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We're getting in touch with our feelings with this one. What can board games do to evoke a sense of adventure? Can board games do this, or is it a poor medium for the concept? How is adventure distinct from narrative? Marc, Matt, Ben, and Amber discuss these questions and more. 3:01 - Introducing the idea of adventure4:33 - Which games evoke advent…
 
This is it, the best of the best! Will Gloomhaven retain its top spot? What new entries have catapulted their way into the top 33? Marc and Orion discuss, with only occasional interruptions from the new (very talkative!) kitten. His name is Mouse. Spoilers below. . . . . . . . . . . 2:28 - #33: Modern Art5:02 - #32: Nusfjord6:54 - #31: Food Chain M…
 
Marc and Orion are back with the second of three installments discussing Marc's top 100 games of all time! This episode brings the most contention and disagreement yet as Marc and Orion's tastes diverge and become more clear. Plus, we get an account of an old Jenga-related trauma, emerging from deep within Orion's memories. Spoilers below . . . . .…
 
WE'RE BACK! After an unplanned hiatus during the chaos times we're back with a new iteration of the top 100 games of all time! 44 of the games are brand new to the list, so there's lots of movement and surprises. Here's the first third of the list. Spoilers below! . . . . . . . . . . 0:08 - We're back!1:12 - Introducing the top 1007:48 - Boy it's b…
 
Matt and Marc are back at it with wild speculation about the new Magic set. Since we rambled on forever, making this a very difficult podcast to edit, the set has released already and we're already regretting some of the things we said (black and simic seem much stronger than we gave them credit for, for instance.) Still, I don't think we're wrong …
 
The world's gone crazy! Viruses roam the streets, Matt sounds like he's turning into a robot, and computer gremlins are devouring random bits of podcast. But never fear, we at The Thoughtful Gamer are here to provide a perfectly sane, intelligent conversation about the best games of last year. We rag on a few stinkers too. Come! Escape the madness …
 
I sat down with Sean to talk to him about designing board games for two beloved IP's: Sonic the Hedgehog and Bomberman. How did he get these gigs, and what are the challenges you face when you need to meet the expectations of publishers, IP-holders, and fans of the original properties? 0:56 - Sean's start with boardgaming3:53 - First design: Train …
 
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