show episodes
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
 
Joakim Achren from Elite Game Developers talks to founders and investors on how to start, run and grow a games company. In a nutshell, this is a podcast about the founders and investors who are building the games companies of the future. What are their success stories, failures, what they’ve learned from them and how more people will be able to get into creating games through successful games companies.
 
The GameDev podcast by Autodesk is a place to hear from some of the best minds in the games industry. We interview game developers who are at the cutting edge of innovation in games, to learn where they came from, how they got here, and where they’re going. Find more GameDev stories here: http://area.autodesk.com/customer-stories/games Follow us on twitter https://twitter.com/adskgamedev
 
This show's mission is to share the stories and views of people from a wide range of background experiences and experience levels, to help show a rich view of what's involved in making games (AAA, indies, game jammers, hobbyists, and more!), various sides of the game industry, and today's game communities and events. Intro and outro music is by Danny Baranowsky, used with permission.
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
Based out of Jeddah, Saudi Arabia, The Gaming Recess is a casual Arablish videogame talk show. Game development enthusiasts talk about the latest in the realm of videogames with news, reviews, and discussions. Made and hosted by the @GameDevJeddah Team.
 
Delving into the most exciting games and gaming trends, we find out which features are the secret sauce for developing the next big mobile game! With guest game makers every month joining Jon Jordan and Joel Julkunen, to provide fresh and exciting insight into the wider gaming community. This podcast is brought to you by GameRefinery, the leading provider of feature-level data in the mobile games market, with an ever-growing database covering hundreds of thousands of games.
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Game Hugs is a fortnightly podcast that focuses on the individuals who work in the computer and video game industry. From publishers to journalists, developers to esports, artists to cosplayers, there are fascinating, entertaining, and god forbid maybe even educational stories to be told about what goes on behind the scenes. Created by Guy ‘Yug’ Blomberg, hosted by Jason Imms.
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Game designer Matt Jackson, a 10 year game industry vet, and his guests explore the world of game design and game dev to bring you their perspectives on how games are made. Explore the fundamentals to get you started on your first game, learn how small, medium and large projects come to life from a wide range of game devs and gain knowledge to build better games.
 
Grab a stool at the studio bar and join us for a beer as we chat with the video game industry's most fascinating developers, designers, artists and tech geeks. Your host Ryan Woodland is a game developer veteran with over 20 years in the industry and your co-host Jeremy Morrison is a broadcast television and indie film producer/editor.
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
 
obj_podcast is a gamedev podcast featuring members of the GameMaker community. Topics range from the path of an indie dev, to the intricacies of GameMaker, to our favorite foods. The GameMaker community is known for its inclusive, close knit relationships, and attracts people from many different backgrounds, each with a unique story to tell. This podcast is your one stop shop to find them. Since its beginnings, the majority of content for GameMaker has revolved around teaching and sharing. I ...
 
The Basement Gamedev Podcast touches on all subjects related to (video) game development. It is recorded in the East Coast video game development mecha of "Hunt Valley", just 15 minutes North of Baltimore, and is hosted by BaltimoreGamer.com. BaltimoreGamer.com is a gaming news site and online community for gamers, developers, and game convention vendors in the Baltimore metropolitan area. Events which we cover include local LAN party events, local game conventions, local game tournaments, v ...
 
The Uptake with Anna Chu is a new show on all things tech and community. Host Anna Chu will be traveling and introducing you to people all over the world as she follows the path of Microsoft Ignite The Tour. The show covers topics in the world of tech, as well as uncovers people’s journeys - and how-tos - of professional learning, development and community building. You will meet inspiring people in the community of tech and get inspired to be a part of a vast and expanding community in your ...
 
Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
 
IT'S HER GAME is a shout out to all the amazing women in the gaming industry, no matter if it is mobile, PC, console, or esport. The series of curated talks with a dash of industry freestyle introduces successful, strong women from gaming and esports. Each episode is a conversation with one woman, who rocks gaming world in her own way - from business, tech, education or art side - sky is the limit to what women can do. On the mission of bringing inspiration to young girls, and knowledge to p ...
 
JustForward is a podcast created for you, the Appreneur, Game Developer, Growth Hacker or App Marketer. Are you struggling with increasing the quality of your games? Make the most of Game Development! The goal of this podcast is to make the complex nature of game development both clean and simple. Subscribe and receive growth hacking tools and tips.
 
Game Dev London Podcast aims to support the UK games industry with knowledge and stories from those at its core. We aim to help both those who are just starting out, as well as those looking to learn from the best and hone their skills. We also want to shine a spotlight on what's happening and what's hot in the UK game dev scene, all the while trying to entertain and educate all of our listeners week on week! Visit gamedev.london For MeetUps, Game Jams, Competitions And More! Come and chat t ...
 
Welcome to the CG BOSS Podcast, a show on my journey into Games & Animation and sharing about Story Worlds and Transmedia for Business. Side show: - Game Development / Light Gaming - Story worlds / Transmedia - Ramen Biz - Lore Cast If you like what you are hearing do Buy a Ko-Fi. https://ko-fi.com/cgboss Thanks for your Support.
 
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show series
 
This week, we talk about the core interactions that games are made of with Allan Rust, creative director of The Game Agency. We've been wanting to have Allan on the program for a long time, and it was worth the wait! Ellen and Mark's Ludum Dare 48 game, Sonder (a story) can now be played in a web browser from its Itch.io page! Stephen (and company)…
 
Jonathan Ovadia of AEXLAB calls in to discuss the progress and the story behind the studio’s upcoming virtual reality multiplayer competitive shooter, VAIL. He shares insight into a relatively new funding model for games, his team’s vision for a connected, persistent VR experience, and more. AEXLAB aims to bring competitive multiplayer tactical gun…
 
Welcome to Podcast vs Player episode 195 - this week we're joined by Todd Mitchell from the GameDev Breakdown Podcast to discuss his excellent new book 'Inside Video Game Creation', which includes the likes of David Fox discussing his path to Lucasfilm Games and beyond, Joshua Davidson and Ash Lyons discuss the months before and after the release o…
 
In this episode, GDL host Stuart De Ville talks with Javier Bizcocho lead of Devtech Tools at Imagination. They cover optimisation, ray tracing and how to get the best out of your debugging to really polish your game and make for a richer player experience. Find out more about Imagination: www.developer.imaginationtech.com www.imaginationtech.com V…
 
In this episode of Wassup Conversations, Doug Cockle (Voice actor of Geralt of Rivia from The Witcher game series) goes deep about acting, his methods of preparation, advice for newcomers and his journey as an actor from America to England. Wassup Conversations is on YouTube and all the major podcast streaming services. https://www.nikoofarmusic.co…
 
This episode was Sponsored by Autodesk. For amazing resources and a vast online hub of articles, tutorials, and content for 3D artists please check out https://area.autodesk.com/​. Ray Graham is the Technical Director at Unity Technologies. Being in leadership positions at top-leading game studios and tech companies throughout his career, I invited…
 
I wanted to explore theming and how we as level designers convey this through our work and communicate it to all of our teammates. I will break down the level flow, as well as how theming can shape our design choices. Support the show - http://bit.ly/33xpKbG ------------------------------------------------------------------ Level Design Book Series…
 
Today I’m talking with Salla Niemelä, who is responsible for Employee Experience at FuturePlay, a mobile game studio in Helsinki. With Salla, we talk about how game studios approach the employee and employer relationship, throughout the full lifecycle of the employment, from hiring, to working and developing the relationship and finally to an exit.…
 
In this episode, Chris kicks things off by discussing level design processes at CMD Studio with Mark Drew, before broadening into a discussion about the evolution of video games as a medium. Visit Our Website - gamedev.london - for meet-ups, game jams, competitions and more! And why not come chat with us and hundreds of other devs? Join Our Discord…
 
Oh dang, Fingeance is out! In this episode, Stephen talks about finally releasing his long-in-development game that's been a big part of Nice Games Club history, too! Hear about the game's unique development history, why now was the right time to put it out into the world, and learn a bit about how you might want to to approach your own long-gestat…
 
This talk will go over how to navigate working in both industries as a lighting artist. We will deep dive into how to make yourself marketable in both industries, and steps you can take to get your foot in the door as a lighter for both. I'll discuss the differences and similarities and what you need to know if you're seriously considering transiti…
 
In this episode, Thierry Dansereau, art director of great games such as Immortals Fenyx Rising and Assassin's Creed Odyssey talks about behind the scene of those games and his general approaches toward creating the visual world of massive games. Please consider donating to Wassup Conversations via this link" https://www.nikoofarmusic.com/support-an…
 
We are back!! Not only are we back, but I am also joined by Dan Howard as we talk about that of creation of the second instalment into the 'Let's Design' Series. ------------------------------------------------------------------- Buy The Book ------------------------------------------------------------------- Ebook - https://bit.ly/39BakJD Physical…
 
Roland Dubois is the curator of "WebXR News", organizer of the NYC A-Frame Meetup group and part of the W3C immersive web working group. He is further known for hosting the Virtuleap WebXR Hackathon back in 2018 and his latest efforts contribute to accessibility in XR through the XRAccess.org and A11y initiatives in form of in-depth blog posts and …
 
On our 1 year anniversary, Adam, Jade, and Stu discuss the highs and lows of building a community via social media and digital events. They talk about building up the Game Dev London, the things they would have done differently, and their favourite moments from the past 12 months. Visit Our Website - gamedev.london - for meet-ups, game jams, compet…
 
In today's episode, I'm going to be addressing some Ask Me Anything questions that I've been asking for on the Elite Game Developers newsletter. I sent out a survey form, where I asked subscribers of the newsletter to send out questions related to gaming studios, how to build successful businesses, and all things related. So let's get going with th…
 
I welcome Norman Morse, Triage Engineer at Perforce Software. We begin by discussing COVID-19’s impact, and his current role helping game developers. Hear thoughts on the importance of git and Perforce, how a previous job led to his current one, and the challenge of layoffs. Listen to his origin story around doing kernel development, building a tea…
 
Sound the alarm, it's the second half of Evil Games Club's latest nefarious reign over the clubhouse! This time, Adia, Dylan and Dale take their misdeeds to new heights with an "Evil Games Jam." Can they invent a playable game and test it in a single episode? What maddening mechanics will be unleashed from these malevolent minds? Take shelter under…
 
In this special episode, GDL host Lorraine talks games treasures and more importantly, Launch Day for “Before I Forget” with Chella Ramanan who is a BAFTA nominated games designer, writer and games journalist. She is now narrative designer for Ubisoft Massive and co-founder of POC in Play actively aiming to increase the visibility and representatio…
 
As contributors who are passionate about our craft, artists can often times tunnel vision into the perfect aesthetic. But sometimes this is not what production needs. This talk explores the forbidden topic of money, and how it relates to our daily tasks. This will cover unconventional approaches to methods, tools, and mindsets that might be taboo, …
 
Natalia is a lawyer by degree, gamer by heart, and now Junior Art Producer for GWENT at CD Projekt Red. Check the episode that can be sum up in one word - MYTHBUSTERS. We crashed the biases of administrative roles and debunked the myths around QA roles. Tune in and find out how the QA roles are organized inside CDPR, what are the tasks of the Art Q…
 
Ibrahim Bhatti, Community Marketing Manager of Sega Europe, talks with GDL host Quang about community in video game development. Where to start, build it, maintain it, and grow. Visit Our Website - gamedev.london - for meet-ups, game jams, competitions and more! And why not come chat with us and hundreds of other devs? Join Our Discord - discord.gg…
 
Today I'm talking with Anat Shperling, the co-founder and CEO of Toya, a Roblox game studio based out of Israel. Anat and her team started building games for UGC platforms in 2016, first on Minecraft, before moving fully over to Roblox. Anat's company Toya is a female-led studio developing digital games and media to empower a growing female user ba…
 
The Inside Video Game Creation virtual book tour continues with a segment for the always-entertaining Podcast vs Player podcast crew. We discuss the book, unusual interview experiences, balance and sacrifice in the industry, and more. Show Notes and Links: Podcast vs Player on the web @PODCASTvPlayer on Twitter Inside Video Game Creation on Amazon …
 
In this episode, I celebrate the career of a veteran in the video game industry. Scott Phillips is the director of many great games such as Immortals Fenyx Rising, Assassin’s Creed Odyssey, Assassin’s Creed Syndicate, Saints Row The Third and Saints Row 4. We talk about his background, techniques and behind the scene of many great games. Please con…
 
Uh oh! The evils are back again for the first of a two-episode residency in the clubhouse, where Dale takes a hair census, Adia is "air-quoting heavily," and Dylan is a child of the Internet... literally. Playing Outside Your Genre / Difficulty 0:05:21 Adia Alderson Dylan Skerbitz Accessibility Game Design Expert Tips Bloodstained: Ritual Of The Ni…
 
Todd appears on Carl Leducq’s podcast, Zero to Play, to discuss his new book, Inside Video Game Creation, indie game development, trends in the game industry, and more. Show Notes and Links: The Zero to Play podcast Carl Leducq on Twitter Inside Video Game Creation on Amazon Full Audio Show: https://open.spotify.com/show/13V48s0adPvEQRHHKPUU13 Full…
 
What is Epic's grand plan? Fortnite + Rocket League + Fall Guys, are they really going to complete Ready Player One?! The ultimate gaming experience? Check it out in this month's roundtable news. Check out the show notes: https://wp.me/pcB0ew-OV Connect with Ray! ● https://twitter.com/Wadarass This episode is brought to you by www.gameschoolonline.…
 
This episode discovers Steve and Trav's affinity for Pokemon Snap and each have at least on poke on their resume. Trav is enjoying weeds and Steve is the only fan of Balan Wonderworld. Or whatever. There is something about Pizza Hut and Pac Man and then we do Top 5 games we don't remember playing or beating. Games in this Episode Returnal R Type 2 …
 
GDL host Adam speaks to Greg about narrative in games. Speaking from his experiences working on games such as No Man's Sky and Metro: Exodus, and drawing from his most recent work on his novel Sixteen Horses and the teaser he has developed for its release, Greg explores all facets of narrative and story telling in video games, from characters to lo…
 
I recently did a webinar with Collin Foss, the Co-Founder and CPO of Skunkworks, a Helsinki-based mobile games startup and makers of the wildly popular MergeFriends. With Collin, we talked about how the casual merge category has recently been blowing up with more and more developers moving over, and what makes these games differentiate from each ot…
 
In this episode of The Mobile GameDev Playbook, we’re discussing how to utilize player insight to help build better games. We look into the tips, tools, and techniques game developers can use to understand what their players want so that they’ll keep coming back for more. Market-research platform PickFu joins this episode to discuss how game develo…
 
This week, your nice hosts get smart. Stephen approaches a major milestone, Ellen's planning her first PC build, and Mark does a book report. Plus, there's a new feedback form for you to sample and enjoy! Aged. Learned. It's Nice Games Club. Fingeance trailer - Escape Industries, YouTube Fingeance main site - Escape Industries Buy Fingeance on Itch…
 
In this talk, you'll learn the basics of Intellectual Property, including how to protect your work and reputation. We'll discuss trademarks, copyrights, and patents. From your code and art to your relationships, you'll learn the value of, and how to protect and enforce, these assets. https://www.shraybmanlaw.com/ Show Notes: https://wp.me/pcB0ew-OE…
 
GDL hosts Chris and Ed discuss their favourite free tools for game development.You want to know what's good out there, have a listen. Visit Our Website - gamedev.london - for meet-ups, game jams, competitions and more! And why not come chat with us and hundreds of other devs? Join Our Discord - discord.gg/Mx7Sh2G Also Follow Us On Twitch! - twitch.…
 
In this episode, I talk with Celia Hodent, game user experience expert and former Director of UX at Epic Games. We talk about adapting the game UX mindset, breaking down how players learn and retain information, and how players are motivated to return to the games that they are playing. Celia on LinkedIn: https://www.linkedin.com/in/celiahodent/…
 
It's back to basics this week as we welcome Osama Dorias, lead game designer on the upcoming Gotham Knights at WB Games Montréal, to talk about his multi-year journey of making games with his kids, and what it taught him about his craft. It might be our cutest episode yet! Osama, along with Fawzi Mesmar, and Rami Ismail, recently launched their own…
 
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