show episodes
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
Delving into the most exciting games and gaming trends, we find out which features are the secret sauce for developing the next big mobile game! With guest game makers every month joining Jon Jordan and Joel Julkunen, to provide fresh and exciting insight into the wider gaming community. This podcast is brought to you by GameRefinery, the leading provider of feature-level data in the mobile games market, with an ever-growing database covering hundreds of thousands of games.
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
 
Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
 
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
 
The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
 
Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
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Downloadable Context

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Downloadable Context

Tony Parmenter / The 1st 10 Minutes

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Game Hugs is a fortnightly podcast that focuses on the individuals who work in the computer and video game industry. From publishers to journalists, developers to esports, artists to cosplayers, there are fascinating, entertaining, and god forbid maybe even educational stories to be told about what goes on behind the scenes. Created by Guy ‘Yug’ Blomberg, hosted by Jason Imms.
 
Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
 
Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
 
obj_podcast is a gamedev podcast featuring members of the GameMaker community. Topics range from the path of an indie dev, to the intricacies of GameMaker, to our favorite foods. The GameMaker community is known for its inclusive, close knit relationships, and attracts people from many different backgrounds, each with a unique story to tell. This podcast is your one stop shop to find them. Since its beginnings, the majority of content for GameMaker has revolved around teaching and sharing. I ...
 
As part of the industry and in love with games, best buds Sam and Sven explore both sides of relevant game design topics in not-too-thick German accents. It’s laid-back, an hour-long, has valuable game development insight (banter) and there are guests from AAA and Indie. See industryidiots.com/about for more!
 
Real life stories and lessons of software product development. See what happens at startups, mid-sized, and Fortune 500 companies so YOU can build a successful career in IT and engineering. Grant shares first-hand knowledge of what it’s like to work across Aerospace, Fintech, Top Secret Defense Research and Development, Startups, and High Tech companies. Hear about software architecture and infrastructure, as well as the software development lifecycle and Agile product delivery. Find out wha ...
 
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The S Rank

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The S Rank

Triple S Studios

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The show where we talk to our favourite people about games. Anything goes on The S Rank, hosted by Aaron Moy (@moyceover) and William Westerberg (@SoSpiceGuy). Join us every Saturday to catch the latest interviews and conversations about video games with our iconic guests. Guests are not limited by what they do; we want to speak with developers, programmers, directors, producers, voice actors, composers, and content creators to share their unique life experiences. Part of the Triple S Studio ...
 
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Take Up Code

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Take Up Code

Take Up Code: build your own computer games, apps, and robotics with podcasts and live classes

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Take Up Code is a podcast that explains computer programming topics through fun and engaging examples that you can relate to. The guided format allows you to gain valuable understanding of topics that will reinforce your studies, allow you to train new skills that you can apply on your job, and change your thinking about what it takes to become a professional programmer. The episodes are as short as possible so you can squeeze them into your daily routine.
 
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show series
 
In this episode of the Mobile Gamedev Playbook, Thi Detert, Senior Lead Game Designer at InnoGames, and Product Owner, Alison Simpson talk about the development journey of Sunrise Village with GameRefinery, a Liftoff company analyst Teemu Palomäki and our host, Jon Jordan. We will cover the challenges (and solutions) encountered along the way from …
 
Game Master James D'Amato calls in to discuss his latest book, The Ultimate RPG Character Backstory Guide - Expanded Genres Edition, how the One Shot Podcast Network became the tabletop RPG play powerhouse it is today, and how James' background in improv comedy serves his writing and his games. Show links One Shot Podcast Network: https://oneshotpo…
 
It’s Ellen’s 100th episode as a Nice Games Club host! And there’s no better way to celebrate a big day than with a Nice Games Jam. Dale gave us a prompt and you’ll never guess the theme. Can your Nice Hosts come up with a playable prototype in “ruffly” an hour? Enjoy live edits, goofs, special cubes, and piles of dogs taken to the logical extreme! …
 
In this conversation, join Sam Yam, GameDev YouTube Tutorial Maker to more than 25 thousand subscribers talks to Carl about her process for making her videos, why she loves doing what she does and what she feels her point of difference is. We'll hear her about her journey into the games industry, what her experience working in corporate was like an…
 
This week, we talk about voice software, creating a shared experience, and game sequels. Context is everything: yelling at computer screens in an open office setting is rude whereas yelling in your home studio with voice software is sorcery! Do what you must to make work fun and easier, or DON'T. We aren't your supervisors! 00:00 Intro 00:51 Thanks…
 
About this episode: Ryan Bullock have worked on the biggest games in the industry but in 2018 he was among a small group of developers that moved into Tech transferring the same skillset he has accumulated. This is a move that has become more prevalent in recent years, something that makes Ryan pretty much a pioneer in this space, relatively speaki…
 
Physical game sales are still going strong. Together with Limited Run Games Marketing Director Alena Alambeigi we've discussed the need for owning your own copy in the game community and talked about modern ways of game distribution. Limited Run Games Website: https://limitedrungames.com/ Alena Alambeigi is the Marketing Director of Limited Run Gam…
 
In this episode of Wassup Conversations, Matt Cox, Creative Director at Gearbox Software, talks about comedy in video games, Borderlands looting system, designing impactful boss fights, and his recent game, Tiny Tina's Wonderlands. Wassup Conversations on YouTube and all the major podcast streaming services: https://www.nikoofarmusic.com/wassup Ple…
 
In this episode, we discuss breakfast, intent vs balance, and survivorship bias. Game design is about finding the balance between the emotion you want to deliver and the experience the player feels. The important thing is not to focus on what the experience should be, but to tune into what the actual experience is. 00:00 Intro 03:17 Thanks to our s…
 
Sam and Kostia are making a game called Copycat, a game where you play as a cat and learn what a home is and what causes you to develop a sense of belonging. They are a couple that split the responsibilities of game dev between then, and work on what they are passionate about, together, after hours. In this episode we talk about their indie dev jou…
 
About this episode: Meta isn't happy with progress, Activision Blizzard has lower active monthly users, and everybody in the industry is on a wait and see approach for the next year. How does this all affect you?! Find out in this Roundtable News episode. Connect with us: https://twitter.com/wadarass https://twitter.com/gamedevunchaind https://www.…
 
This week, we invite our first guest for Nice Thinking! Adam Clewes-Boyne is putting together an initiative for neurodiversity advocacy and education in the games industry, specifically focused on ADHD. It started as a meetup at a conference, and Adam wants to see where it can go next. Neurodiversity in Gamedev EventsIRL Adam joined us, after a fas…
 
A conversation with Sam Slater, Score Producer of Joker, Chernobyl and co-composer of Battlefield 2042. Wassup Conversations on YouTube and all the major podcast streaming services: https://www.nikoofarmusic.com/wassup Please consider donating and supporting Wassup Conversations via this link: https://www.nikoofarmusic.com/support-and-donations Ham…
 
Booper, Get Home! developer, Thomas Kildren, calls in to discuss his popular VR project, his experiences as a stay-at-home dad in the game dev space, his work toward autism awareness and acceptance, and more. Thomas' links The Art of the Game | Gamedev, Art & Stay at Home Parenting (fletcherstudios.net) Fletcher Studios (@ThomasKildren) / Twitter B…
 
This week, we talk about doing cat stuff, microdefects, and context specificity. Workflow is about smoothing the path between Knowing and Done, so the Doing needs to be as easy as possible. Solving one problem can create other problems, but hey, you can’t find opportunities without a little chaos. This week’s podcast is sponsored by Favro! It’s our…
 
Perception leaders Danny Gonzalez and Jeremy Lasky share how the company creates visions of the future for some of the world's biggest film studios. We've talked about their work with Marvel, production, design, inspiration, and also projects, where sci-fi film know-how helps improve real-world businesses. Perception Website: https://www.experience…
 
In this conversation Carl speaks to Dan Pos about his role as a Product Marketing Manager and how he got to this position, his journey making Gamedev tutorials on YouTube and how he makes content around his indie projects, advice and insight into the life of a game developer and more. Enjoy the show!Mentioned Links:- https://twitter.com/danpos_- ht…
 
In this larger than normal episode, your nice hosts bring a lot to the top of the show with a bunch of exciting news. And there's still two topics to discuss after that! Mark brings his documentation A game, Stephen describes his time at SGDQ and Ellen has complaints to bring to the table. Summer Games Done Quick 2022 - YouTube Stephen and Charles …
 
In this episode, we discuss ankles, Newton’s third law, and high leverage experiential time spend. Everything we look at is through the lens of survivorship bias. After all, what we see is what’s already happened; you don’t see the things that don’t happen. But something not happening can be as impactful as the thing that happened. To get the whole…
 
In this special episode of the Mobile GameDev Playbook, our host Jon Jordan discusses the popular but controversial game Diablo Immortal with Erno Kiiski and Wilhelm Voutilainen, Chief Game Analysts at GameRefinery, a Liftoff Company. We discuss the franchise's background, what separates Diablo Immortal from its predecessors, the player experience,…
 
Author/developer/journalist/critic/friend of the show Mat Bradley-Tschirgi hangs out to discuss his work, surviving freelance work, what's going on around the industry, and how to survive both sides of live events. Mat's links: MatWBT.com https://twitter.com/matwbt --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https:…
 
Editor’s Note: this episode was recorded before the recent Game Informer layoffs where, unfortunately, John Carson was let go from the company. This episode, along with the upcoming DmC episode, was filmed in advance and will serve as his final appearances on Video Gameography. I want to personally thank John for all of his help, and I will miss th…
 
Nina Marotta (and Kelso the cat) from High Moon Studios enters the clubhouse to talk about level and interaction design. She showers your nice hosts with bits of wisdom, such as: "Games are ugly for 90% of their development." "You have to live your life in order to be a good team member and a good designer." Level and Interaction Design Game Design…
 
Sharkmob London Managing Director James Dobrowski and Art Director Benjamin Penrose talked about games made in Great Britain and shared their thoughts on helping people grow in their new studio. Sharkmob Website: https://www.sharkmob.com/ Sharkmob Job Openings: https://career.sharkmob.com/ James Dobrowski is the Managing Director of Sharkmob London…
 
This week, we talk about what we did during our Bscotch summer break! Mostly, V Rising, Hench, and Crashlands 2. (That last one might sound like a work thing, but hey, you aren’t our supervisor.) What nails it? What whiffs it? After all, your disliking something doesn’t make that thing bad. Sometimes things aren’t to your taste, and that’s okay! Th…
 
How much of the culture around a game is rooted in its design? That's one of the questions that comes up as Mark takes us on a tour of curling—an Olympic sport that's described as "chess on ice." We examine its origins, the Spirit of Curling, and some specific rules that may have a big impact on how players behave towards one another. Later, Stephe…
 
In this conversation, Narrative designer Kerrie Maguire talks to Sorcha about Serious games, Storytelling, Sexuality & Mental health. Guest Links: - https://sites.google.com/view/kerrie-maguire-portfolio - https://twitter.com/apothekerrie Host Links: - Sorcha Millican-Nagle - https://twitter.com/Cyrup_ Zero To Play Links: Twitter - https://www.twit…
 
New month, means new incredible content for us all to learn from. I break down some of the great work that I have come across this month which I think will help all of us improve our quality of design. Support the show: http://bit.ly/33xpKbG ---------------------------------- Manscaped ---------------------------------- https://www.manscaped.com/ 2…
 
In this episode, we discuss the secret to cooking, overcoming tedium, and frustration thresholds. During the course of your work, you’ll run into small things that are annoying. You might even run into some of them repeatedly. But those things aren’t IN the way; they ARE the way. So why not work on making the way better? When everyone around you is…
 
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