies in the role of HR consultant. She started her career in HR in positions focused on recruitment and selection, as well as professional assessment of candidates, resulting in her specializing in assessing the dev…
 
Kevuru Games' Oksana Khachko has joined Kirill Tokarev on 80 Level Round Table to tell us about the studio's work, discuss some of their memorable projects, and thoroughly explain the nuances of collaboration with Lucasfilm while making Star Wars: Tales from the Galaxy's Edge – a virtual reality adventure game originally released for the Oculus Que…
 
Joined by a good friend and great designer Liam Edwards as we talk about his career path as well as designing for video games and our train of thought as we design. Please Support http://bit.ly/33xpKbG ------------------------------------- Contact Liam ------------------------------------- T witter - https://twitter.com/LiamBME Cursed To Golf - htt…
 
David Chandross began his career as a neuroscientist working in the field of selective attention and cognitive science. After receiving his Ph.D. in curriculum and a second masters degree in medical education he went on to become an academic Dean and then held positions in senior administration across Canada in higher education. His work in gamific…
 
The Founder of PreviewLabs Bernard François has joined the 80 Level Round Table to discuss PreviewLabs, a company specialized in rapid prototyping with game technology, and explain how they turn game developers' visions into playable prototypes. Follow 80 LEVEL on social media: https://www.facebook.com/LevelEighty https://www.instagram.com/80.lv ht…
 
We review an amazing SIXTEEN submissions to our "Friends and Family" challenge. We asked for hybrid Red/White rares and got more submissions than there are existing cards! Adam saves the best for last and Tim gets into a tribal card. Check out our "Build a Guild" challenge too, where you combine multiple gold cards across Magic history to form a ne…
 
I was inspired to create this episode because of the great video by Mr Steve Lee - shorturl.at/pEGKM As he discusses his thoughts on how portfolios and tech have changed the way aspiring LDs apply for work. I decided I would add my two cents to this and hopefully have some helpful suggestions. Please Support http://bit.ly/33xpKbG ------------------…
 
Orin Davis earned the first doctorate in positive psychology, and is a self-actualization engineer who enables people to do and be their best. He consults for companies from startups to multinationals on hiring strategies, culture, innovation, diversity/equity/inclusion, and employee well-being, and coaches people at all levels on building self-kno…
 
Have you been part of an organization that seems to repeat projects that don't learn much from one another? It's a thing I've wondered: why do companies forget? This episode of the Polytechnicast I journal about group memory and wonder if it would be helpful to remember what different teams have tried and learned in the past. Is it because we resis…
 
A Game Developer and Artist Stephan Hövelbrinks has joined the 80 Level Round Table to discuss Death Trash, a recently released indie game, and shared some thoughts on being a Solo Developer. Death Trash is a game that features a post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-…
 
We're tackling "salty" Commander cards this week! Finding usable inspiration from some of the most oppressive cards around. A tough tasks makes for a long episode! Cards discussed: Stasis Jokulhaups Narset, Parter of Veils The Tabernacle of Pendrell Vale Extra turns cards Rhystic Study Narset, Enlightened Master Discord: https://discord.gg/t88Vpwh …
 
Back for another great episode in which I discuss some of the incredible resources out there which I think would help anyone looking to learn more about level design. Support the show: http://bit.ly/33xpKbG ------------------------------------------------------------ Game Texutres ------------------------------------------------------------ Link: h…
 
Welcome to the fourth anniversary of Professor Game Podcast! On a Monday like any other, back in November 2016, the first episodes of Professor Game Podcast were launched! And we are here to celebrate that moment. In this episode, we follow my personal journey in these past years, how this all started and much more. Here are cheers to many more yea…
 
Maximilian Rea, Game Director of Black Matter, joined Kirill Tokarev to discuss Hell Let Loose, the studio's recently released game. Hell Let Loose is a hardcore World War Two first-person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line, and a unique resource-based RTS-inspired meta-game. …
 
Any path that brings you to journaling about your art, here I share some context around planning what you'd want to get out of your journaling plus choosing and creating prompts that are a good fit for what you want. Related Links and Resources Art Soundoff Customizing Your Next Creative Challenge, join the class at Skillshare or download your own …
 
Castmire is the spooky, spiraling mansion set that you can help develop! We finished up our 8th milestone (and Moxtober), so now it's time to test. There's a fun new way to track our testing and we're hyped to see all the cards in play. Anything related to testing and Castmire can be found on our Discord: https://discord.gg/t88Vpwh…
 
Tisha is a district Student Engagement and Professional Development Specialist and Canvas Coordinator, national speaker, author from Southern Oregon. She has taught Family and Consumer Science for 25 years and has served in various leadership roles in her school and district as well as on Oregon regional and state edtech cadres. Tisha is the author…
 
Improbable is a British technology company, dedicated to solving the challenges of building virtual worlds. Lincoln Wallen, the team’s CTO, joined our Round Table show to discuss their new focus, Improbable Multiplayer Services, and how their team can help create new universes. Wallen, former CTO of DreamWorks Animation and EA Mobile, has originall…
 
Four Years! Crazy to think where this time has gone! I wanted to share an update on what is going on with the channel and what our next steps are moving forward with the podcast! Please Support: http://bit.ly/33xpKbG ------------------------------------------ Game Texutres ------------------------------------------ Link: https://gametextures.com/ D…
 
This is a special episode that we have created as our tribute to the life and work of Professor Mihaly Csikszentmihalyi, who recognized and named the psychological concept of flow. His theories have been used across multiple disciplines and have certainly been a significant part of the body of work around games-based solutions and gamification. Tha…
 
It's happening!! The new Mechanical Color Pie article is out, and we're all eager to learn as much as we can! Adam and Tim take turns quizzing each other, and you can play along. Mechanical Color Pie 2021 Changes | MAGIC: THE GATHERING Reddit summary of changes article You can chat with us on Discord: https://discord.gg/t88Vpwh Twitter: @magicdesig…
 
Troy Dunniway is an award-winning Game Designer and Executive with over 25 years of game development experience at major companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He has shipped 100+ titles on almost every platform and genre. Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries…
 
A true pleasure to have Senior MP Level Designer, former Lead Level Designer the incredible Michael How. He joins us all away from the land down under to talk about his experience in the industry and advice for level designers of all levels. Please Support: http://bit.ly/33xpKbG ------------------------------------------ Game Texutres -------------…
 
Erik is a researcher and developer of Learning Solutions. He's the founder of Play Learn Develop and also a vegetarian. His research and products combine the use of Human Behaviour, tabletop games and Artificial Intelligence/Data Science. Over the past two years, he has worked with the University of Economics Krakow, in Poland, and with Trinity Col…
 
Jeremy Geist is joining Wizards, and has left us a big challenge: Five Design Challenges for GDS4 In this ep we attempt part one of the challenge, designing seven cards to start as the seed of a limited archetype. You know Adam is taking it seriously when you hear his keyboard thunder! You can chat with us on Discord: https://discord.gg/t88Vpwh Twi…
 
Another month, another great round-up of incredible resources for us all to learn from. In this mini-series I talk about some of my personal fav resources I have found over the past month for us to enjoy and grow from. Support the show: http://bit.ly/33xpKbG ------------------------------------------------------------ Game Texutres ----------------…
 
François Boucher-Genesse started his career in the AAA video game industry as a game designer. After his first big release in 2008, he started academic studies to determine how to best use games’ potential as learning tools. The results were so promising that he cofounded Ululab, a company that creates games designed to change intuitions on hard-to…
 
Anjin Anhut, Game Director on Minute of Islands, joined Kirill Tokarev to discuss Studio Fizbin’s latest captivating game and talk about how the team came up with its concept. Minute of Islands is a beautiful story that offers players to explore strange and wonderful islands and dark labyrinths, plus solve different satisfying puzzles. It has one o…
 
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