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John Smith is a composer and sound designer based in Seattle who works under the name Slide20xl. His credits include music and sound design for the VR title Rec Room, the neuroscience game EyeWire, and an upcoming rhythm game which will feature music from Grant Kirkhope and other big-name composers. Check out his website and Twitter. Show Notes: ht…
 
Gideon Gyabaah is an indie game developer who grew up in Ghana and Côte d’Ivoire. He currently lives in Canada where he attended university, then worked as a web developer, a game development instructor, a developer at GameTronics (they make electronic slot machines), a localization engineer at THQ. Today he runs his own indie company called Illumi…
 
Hailing from the beautiful island of Puerto Rico, Coraly’s adventure started over 12 years ago when she first took interest in graphic design and teaching. Later, her innate interests naturally evolved into a love-affair with UI/UX in games, working at startups like Beyond Games, Fingerprintplay, and continuing to teach others about user research a…
 
Mike Sellers has been in the games industry for decades. He was the lead designer for Meridian 59, the first 3D MMO game. He’s also worked on The Sims 2, Ultima Online, a mix of indie, AAA, retail, and F2P games, and he once worked on AI for DARPA. He is currently teaching at Indiana University, where he is the Director of the Game Design program. …
 
“I was born and raised in Puerto Rico. I love story-driven, adventure, puzzle, and platformer games. I’m a big horror fan. My Twitter handle is @chulatastic, and my company’s website is elinemedia.com.” Elaine works at E-Line Media, the company that created Gamestar Mechanic and they worked with Upper One Games to publish Never Alone. Elaine works …
 
Taro Omiya and Frederika Edgington-Giordano run the Tech Valley Game Space. TVGS is one of the largest non-profit gamedev communities in the Capital Region of New York founded on the principle that games and game-making are for everyone. Taro and Frederika are the directors who handle the co-working office and the educational hub of TVGS respective…
 
Dr. Luke Dicken is Zynga Inc’s Director of Central and Strategic Analytics, where he leads teams in driving innovation across the fields of Artificial Intelligence, Analytics, and Data Science, with a particular focus on applications to large-scale business problems. He is also Chair of the IGDA Foundation, a charity by game developers for game dev…
 
“Hi! My career journey took me from customer service on World of Warcraft to Senior Producer on AAA development teams. I work with multidisciplinary teams to create awesome game experiences.” Ryan Treadwell has worked on a variety of games, including Dragon Age: Inquisition, Call of Duty: Modern Warfare: Remastered, Kingdoms of Amalur: Reckoning, a…
 
Ditto is a programmer, game designer, and artist whose indie studio Art in Heart created GoNNER. Follow Ditto on Twitter. This is a recording of an “Ask Me Anything” (AMA) session with Mattias “Ditto” Dittrich, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.…
 
Anthony is an environment artist at Hardsuit Labs, currently working on an unannounced game. He’s been working around games for about 10 years now, originally starting out as an animator and eventually transitioning to environment art. Some projects that he’s worked on include: Desert Bus VR, he made one asset for Lawbreakers, and a variety of indi…
 
The IGDATC Podcast Episode 29, Three Times the Charm After a typical delay, we’re happy to release our latest podcast ramblings. Ryan, Tori and Martin discuss various game related happenings, movies, and the upcoming next generation consoles. Show Notes Martin discusses his business, a custom game engine he’s made for iOS, and some projects, Ryan’s…
 
Partecipano: Alain Dellepiane: Chair IGDA LocSIG, traduttore freelance. Già localization tester per Take 2 Interacive Europe. Non parla lentamente, è a 33 giri. Alessandro “Delu” De Luca: contributor per IGN Italia, traduttore freelance. Già traduttore presso Square e Nintendo. Voce storica di Outcast, questa volta non ha parlato di MOBA. Cristiano…
 
The IGDATC Podcast Episode 27, Howdja Like Them Apples Ryan and Tori invite special guest Martin Grider to discuss local game development and go on any number of tangents. Also, Martin was gracious enough to interview people after the August meeting. Show Notes Special Guests Martin Grider is a local game developer who has games […]…
 
The IGDATC Podcast Episode 25, Candies! Wait for the drop… boom. Zach, Ryan and Tori discuss various going’s on in the game-o-sphere, local and beyond. Thank you for listening. Show Notes Zach talks about his Oculus Rift, an affordable VR headset for home use. Discussion about Microsoft Research’s “Peripheral Projected Illusions for Interactive Exp…
 
The IGDATC Podcast Episode 24, Inclusive Better late than never? The overdue 24th episode of the IGDATC podcast has been nursed back to health and released into the wild. In this episode, hosts Ryan, Tori and Jacque discuss various gaming and game development news with special guests Nate Yourchuck, Martin Grider and Scott Lembcke. GDC happened, an…
 
The IGDATC Podcast Episode 23, CES Señorita After the December break, and January’s Global Game Jam, we’re proud to release an extended blathering audio file of awesomeness. Ryan, Tori, Jacque and Zach go off the rails in this, the 23rd episode of the IGDA Twin Cities Podcast. Where has Jacque been? What’s good to watch on Netflix? […]…
 
The IGDATC Podcast Episode 20, Porthole Greenlight After a few month hiatus, Ryan and Tori are back with special guest Ryan Schaefer. We talk about the last two months of meetings, Steam’s new offerings and feelings about Greenlight, and some WiiU discussion. As usual, we have a good time talking game development in another episode […]…
 
The IGDATC Podcast E3 Zen Ryan and Tori welcome back Jacque to discuss E3 2012, discuss games, personal efforts, development, and gamer hate. We’re back on track with the release of the 18th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, …
 
The IGDATC Podcast Pre E3 Discussion Ryan and Tori discuss games, personal efforts, development, bundles and pre E3 discussion. Here’s the timely (a few weeks late!) release of the 17th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas…
 
The IGDATC Podcast turns 2^4 Ryan and Tori take a tangent train and chat about games, development, projects, bundles, Blizzard and tons more. Here’s the 16th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feedback and comments. Thank you for listening. Comments, ideas, concerns, corrections, rec…
 
The IGDATC Podcast still exists Were behind again delivering the podcast from March. We chat in missing man formation (missing woman formation?) since Jacque is absent, but special guest Beau Severson was invited in her absense. Here’s the 14th episode of the International Game Developers Association Twin Cities Chapter podcast. We invite your feed…
 
The podcast crew unlocks the coveted Double Digit Achievement with episode 10! We talk about the October meeting, achievements, and other game developer stuff. We experienced some audio issues again, so we apologize for some of the echoing. We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and […]…
 
IGDA Twin Cities Podcast, Episode 9 – Three Riker Picard The ninth episode is upon you in the most glorious of fashion. Bow to its greatness, as is illustrated below. Warning, this podcast goes off the rails but we promise we do actually discuss some game related topics. We invite your feedback and comments. Thank […]…
 
IGDA Twin Cities Podcast, Episode 8 – Echoing Skype’s Revenge The podcast crew explore game development in Minnesota and beyond. We apologize for the rough audio for Tori’s part of the podcast. We invite your feedback and comments. Thank you for listening. Show Notes What We’ve Been Doing and Chatter Jacque: Busy, busy! Fox News! […]…
 
IGDA Twin Cities Podcast, Episode 7 – Zardoz Cannon Ball The podcast crew pass the half year mark with episode seven and exhibit nothing but class. Jacque is at the IGDA Summit in Seattle and has a brush with fame, Tori does some impressions and Ryan’s been busy. Podcast… make it so. We invite […]By Ryan Foss, Tori Kamal, Jacqueline Urick
 
IGDA Twin Cities Podcast, Episode 6 – E3, Bowling and SD Cards With special guest Zach Wendt, the podcast crew talk about some special announcements and E3 at great length. Ryan, Tori, Jacque and Zach talk E3, covering everything from Microsoft’s Kinect boner, to Sony’s apology and Nintendo’s new console. Podcast… start now. We invite […]…
 
IGDA Twin Cities Podcast, Episode 3 – Triningy Local goings-on, IGDA’s recent elections, Last Month’s Meeting Recap and Upcoming Events, Game Engines for Indies IGDA Twin Cities marches on! Get it, its a pun! In this podcast, Ryan, Tori and Jacqueline discuss what they’ve been up to, GDC and the IGDA and recent elections, last […]…
 
La scelta non poteva che ricadere sul singolo dell'estate, Spamming Fag! Questo struggente brano (che ha altresì ispirato il meno noto Wavin' Flag di K'Naan) è un autentico spaccato di vita dall'online di Street Fighter IV. Come non riconoscersi in ogni parola? Il Trio Camiseta Blanka è: l'ugola diversamente intonata di Rega, l'arruffata chitarra d…
 
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