show episodes
 
Starting fresh, Leo and Evan from the Mos Eisley Radio podcast are still bringing you periodic discussions on the latest breaking news, both big and small, from a galaxy far, far away. Coverage on Star Wars gaming will continue, but the latest info on the new movies, TV shows, books, and comics will also be highlighted.
 
We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.
 
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show series
 
How many metagames have been ruined by a deck that just simply says "no" to whatever you want to do? And yet how many of your friends absolutely love playing said decks? Denial mechanics might be the most difficult game design needle to thread. That's why we've brought in Nick Conley (Ashes Reborn) to unpack the ins and outs of denial - and where i…
 
A simple act - replaying a card or two from your discard pile - has been the bane of countless metagames. Does such a seemingly innocent mechanic really cause problems? Should designers stay away from the idea of recursion entirely? Join us as we catch up with the King of Recursion, Lukas Litzsinger (Netrunner, Star Wars: Destiny), now working for …
 
Should cards ever be limited to "1 per deck", especially as a balancing mechanic? Can strong cards exist if they are drawn less often? Can the variance of rare cards be fun for all players? Join us for a phenomenal conversation with MJ Newman (Arkham Horror LCG, Marvel Champions) about the merits of "limit 1" in card games.…
 
Get ready for our most ambitious podcast series to date! Expanding on the principles of our "How to Ruin a Game" series, we've identified seven common design mechanics that are particularly troublesome to game balance, and are interviewing an esteemed designer about each! You'll hear from MJ Newman, Lukas Litzsinger, Justin Gary, Isaac Vega, Nick C…
 
Recorded the evening before FAB 2.0 was officially announced, Legend Story Studios' founder James White shares a number of perspectives that provide context to that announcement, as well as the long-term future of the Flesh and Blood TCG - including set construction, release plans, bans, metagames, Blitz, Living Legend, competitive play, Classic Ba…
 
As always happens, we record a discussion on images released abroad, we don't get the show out quickly enough, and then there's an official article out. Well, in this episode discuss the previously discovered Polish images of the upcoming expansion for Star Wars: Outer Rim from Fantasy Flight Games, and, if nothing else, we can see how accurate our…
 
We've asked a lot of questions about various release models over the years, and one common wedge was the trading or collectible card game - especially as the LCG model removed rarity, investment, and trading from the equation. With the TCG boom currently upon us, and games like Star Wars: Destiny and Flesh and Blood getting us back in the saddle, w…
 
After living with The High Republic for just over a year now, it seemed about the right time to speculate on what would be important to see in a role-playing game sourcebook for that era. We definitely don't have any insider info, trust us. This is just us theory-crafting again. If you want more High Republic in your life, you can check out our Tri…
 
We're so happy to be able to share this interview with Justin Gary, CEO of Stone Blade Entertainment, about the recently announced and funded "hybrid deck game" - SolForge Fusion. We're adding it to our curated selection of titles, and this kind of conversation with Justin is a big reason for that. Join us as we dig into Justin's vision for SolForg…
 
Product life cycles are almost perfectly represented in the rise and fall of the many expandable games we've seen over the past three decades. How an expandable game overcomes the standard "expandable" life cycle is a critical question for any publisher, and we use the Flesh and Blood TCG as a real world example of how Legend Story is attempting to…
 
Adios, 2021, and hello, 2022! This past year was certainly an interesting one, particularly if you're a fan of Star Wars games. That is to say, not a lot came out. We forego the usual Best of the Year awards in favor of simply a look back and a hopeful look ahead to everything coming from EA, Fantasy Flight, Atomic Mass, and EDGE Studios. Reminder:…
 
Happy Holidays, Noodle-Scooters! Instead of the widely used "Holiday Buyer's Guide" episode, we thought we'd, instead, do a "What I Want For [Life Day]" theme! No one shot their eye out in the making of this episode, I promise. Reminder: Patrons can interact with us as we record live on Discord and can view the unedited session within 24 hours at o…
 
After a VERY busy November, Evan and Leo have the pleasure of discussing some actual news in the realm of Star Wars roleplaying games! EDGE Studio's long-awaited website has gone live and with it proof of life for the narrative dice SWRPG they inherited from Fantasy Flight! Reminder: Patrons can interact with us as we record live on Discord and can…
 
It feels familiar doesn't it? An influx of new TCGs hitting the market after a collectible boom, with significant financial success and often without the previously expected focus on rules, organized play, long-term distribution, and market position. This time, nostalgia for that first TCG boom - and the Big Three (Magic, Pokemon, Yu-Gi-Oh) that ar…
 
Getting back into a collectible game - for us, that's the Flesh and Blood TCG - brings you back into the inevitable tension between players and investors. The former is annoyed by rising prices and product scarcity created by hoarded, unplayed products, while the latter is annoyed by players who don't understand how without investors, a game will n…
 
A surprise to be sure, but a welcome one: there are not one, nor two, nor three, but FOUR Star Wars video games in our not-too-distant future worth talking about! Some may be rumors, but they're all worth discussing. Reminder: Patrons can interact with us as we record live on Discord and can view the unedited session within 24 hours at our Patreon …
 
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