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+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
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Downloadable Context

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A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham Support this podcast: https://anchor.fm/gamedevunchained/support
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
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show series
 
Rob and Jason are joined by Adrian Ostrowski and Piotr Gaczowki. They first talk about profiling tools and reverse iterators. Then they talk to Adrian and Piotr about their book on C++ Software Architecture, and what all C++ developers can learn from it. News Another way of looking at C++ reverse iterators C++ Profiling and Benchmarking Tools in 20…
 
The tide of accessibility in games is turning. Ground-breaking releases like The Last of Us Part 2, Spider-Man: Miles Morales, and Forza Horizon 5 show us what can be accomplished when you think about accessibility in the right way. They show us that by consulting the right people and by factoring accessibility deep into the foundations of your gam…
 
Rob and Conor are joined by Daisy Hollman. They first talk about C++23's approaching feature freeze including Daisy's work on the mdspan proposal. Then they talk to Daisy about her recent 'too cute' CppCon talk and whether you should be writing cute code in production. News JetBrains CppCon Talks C++23: Near the Finish Line Cmake 3.22.0 available f…
 
I welcome Richard Lemarchand from the USC Games program tonight. We begin by discussing his Associate Professor role in the USC School of Cinematic Arts and the recent release of his book, A Playful Production Process, for Game Designers (and Everyone). Hear about how he got his first job at MicroProse, the importance of psychology in game design, …
 
Austin Wintory chats with composer and sound designer Martin Stig Andersen. Together they discuss his thought process behind designing the music behind the intense action packed scenes of Back 4 Blood; how much his classical music background informs his current work; his work on Playdead's LIMBO and INSIDE; and his performance work outside of video…
 
One thing the old Eurogamer Podcast was really good at was giving our writers a way to show themselves outside of the pieces they write for the site. I think this provided an opportunity for you to get to know them - us - beyond the words, as people, which we are, horns and tails and hooves aside. And I didn't want to lose that with the New Podcast…
 
Rob and Conor are joined by Gašper Ažman. They first talk about some resources for learning C++ and learning how to work on the LLVM compiler. Then they talk to Gašper about the Deducing This feature coming to C++23, how the feature worked its way through the ISO committee and what it will change. News ADSP: The Podcast The Array Cast C++ By Exampl…
 
Ted Price chats with brothers Mike and Josh Grier, co-founders of Ember Lab who developed the recently released Kena: Bridge of Spirits. Together they discuss Ember Lab's genesis in the advertising and film industries; their transition into game development; Kena's mechanics and design; Ember Lab's studio culture; and ways for the games industry to…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the…
 
Rob and Jason are joined by Sy Brand from Microsoft. They first talk about the recent CppCon conference, the hybrid format and some of their favorite talks. Then they talk to Sy about the upcoming Visual Studio 2022 release, what's new in the IDE and new features and improvements for C++ developers. News WG21 October Mailing CppCon 2021 Virtual Tri…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to the nominees for the 24th Annual #DICEAwards F…
 
Get 20% OFF @manscaped + Free Shipping with promo code GDU at MANSCAPED.com About this episode: Mobile have continuously been growing at a faster rate than the rest of the industry. It has provided microtransactions and blueprints on how to set up a business model early in the game dev cycle to great success. To look forward, we often need to keep …
 
Even when she was writing Harry Potter fanfiction as a child, something I'm sure she won't thank me for sharing, she was doing something she still does now: questioning the world and challenging the parts of it she doesn't like. It's a mindset which would catapult her to fame when collaborating on Inkle's celebrated game 80 Days, as she unpicked th…
 
Austin Wintory chats with audio director, Eduardo Vaisman. Together they discuss his journey from film to video games; their focus on authenticity when designing the audio for the fictional island nation of Yara for Far Cry 6; integrating the score and music to give the locale a distinct feel; and how his own experiences growing up in Argentina hel…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the…
 
Rob and Jason are joined by Bryce Adelstein Lelbach. They first talk about SonarLint analysis, and searching algorithm performance and an observation on compiler diversity. Then they talk to Bryce about the proposals that are heading for C++23, including major changes to the executor and networking proposals. News Supercharge your C++ analysis with…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the…
 
This episode is brought to you by Mudstack & Manscaped Get started for free in just a few minutes at mudstack.com Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists. Level up your game art and your art game with mudstack. Get 20% OFF @manscaped + Free Shipping with promo code GDU at MA…
 
While it was a bit challenging to make this decision, Mustapha and I are taking a short hiatus to focus our efforts on other projects we have going on for the end of the year. In light of that, we briefly discuss the importance of taking time for yourself to tackle your own projects and even to unplug a bit, plans we have for the other year, and wh…
 
Rob and Jason are joined by Hal Finkel from the US Department of Energy. They first talk to Hal about the LLVM 13 release and why the release notes were lacking. Then they talk to Hal about his C++ JIT Proposal, the Clang prototype and how it could be used. They also talk about Hal's work at DOE, Exascale computing and more. News LLVM 13 released S…
 
I welcome Glenn De Leon Garza, a talented 3D artist on this episode. We begin by talking about the impact of COVID in Mexico, along with his responsibilities now as an art director. Then hear about his transition from being a 3D artist into an art director and management role, plus his thoughts on giving good direction. We then transition to gettin…
 
In this episode of Wassup Conversations, I had a chat with the amazing Brandon Campbell, , the co-composer of Amazon’s New World. A fantastic MMO with great music from Ramin Djawadi and Brandon. He started his career at Hans Zimmer’s Remote Control Productions and has been the co-composer of Ramin Djawadi on many great projects such as Westword, Pe…
 
Austin Wintory chats with luminary composer Peter McConnell. Together they discuss his long pioneering journey through the games industry from LucasArts to his latest work on Double Fine's Psychonauts 2. Peter McConnell has composed award-winning scores for a diverse range of video games including Broken Age, Hearthstone: Heroes of Warcraft, Plants…
 
Rob and Jason are joined by Joël Falcou and Denis Yaroshevskiy. They first talk about the 6.2 release of Qt and the range-based for loop bug that won't be getting fixed in C++23. Then they talk to Joel and Denis about EVE, a C++20 SIMD library that evolved from Boost.SIMD. News QT 6.2 LTS Released GDBFrontend C++ Committee don’t want to fix range-b…
 
Quake holds a special place in our hearts at Eurogamer because it was out of that community the website once grew. Imagine that! It feels like an era ago. But where better to begin a new venture, a new podcast series, than there? Yes, the Eurogamer Podcast is back! But it's slightly different to what you might have heard before. Long-time Eurogamer…
 
When it comes to building a team for your indie game studio, people usually focus on the work needed to finish the project. While that’s important, knowing and understanding how to build a healthy team from the beginning is essential to greater productivity and a healthy work culture. Thankfully Nicolas Hafner of ShinMera shares his experience and …
 
Rob and Jason are joined by Brandon Duick and Billy Sisson from Exyn Technologies. They first discuss the upcoming CppCon hybrid conference and a new tuple library for C++20. Then they talk to Brandon and Billy about the autonomous UAS/Drone software they work on at Exyn Technologies. News CppCon 2021 Program Announced Tuplet: A lightweight Tuple L…
 
This episode is brought to you by AppFigures! Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months. Get started for free in just a few minutes at mudstack.com Mudstack is the only asset management and collaboration platform custom built …
 
Ted Price chats with the writer and director behind Twelve Minutes, Luis Antonio. Together they discuss Luis' transition from working at large AAA studios to creating his own independent game; his organic development process; the challenge of developing a branching narrative; and how one can tackle production stress and transform it into a joyous j…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the…
 
Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the…
 
This episode is brought to you by AppFigures! Head to https://appfigures.com/on/gamedevunchained.com to try App figures for free. If you like it, use our special code GDU3030 to get 30% off for the next 3 months. Get started for free in just a few minutes at mudstack.com Mudstack is the only asset management and collaboration platform custom built …
 
Gamifying your marketing is one of many ways to increase engagement for your audience, but people usually don’t think about how this can be done using different products. That’s why today we have Shawn French of HyperKinetic Studios to discuss how he took their game and adapted it to a comic, providing two stand alone products that organically cros…
 
Robin Hunicke chats with Adam Volker and Bohdon Sayre of Flight School Studio. Together they discuss building traditional and non-traditional indie games; growing a studio and hiring and learning from developers of different backgrounds; issues with discoverability; and how engaging in a wide range of creative activities can enhance and enrich the …
 
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