show episodes
 
+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!
 
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting our or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
 
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Larry Charles and Brandon Pham
 
A monthly podcast featuring interviews with video game developers. Video game development is a complex undertaking, but behind all the products and processes are the people, whose thoughts, experiences, and perspectives inform the work that they do, and how they do it. This podcast aims to delve into what makes individual developers tick.
 
Beyond Beta Podcast is a behind-the-scenes look at video game culture. In the podcast, I explore the video game industry with publishers, coders, designers, professional gamers, voice actors, artists, writers, and more. Each episode dives into the guest's history within video games…exploring the ups and downs and everything in between.
 
A top-rated game developer podcast for you to learn the tactics, tools, and routines from 100+ experts to succeed. You will learn how they got started, successful actions they took, mistakes you should avoid, and so much more. Get inspired today and learn how experts in your field found success so that you can model in their footsteps. Subscribe right now to the Game Dev Loadout podcast and get new episodes every Monday morning.
 
Two hapless employees in a game studio are tasked by their boss to create a game based on a very vague concept every two weeks. They're given one hour to talk out different concepts, eventually deciding on something they can showcase to their boss at the end of the session.
 
Arcadology is a podcast focused on looking at the history of video games. The show explores the earliest days of the medium up to present day with examinations into how some of your favorite games and franchises got off the ground. The show will also feature interviews with game developers and designers, as well as journalists and other subject matter experts. New episodes will be posted every two weeks.
 
Welcome to the Idiots Three RPG Podcast, the home of game discussion, slightly drunken banter, and the occasional bad accent. We've got "PITCH SLAP", the competitive TTRPG development show; and "Name of the Lore", the lying game of nerd nomenclature knowledge (or a lack thereof). New episodes each month! The Idiots Three are AJ (@i3rpg), Jack (@MedlandSlater) and Duncan (@dppacey). i3RPG is made by SillyGoose Content - follow us on Twitter for behind the scenes, bloopers and more (@SG_Content)!
 
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show series
 
On this episode we welcome Jason VandenBerghe, VP Studio Creative Director at Level Ex. We start by discussing COVID-19, his excitement about making games for doctors, and thoughts about the future of game design. He shares his story of breaking into the industry with The X-Files Game and his transition from programmer to producer to creative direc…
 
In this month's Rountable News episode the crew discusses the latest controversy of Cyberpunk 2077 developer going back on their word for not making their team crunch. ► Check out the video version: https://youtu.be/6Ac1ImQyaEw SPONSORS: ► https://www.eliassoftware.com/ ► http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/s…
 
Rob and Jason are joined by Lukács Berki and Julio Merino from Google's Bazel team. They discuss CppCon trip reports, the cpp subreddit and a video on C++ 20 Concepts. Then Lukács and Julio talk all about the advantages of Bazel and some of the key features of Google's open source build tool. News My favorite way to TDD CppCon Trip Reports r/cpp st…
 
Hawken Miller is a journalist, streamer, and pro gamer. As young kids, he was diagnosed with Duchenne Muscular Dystrophy (DMD), a genetic disorder that results in progressive muscle weakness – most boys living with DMD do not survive beyond their mid-twenties, and those that do are typically in a wheelchair by age 12 and may experience social isola…
 
We often discuss the balance of business and creativity in the indie games space, and one area that can sometimes be overlooked is the business development side of the industry. Building and maintaining relationships is essential but sometimes it can be a challenge to really know and understand how to do that, while also being comfortable with it. …
 
In this episode of Wassup Conversations, I speak with Tina Amini, editor-in-chief at IGN.com. We talk about Tina's childhood, growing up with games, IGN, females of the game industry, our favorite game developers, and lots of fun stuff. You can listen to the podcast on all the major podcast streaming services from the link below: https://li.sten.to…
 
Austin Wintory chats with composer Gustavo Santaolalla to discuss his work on The Last of Us series; his start with music in Argentina with the band Arco Iris and its lasting influence in his work; his approach to the artistry of musical scores; working on Oscar winning films; and the beauty of "wrong notes." Gustavo Santaolalla is best known for h…
 
Pontus Mahler have worked in incubator programs to help indie developers find funding for their games. What is that world looking like during the Pandemic? ► Check out the video version: https://youtu.be/ou_TmkmJ8cc SPONSERS: https://www.eliassoftware.com/ http://gameschoolonline.com/ ● Join our Discord: https://discord.com/invite/sJtGmpV ● Website…
 
Rob and Jason are joined by Emery Berger from the University of Massachusetts Amherst. They first discuss updates to GCC and the September ISO mailing. Then they talk to Emery Berger about Performance tooling and how improvements in Performance should be measured. News New C++ features in GCC 10 September C++ ISO Mailing std::exchange patterns: Fas…
 
In this month's Rountable News episode the crew discusses the latest debacle between Epic VS Apple. Microsoft buying up Zenimax, Sony never going all in with the subscription model, and Tencent being under pressure. ► Check out the video version: https://youtu.be/bKXkyMtemK0 SPONSORS: ► https://www.eliassoftware.com/ ► http://gameschoolonline.com/ …
 
When making your game, sometimes it can be difficult to focus on anything else. But if your plan is to release your game, then you also need to focus on your business values and how those can carry over to the gaming community and beyond. That’s why our guests today, brother team Khalil and Ahmed from Decoy Games talk about how their focus of devel…
 
Funomena's Robin Hunicke chats with Tim Lewinson, Development Director on Apex Legends for Respawn Entertainment. Tim and Robin discuss what inspired him to enter the games industry as a child; his long career on several titles; his love of dinosaurs and how that influenced his work in and outside of games; joining Respawn to work on one of the big…
 
Kristopher Eng and Philip Bennefall from Elias Software talks about their tool that is upending how the industry works with sound. Their adaptive technology creates creative flexibility for both composers and developers. ► Check out the video version: https://youtu.be/PiO2KpW4kic ● https://www.eliassoftware.com/ ●http://gameschoolonline.com/ ● Join…
 
On this episode we welcome guest Clark Stacey, CEO of WildWorks. We start by discussing the impacts of Coronavirus on his studio, how WildWorks came to be, and then rewind to discuss his journey into the game development industry. He gives powerful advice for people trying to get started along with those trying to advance their career, emphasizing …
 
Brad Hart is the Chief Technology Officer at Perforce & Johan Karlsson is a Senior Consultant there and we discussed a survey that Perforce recently conducted about the State of the industry. Check out the full survey here ● https://www.perforce.com/resources/vcs/game-development-report ► Check out the video version: https://youtu.be/_eR1x5GhqXs ··…
 
When indie devs decide that they want to make games, in most cases when thinking about publishing, it’s along the lines of partnering with one. However, there’s a trend going on where many developers are becoming publishers. For some that may consider this, transitioning into this role can seem daunting despite the opportunities it can provide. Tha…
 
Ted Price chats with Sucker Punch Productions Co-Founder and Producer Brian Fleming about how Insomniac Games and Sucker Punch have worked together throughout the years; the challenges Sucker Punch faced when developing Ghost of Tsushima; how to emphasize cultural authenticity; and the creative steps they took when developing such a massive game. B…
 
This week we sit down and the discuss the development behind Raji: An Ancient Epic. It is an action-adventure game set in ancient India. ► Check out the video version: https://youtu.be/5ZEU0N1HaPs ···················································································· https://www.rajithegame.com/ https://store.steampowered.com/app/7303…
 
Robin Hunicke chats with game developer Ben Wilson, about how he got started creating video games as a hobby; finding creative partners through game jams; communicating experiences through game design; how to move the needle regarding representation as a single person; learning to have uncomfortable conversations; and his talk "Dyspraxis in Game De…
 
The Roundtable Crew discusses the showdown of the Decade with Epic getting in the ring with Apple about its 30% cut. ► Support this channel by subscribing or becoming a patreon https://www.patreon.com/bluchamps ► Check out the video version: https://www.youtube.com/watch?v=DBIV45ZgxdU ································································…
 
Since the pandemic has forced many to rely on digital events and other online formats and means of communication, in a lot of ways the indie game industry was already there. While some new trends have emerged, it still goes to show that knowing how to stand out in this digital landscape is extremely important. That’s why Chris Wulf of Those Awesome…
 
Finding ways to provide value to communities can be a challenge, especially when your attention and focus is more around the development of your game or studio. While this is important, looking outward and providing value to other communities can provide valuable insight and opportunities you never thought possible. Today, Mustapha and I will be di…
 
Rob and Jason are joined by Dave Hagedorn. They first discuss a blog post from JeanHeyd Meneide on exception free containers. Then they talk to Dave Hagedorn from TextNow about his teams efforts to transition an existing iOS/Android app to using a cross platform C++ library. News Here I Stand, Free - Allocators and an Inclusive STL Awesome hpp Stan…
 
Minecraft, Dreams, Trove, And Roblocks.. What Do These Popular Games All Have In Common? They All Feature Or Are Built Around User Generated Content. This Talk Will Deep Dive Into The Risks To Developers And Publishers When Their Game Features User Generated Content. Together We Will Explore What Legal Tools Are Available To You And How Each Operat…
 
Austin Wintory chats with Ilan Eshkeri, one half of the composing team behind the Playstation 4 summer hit, Ghost of Tsushima. Austin and Ilan discuss working with Sucker Punch, his prior work in games and feature films; working together with and learning from Michael Kamen; the distinction between craft and art; and composing music for the Europea…
 
So much crazy stuff going on at Ubisoft. Let's take a breather and review what is happening and try to break it down and decide what really is going on, ···················································································· Watch live 11 AM PST Tuesdays on https://www.twitch.tv/blu_champs ♥ Subscribe: http://www.youtube.com/bluchamps?…
 
An interview with Bradley D. Meyer, Audio Director at Sucker Punch. In this video chat, we talk about Bradley's background, Ghost of Tsushima, the ins and outs of the industry, his techniques, and the way Sucker Punch recruits new sound designers and composers. To get more from "Wassup Conversations" visit: www.nikoofarmusic.com To keep up with Bra…
 
Rob and Jason are joined by Slobodan Dmitrović. They first discuss a new C++ compiler from NVIDIA to compile conformant C++ code to GPUs. Then they talk to Slobodan about his book: Modern C++ for Absolute Beginners. News Approval Tests Training Course Accelerating Standard C++ with GPUs using stdpar Sign up for Private Preview of VS support for Cod…
 
On this episode, we welcome guest Chris Hewish, President of Xsolla. We start by discussing Chris’s take on the effects of coronavirus, his new role at Xsolla, and how he got started in the game industry, offering insight into what he wishes he had known at the beginning. He then shares valuable advice for people entering the industry and for peopl…
 
The mobile industry have always been a uncharted territory to game developers outside the mobile game industry. But the conversation with Nadav helps fill in that gap and why mobile games is laying the foundation of our industry. ► Check out the video version: https://youtu.be/yDNEYviNEnY ····························································…
 
Robin Hunicke chats with Kim Belair of Sweet Baby Inc. to discuss how she got her start as a community developer for Ubisoft, diversity as innovation, confronting pre-conceptions regarding your game audience, and working together as a collaborative team. Kim Belair is a writer, narrative designer, and the Co-founder and CEO of Sweet Baby Inc., a na…
 
Rob and Jason are joined by Ian Lance Taylor from Google. They first discuss an announcement from Conan and a blog post about embedding files into C++ applications using string literals. Then they talk to Ian Lance Taylor about the Go programming language. News Join the new Conan 2.0 Tribe C++ 70x faster file embeds using string literals Online mee…
 
Working in game development with a background as a researcher allows to compare two very different environments: A large particle physics laboratory and a small game development studio that creates games that lean towards artistic expression. Looking at parallels and differences of these two environments will allow to cover topics like automation, …
 
Whenever you market or promote your game, it can become a little weird. Putting yourself out there and calling attention to your game can come off self-serving. Feeling this way is normal, but you should never let it hinder you from getting the word out about your game. Today, Mustapha and I will be discussing the problems that a lot of devs face i…
 
Rob and Jason are joined by Josh Filstrup from Netflix. They first discuss an update to wxWidgets and a bug fix update in GCC. Then they talk to Josh about his background in Programming Languages and how he transitioned to work in the Visual Effects industry, including his current job at the studio engineering group at Netflix. News wxWidgets 3.14 …
 
This session will be a moderated conversation about the ever shifting landscape of visual art in the entertainment industry (games included)! Through the lens of experienced professionals, the hope is to communicate to aspiring artists how to avoid pitfalls, revealing common struggles of surviving as an artist in entertainment, and providing some p…
 
Robin Hunicke chats with Nico Disseldorp and Jake Strasser of House House to discuss their mega hit and D.I.C.E. Awards Game of the Year, Untitled Goose Game; how the team first got together; designing a mischievous yet lovable Goose; and how to navigate and stay sane during this global lockdown. Nico Disseldorp and Jake Strasser are two of the fou…
 
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