Indie Games public
[search 0]
×
Best Indie Games podcasts we could find (updated August 2020)
Best Indie Games podcasts we could find
Updated August 2020
Join millions of Player FM users today to get news and insights whenever you like, even when you're offline. Podcast smarter with the free podcast app that refuses to compromise. Let's play!
Join the world's best podcast app to manage your favorite shows online and play them offline on our Android and iOS apps. It's free and easy!
More
show episodes
 
The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
 
Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting our or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
 
Ever pick up a weird indie game and wonder "what's all that about?" Well come and wonder with us at NPC Dialogue; a reaction-based talk show where your party of AJ, JJ, and Mike do their best to make sense of the small and unconventional in gaming. For a few episodes at a time, we will target a specific game to wrestle with and go as indepth as we can about it's mechanics, story, themes, and any other fun abstractions that makes everyone's head spin. So come join us as we dive into the weird ...
 
Loading …
show series
 
Can business sustainability sometimes be sacrificed in the quest for growth? If fast growth is more appealing to potential investors, how do you manage the risks? In this episode we're diving into the subject of business sustainability and growth - an ever hot topic for start up games dev studios. Is there a right way to grow your business? Along w…
 
Whenever you market or promote your game, it can become a little weird. Putting yourself out there and calling attention to your game can come off self-serving. Feeling this way is normal, but you should never let it hinder you from getting the word out about your game. Today, Mustapha and I will be discussing the problems that a lot of devs face i…
 
Kicking off the remaining episodes of our second season of Inside Indie Games, we’re joined by a panel of industry experts from all walks of games development backgrounds as we delve into the world of M&As in the indie dev sector. At the heart of discussion in this episode is the burning question for a lot of indie dev studios: should passionate ga…
 
Eventually, the game you’re making will be released. But before you get there, you need to make some important decisions to help clarify your vision, understand what you need and areas you should focus on regardless if you plan to self-publish or partner with a publisher. That’s why our guest today is going to share how to navigate the publishing l…
 
When it comes to reaching out to the media, forming relationships is absolutely essential. Whether or not you’re able to hire a PR firm, not building relationships and understanding how your public image can impact others can make getting media coverage a greater challenge. Thankfully, Chris Compendio shares how they have established relationships …
 
Creating a strong marketing and business foundation can always be difficult to navigate. With so many moving parts, it’s easy to let things fall through the cracks which in turn can leave you under-prepared and overwhelmed, In this episode, Mustapha and Andrew discuss some of the mistakes that people can make when developing their games and what so…
 
Veteran games journalist Will Freeman hosts the second part of this special episode of Inside Indie Games. The pandemic has not stopped deals from being done and pitches being made. The UK games development sector continues to grow and prosper as studios and publishers all find themselves working remotely and as dispersed teams. But how does it wor…
 
How can games developers successfully pitch their projects virtually? With physical events being on hold for much of 2020, games developers looking to secure publisher deals or even garner interest in their games have to do it in a remote way. In the first part of this special episode of Inside Indie Games, guest presenter Will Freeman, speaks to S…
 
Given current events or any future events, we know that there’s always a boiling point when conversations of diversity in all spaces are left unchecked. In games in particular, there tends to be a lot of confusion around the correct approach to building an inclusive environment within your game, your communities, and your approach to marketing. Thi…
 
Mustapha and Andrew share some new and exciting changes we have in store for the podcast and our listeners! You can now support IGM on our Patreon page! Share your marketing and business stories with us and the community! As always, thanks for being such great listeners and taking action!By RenGen Media
 
At some point, indie devs are going to need to take action with their PR but it can often be a challenge. Writing only press releases isn’t enough to get the attention of the press, and simply asking for coverage isn’t going to work either. Thankfully Yohann Miniere shares his expertise and experiences on how indie devs can be creative in their app…
 
The steps to creating a community can be a challenge in itself, but community management can be something completely different. While there are some great perks that come with a community, there can also be some potential pitfalls that can lead to disgruntled community members. Thankfully Jenny Windom of Rose City Games is able to shed some light o…
 
Creating awareness for your game and building a community will always be a challenge for indie devs. There are lots of ways to do this, but one that a lot of devs seem to gravitate to is Twitter. While organic reach on Twitter is strong, it can still be a challenge to develop effective awareness strategies that convert into a community while still …
 
Kickstarter has become a household name for the up and comers and those who support them. But with everything that Kickstarter has to offer for game creators, it can still be a challenge to navigate the crowdfunding landscape, trying to raise funds and build a community. Thankfully we're going to speak with Anya Combs who is the director of games o…
 
Veteran games journalist Will Freeman hosts this special episode of Inside Indie Games. Many of the companies that we support operate remote working and as dispersed teams. But the present enforced home-working for many sectors lucky enough to have it as an option has brought the practice firmly into the spotlight and for many it’s been a new novel…
 
During the pre-dev and early stages of development, there is a lot that indie devs need to focus on and be aware of outside of making their game. That also means a lot of distractions can arise, making it a challenge to keep a pulse on the market and build their brand. That’s why our guest Mike Mony of Cathar games will be sharing how indie devs ca…
 
Whether you’re a cosplayer, a developer, or simply attending for fun, conventions like PAX can provide huge networking opportunities for all attendees. Despite this, the thought of networking for personal or professional purposes can deter people from making the most out of their experience. We’ll discuss what it means to market yourself, how to ge…
 
Andrew Pappas serves as your guest as he is interviewed by Simon Bailey, one of the team members of The Business of Indie Games, a virtual summit that happens annually and is scheduled for Dec 9 - 13, 2019. In this episode, we debunk some of the myths of paid advertising, dive deep into strategies and how data collected can be applied to other mark…
 
The Game Bakers have an incredibly diverse catalog of games, and they do a really good job of marketing them while avoiding giving too much away. In doing so, they show how it has become a pretty interesting artform. We’re going to dive in further with how this works for them, what type of promotional materials they reveal prior to and after launch…
 
From games developer, to business development and finally to publishing. Paul Kilduff-Taylor from Mode 7 knows a LOT about the independent games development industry. In this bonus episode of Inside Indie Games, we discuss how teams and individuals can best approach pitching; why those seeking investment should research the kind of funding they're …
 
It’s a big question we all face at one point or another. When does an indie dev get to the point where they should seriously consider taking it to the next step and form their own company. Starting any kind of side venture, it may be a big step but it doesn’t mean you shouldn’t take things seriously. At the very least, having some idea of what you …
 
There are a lot of big events game industry events out there that indie devs are involved in, whether it’s PAX, E3, MAGFest, GDC or any other event. Regardless, with all of the events out there we understand that there are a lot of things people can be doing to make the most out of those events. In this episode, Mustapha and Andrew discuss how to m…
 
Katie Nelson is one of the founders of Blueprint Games, the company behind the very fun 3D platformer ‘Billie Bust Up!’. Blueprint are a brilliant example of a real community driven platform. They have an engaged and vocal fanbase who they can rely on for constant and instant feedback around anything they’re working on. In this episode, we’re going…
 
Out of the gate, indie devs are faced with a bunch of challenges from coming up with the concept of their game to...well frankly everything else. Of course, it’s hard to be on top of everything, but there are just some areas devs really can’t afford to skip. Specifically, that’s legal matters. It might not seem like it matters much, but there is no…
 
Olly Bennett is the CEO of Cardboard Sword - a game development studio based in the North East of England. Olly has worked in the games industry for over twelve years, across six companies, with roles in QA, Design, and Production. Before starting Cardboard Sword, he was associate producer on Sony’s LittleBigPlanet on PS Vita. It was a redundancy t…
 
Kirsty Rigden is the Development Director at FuturLab - an award-winning game studio based in Brighton. Kirsty’s been with the company since 2010. But her career in the industry began back in her university days, when she got a summer job testing games for the BBC. She went on to gain more experience, working as a tester for a mobile company called…
 
If there’s one thing that indie devs should know they need, it’s having a thriving community. But building a community and supportive fan base is no simple task and not knowing what steps to take can easily make the challenge of building one overwhelming. Thankfully, Rami Ismail of Vlambeer is willing to offer his experience with creating communiti…
 
Helen Andrzejowska is one of the three founders of Ocean Spark Studios, a video game development company formed in late 2016, and based in Huddersfield, Yorkshire. Helen came from an art background, going on to study Video Game Development at the University of Huddersfield, where she met her two now business partners, Zach and Ellie. As we’ve heard…
 
Adam Boyne is the co-founder and technical lead of BetaJester. This Yorkshire-based games company were formed in 2015 by Adam, and two of his fellow graduates of the University of Hull, Ryan, and Josh. The trio’s original plan was to spend four or five years working at established game companies, before going on to launch their own. But the general…
 
Tom Beardsmore is the CEO and co-founder of Coatsink, a UK-based game development studio and publisher. Coatsink were formed in 2009, but Tom has actually known his co-founder Paul Crabb since they were about 12 years old. Today, Coatsink has grown into a company with almost 70 employees, and work on a number of impressive projects, including devel…
 
We’ve talked a lot so far this season about whether or not to specialise in one particular area of making games. Well, in this episode we’re speaking to John Evelyn. He’s the creator of an entirely hand-drawn first-person adventure game called Collage Atlas. And as you’ll find out he wears many – if not all - of the hats on the project. John’s “one…
 
With so many games and other businesses resorting to crowdfunding as a means to finish their project, it’s always difficult for games to stand out among so many distractions. While it’s always a challenge to figure out ways to have your Kickstarter Campaign stand out, Neal Laurenza of Skymap Games shares how their campaign was able to deliver a gre…
 
In this episode we’ll hear from Gary Burchell of Fireblade Software. Fireblade Software is the creator of Abandon Ship - a single-player PC game which lets the player take command of a ship and her crew. The game hit the giddy heights of fourth in the Steam Global Top Sellers chart on the night of its release, and I definitely wanted to find out mo…
 
This is Mal, who helped set up Biome Collective – a co-operative started in 2015 that’s made up of creative technologists, artists, academics, and researchers. Mal told me that running the company in this non-traditional manner means they’re a lot more stable than a traditional startup He says it puts them in a position to do projects independent o…
 
In this episode we're talking to Mark Backler, founder of Fourth State and Sketchbook Games. Right now he's focused on Lost Words, a narrative-based game set inside a diary. Lost Words is available to add to your wishlist on Steam now here. Mark's background is in really big games development companies, such as Lionhead Studios and Electronic Arts,…
 
In the second episode of Inside Indie Games, we speak to Phil Charnock of Draw & Code. His company raised over £25,000 on Kickstarter to fund their first product, SwapBots. Phil brings some fantastic insights and advice for those interested in funding future projects. Draw & Code is a unique company; Phil describes them as creative content marketer…
 
This episode we're going to do things a little differently and change things up a bit. In light of the holiday season, we thought it would be great to get the team back together share what they have been doing but more importantly discuss whether or not indie devs should discount their game. Andrew, Dicky, Justin and Mustapha are your hosts, and wh…
 
In the first episode from our new UK Games Fund podcast series, Colin from The Podcast Host speaks to Gary McCartan from Pocket Sized Hands. This is Gary McCartan, who founded Pocket Sized Hands along with a handful of his university classmates. Gary’s had to learn fast as he moved from being a games design student, to running a games design compan…
 
Whenever indie devs are making a game, style and design usually plays a huge role from inception to launch. With so much focus on appeal, often times indie devs forget how they can leverage this key element with their marketing efforts. Keeping this concept in mind, Tanya X Short of Kitfox Games shares how essential a game’s style is to marketing a…
 
If there is at least one thing that any indie dev wants, it's probably to grow fast. However, growing fast still comes with many risks and challenges. Knowing what to do (and not to do) can save time, money and frustration, but sometimes you just got to plow through the obstacles ahead to learn what you need to get the game completed. This is nothi…
 
No matter what indie devs do to try and stand out, it’s always going to be a struggle. Whether you need funding, are trying to break through the advertising clutter or simply just want a sustainable living, it’s always going to be an uphill battle. Thankfully, Meredith Hall of Ultimerse can relate to a lot of this and shares what strategies and tri…
 
As much as we wish marketing didn’t demand a lot of time and effort, that still doesn’t mean it should be neglected. Logan Williams of IndieWolverine shares several marketing tips that any indie or solo dev should start with and be able to implement in small, actionable steps and see results.By RenGen Media
 
Crowdfunding is one avenue that indie devs and many others always look to in hopes of getting the funds they need which will take their project to the next level. But one thing that always looms over projects is the possibility of failure. We’re here with Kunal of SWDTech Games to talk about how their first Kickstarter campaign for their game Pixel…
 
Indie devs may know the ins and outs of their game, but it doesn’t necessarily mean they know how their messaging is being interpreted by players. Bill Gardner of The Deep End Games shares his journey and the lessons learned from his first game Perception and how important it is to really know your messaging when it comes to marketing your game.…
 
Being a hobby or indie dev is hard, but having a simplified, easy to follow process in place can make the world of a difference. Corey Selover and Jeremie Duval of Happy Rock Studios share their story as hobby devs working through a six year stretch to finish first game and the valuable processes they learned along the way.…
 
Loading …

Quick Reference Guide

Copyright 2020 | Sitemap | Privacy Policy | Terms of Service
Google login Twitter login Classic login