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The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
 
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Alexander's Ragtime Band

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Alexander's Ragtime Band

James Eldred, Elliot Long, Jeremy Parish

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It's all prog rock, all the time! Giant art rock nerds Jeremy Parish, James Eldred, and Elliot Long gather together to hash out the art of progressive rock. From its roots in the ’60s to the best modern interpretations of the form, the only rule here is that each episode fills at least one full side of an LP and contains plenty of pretentious solos.
 
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The prevailing theme for NES games in 1988 has been multiplayer. From Contra to Life Force to Jackal, many of the best games for ’88 played best with friends. (That was probably also true for games that weren't published by Konami, even.) Fittingly, episode 88 sees not but three games that uphold that trend. First, there's Jackal, a widely overlook…
 
Jeremy Parish, Stuart Gipp, Jared Petty, and Kat Bailey look deep inside their hearts and find that there is indeed room enough for love, even for crummy games that don't deserve it. This week, we discuss the lousy ol' games we love despite themselves. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-fre…
 
Fanfiction has long been associated with theft, creative bankruptcy, poor writing, and Cloud and Sephiroth from Final Fantasy 7 entangled in a forever-embrace. Join Nadia Oxford and authors Laura Mauro and Sarah Blair as they explain its benefits, too. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-fre…
 
Stuart Gipp and Dave Bulmer unite to discuss that most esoteric and exciting of computers, the Amiga. History is revealed, many excellent and emotionally powerful games are discussed, and Gilbert Gottfried sadly passes away—almost derailing the podcast. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-fr…
 
The machines have risen, taking control of this trio of games and obviating humanity altogether. Well, almost altogether. R.O.B. at least demonstrates the value of mankind working together, hand-in-, uh, claw with its new synthoid overlords to defeat the vile Smicks in Robot Gyro. As for the other games, well, they're all about robo-kind's fight fo…
 
Although I've previously covered The Tower of Druaga on Game Boy Works, this version precedes the portable rendition by half a decade and stands as the more towering achievement of the two. So to speak. Another solid arcade-to-Famicom conversion by Namcot, Druaga's move to consoles felt like a figurative as well as literal homecoming: As an arcade …
 
OK, this week we have the ACTUAL debut of Irem on Famicom, but it's hard to say TOSE's take on Zippy Race makes for a splashier debut than 10-Yard Fight would have. At least 10-Yard Fight had the benefit of not having been shown up by a conversion of the same game to technically inferior hardware more than a year earlier. TOSE also helps a second p…
 
Well, I goofed on this episode—the production order list I work for ended up getting scrambled due a copy/paste error, and I accidentally covered Geimos and 10-Yard Fight out of sequence (they shipped right after Robot Gyro, not Robot Block). This means that 10-Yard Fight wasn't actually Irem's first Famicom! Since I was on the road when I realized…
 
Jeremy Parish "chacks'n" with Brandon Sheffield and Ray Barnholt on the "front lines" of history to learn more about how Taito "invaded" gaming's "space" back in the late 1970s and early ’80s, with "action" that "elevates" our discourse to new levels. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free…
 
In 1993, Hollywood did the seemingly impossible by releasing the first true video game adaptation: Super Mario Bros. And to put it simply, things didn't exactly go as planned. Thanks to studio meddling, fired directors, injured actors, and compromised visions, Super Mario Bros. lurched into theaters in May of 1993, and quickly retreated in shame wh…
 
Jeremy Parish, Chris Kohler, and Tiny Cartridge's Eric Caoili circle like vultures over the warm corpses of Nintendo's last-generation systems, Wii U and 3D, sharing their recommendations for the games everyone should snag before their eShops die as well. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-…
 
You're listening to a free preview of Retronauts Episode 448: Super Mario Bros. (The 1993 Movie) Commentary. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.…
 
Elliot and James are joined today by very special guest Tom Brislin! Having toured with the likes of Meat Loaf, Yes, Camel and Renaissance, Tom is now the keyboardist for the legendary prog rock band Kansas! Tom shares stories about his times with these bands, life on the road as a working musician, and what it's been like being a newer member of o…
 
The original plan here was for Elliot and James to each talk about one album that skirts the line between being prog and not prog, but they both love Supertramp so much that they decided to save the other album for another day. Breakfast In America is a fantastic record! Supertramp are a great band! These are facts that seem to be lost to the annal…
 
Wanna feel mortal? Midway's infamous blood-soaked fighting game turns 30 this year, so Diamond Feit, Stuart Gipp, and author David L. Craddock crank the techno and tell tales of Mortal Kombat. Edits this week by Greg Leahy; cover art by Nick Wanserski. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-fre…
 
Nadia Oxford time-skips through the history of gaming with Jeremy Parish, Jared Petty, and Ash Paulsen to discuss one of Squaresoft's most curious experiments: Secret of Evermore, their attempt to create a game in America, by Americans, for Americans. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free…
 
As we move deeper into the Famicom's history, its timeline begins to diverse further and further from the American console's. Witness this week's episode, in which all three releases remained stranded in Japan. (Well, OK, Road Fighter shipped in Europe in 1992, which is such a weird and unlikely turn of events it seems like we all probably hallucin…
 
Diamond Feit, Nadia Oxford, and Stuart Gipp band together to debate the relative merits of Mario games (the 2D ones, that is) with former professional game-ranker and universally reviled Mario-opinion heretic Jeremy Parish. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio …
 
Unfortunately, Nintendo just delayed Advance Wars 1+2: Re-Boot Camp indefinitely due to real-life circumstances. But this week, in the spirit of American sticktoitiveness (and because we didn't want to change the schedule), we're looking back at Intelligent Systems' surprisingly long-lived turn-based war strategy series. Over the course of 20 years…
 
Three—three!—consecutive vertical shooters hit Famicom in this episode. Well, for a certain value of "vertical." All three of these games about shooting things while moving up or down along the screen, but all three take a very different approach to it. Star Force is the most traditional of the bunch, while Elevator Action combines vertical shootin…
 
It's safe to say that without keyboards, progressive rock doesn't exist. And while there have been many different types of keyboards, pianos, and synths that have contributed to the prog rock sound, in this episode we cover the three biggest ones: the Hammond organ, the Mellotron, and early Moogs. Sorry ARP fans, maybe next time.…
 
The Retronauts East team finally finishes what they started at the beginning of the year by talking about the rest of 1982's gaming milestones before moving ahead a decade and very nearly not finishing a discussion of 1992. Like you're SO surprised. Edits by Greg Leahy, and cover art by John Pading. Retronauts is made possible by listener support t…
 
Although the three games featured in this week's episode have already appeared in the vanilla iteration of NES Works, I promise that there's merit in revisiting them. All three titles—Nintendo's Wrecking Crew, Konami's Hyper Olympic, and Nintendo (not Irem's!) Spartan-X—hit differently on Famicom than they did on NES. Especially when one of the gam…
 
Sunsoft returns to Game Boy with a soul-crushingly brutal take on a movie that's about as close to being a cult classic as a major blockbuster can be: Gremlins 2 - The New Batch. It really captures the experience of being a small, helpless little fuzzy guy with stubby arms making his way through a skyscraper filled with raving murder-monsters. Alth…
 
You come at the king, you'd best not miss. In this case, they've come at Godzilla, the King of Monsters, and stolen his horrible little son Minilla. I personally would be happy to let Minilla languish forever in captivity, but parental instincts run deep even for a skyscraper-sized atomic-powered dinosaur... and the result is one of the best Game B…
 
Our shared journey through the SG-1000 library has been illuminating, and in this episode I attempt to encapsulate much of what has been covered here over the past year. This episode isn't simply a recap and recontextualization of the system, though—it's also an attempt to reconcile some issues in my coverage of the individual games. Part of what I…
 
In this episode, we look at the SG-1000's 1987 release lineup in its entirety... and, with those two games, we also wrap up the SG-1000 library as a whole. That's it! Go home! From now on, it's just Master System and beyond here on Segaiden. These two works are not necessarily the kind of thing you'd want to spend much time playing in the modern da…
 
The time for yolking is over. Or, more accurately, has just begun. Stuart Gipp and Dave Bulmer reconvene to discuss the immortal Dizzy series. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retron…
 
Special guest Dr. Sparkle of Chrontendo fame joins us today to discuss artists who either only released one album, or only one album of any regard. While the past few episodes have featured albums that maybe not all of us were keen on, this episode features three stone-cold prog classics: Affinity's self-titled record, First Base by Babe Ruth, and …
 
Jon Anderson parted ways with Yes sometime in the early 2000s, but the band has continued without him in the years since, with three LPs and one EP - but should they have? Elliot and James go album by album and parse out which Jon Anderson-less Yes releases are worth your time, and which ones are most certainly not.…
 
Diamond Feit, Stuart Gipp, and Alex Fraioli break out the ink ribbons and travel back to 1998 to investigate bizarre murders outside Raccoon City in this episode about Resident Evil (1996, 2002, and 2002 again) Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and …
 
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