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In this episode, award-winning game designer Volko Ruhnke joins host Eduard Gafton to talk about his game Labyrinth - The War on Terror and how it presents guerrilla warfare and counterinsurgency. 𝐓𝐢𝐦𝐞 𝐒𝐭𝐚𝐦𝐩𝐬 ○ 00:00:00 - Start ○ 00:04:38 - How does Labyrinth anticipate the future of 'The War on Terror'? ○ 00:26:25 - Is it difficult to convince peo…
 
In this episode, game creator Tomislav Čipčić joins host Eduard Gafton to talk about his game Brotherhood & Unity and how it portrays the Bosnian War. 𝐓𝐢𝐦𝐞 𝐒𝐭𝐚𝐦𝐩𝐬 ○ 00:00:00 - Start ○ 00:01:55 - How did Tom come up with Brotherhood & Unity? ○ 00:17:03 - Did the theme/setting of the game, i.e the Bosnian War, come first? ○ 00:41:21 - How is the tran…
 
In this episode, game creator Dave Beck joins host Eduard Gafton to talk about Distilled and how this upcoming spirited strategy game started with a sabbatical spent in Dalkeith. 𝐓𝐢𝐦𝐞 𝐒𝐭𝐚𝐦𝐩𝐬 ○00:00:00 - Start ○ 00:02:20 - How did Dave come up with the idea for Distilled? How has being in Scotland influenced him? ○ 00:14:03 - Is Distilled historical…
 
In this episode, game designer Cole Wehrle joins host Eduard Gafton to talk Pax Pamir, John Company and Wehrlegig Games’ mission to ‘strive to publish beautiful games with historical themes that treat their subjects and their players seriously.’ 𝐓𝐢𝐦𝐞 𝐒𝐭𝐚𝐦𝐩𝐬 ○ 00:00:00 - Start ○ 00:02:24 - How did Pax Pamir start? ○ 00:17:14 - What is there to learn…
 
In this episode, game designer Erika Svanoe and illustrator Erik Evensen join hosts Eduard Gafton and Hannah Weaver to talk Marrying Mr. Darcy and the process of adapting Jane Austen's most beloved novel. 𝐓𝐢𝐦𝐞 𝐒𝐭𝐚𝐦𝐩𝐬 ○ 00:00:00 - Start ○ 00:02:29 - How does a game like Marrying Mr. Darcy come to be? ○ 00:05:22 - Adapting Pride &Prejudice to a card …
 
Interview with Roberta Taylor In this episode, veteran game designer Roberta Taylor (Octopus’ Garden, Creature Comforts) joins host Eduard Gafton to discuss cozy and historical games alike, the role of history in making games and the compromises made between historical accuracy and game design. Time Stamps 00:00:00 – Start 00:01:25 – How does a gam…
 
In this episode, game designer and author Joshua Gillingham (Althingi, The Gatewatch) joins new podcast host and producer Eduard Gafton to discuss the making of Althingi, working with crowdfunding platform Kickstarter and share advice for game creators everywhere. Mentioned in this Episode Althingi’s Kickstarter page: https://www.kickstarter.com/pr…
 
In this episode, veteran game designer Lew Pulsipher (Britannia, Stalingrad Besieged, Dragon Rage and many more) joins James and Gianluca to discuss creating historical games, how gamers have changed over the decades, and how creating games is as much about what you leave out as what you include. Mentioned in this episode: Pulsipher Games website: …
 
Wargaming has deep roots in history, but how does historical research inform wargames design? In this episode, host James Holloway talks to Giacomo Santopietro of Sir Chester Cobblepot Games and Gianluca Raccagni of the Edinburgh University History and Games Lab to talk about The Fall of the King (currently on Kickstarter), the first games project …
 
Although there are very few purely historical role-playing games, history still plays an important part in their design. In this episode, hosts James Holloway and Gianluca Raccagni spoke with Jon Hodgson of Handiwork Games and Davide Mana of Acheron Books about their work on upcoming historically-inspired role-playing projects: Handiwork's Beowulf:…
 
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