show episodes
 
Twin Portals is a Fifth Edition Dungeons & Dragons (D&D 5E) actual play podcast which follows five friends from the mystical land of Minnesota. Our group of stage performers, improv artists, and musicians provide a portal to Faerûn, where adventure awaits with new episodes (monthly). The current arc is adapted from the latest official module, Waterdeep: Dragon Heist. Questions? Ideas? Inspiration? Join the conversation on Discord! "Twin Portals" is unofficial Fan Content permitted under the ...
 
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show series
 
"The One Where SWOJ Goes Up and Down." Our heroes pick a side as violence erupts in the Trades Ward. Enemy machinations are unearthed. SWOJ takes a look behind the mask. "Twin Portals" is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coa…
 
"The One Where SWOJ Gets a Life" Our heroes hit the streets in search of magical reagents. The season’s turning brings change across Waterdeep. The Silver Waves of Justice convene with their far-reaching membership. "Twin Portals" is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the mat…
 
"The One Where Hope Springs Eternal" - The Silver Waves of Justice take roads less traveled in search of a missing friend. New friends and old enemies cross paths with our heroes as a full moon fills the crimson sky. "Twin Portals" is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the ma…
 
It’s been a strange time for games and the games industry. This week we talk about where we see game design going moving forward and discuss the future of The Panic Mode Podcast. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode YouTube: tinyurl.com/panicmode Show Notes: The Fut…
 
"The Entr'acte" - SWOJ finally gets back together. This episode is the first time in ten months that the entire crew has shared a chat room of any kind. Admittingly, it's quite light on traditional content, lacking dragons and with no sign of a dungeon. Scott, Matías, Beth, Kendra, and Justin take an hour on a Sunday and talk about what has been go…
 
This week we welcome narrative designer Katarina Gyllenbäck to share her expertise on how cognitive-based story creation can be used to create meaningful and engaging interactive experiences. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode YouTube: tinyurl.com/panicmode Show N…
 
Chris Wood returns to the show to share his insights on blockchain in game design. And yes, it does in fact have more applications than just safer microtransactions :0 Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode YouTube: tinyurl.com/panicmode Show Notes: Chris Wood: twitte…
 
This week we welcome Scott Hebert to the show to share his insights on gamification in education. Scott is a teacher, author, and an intrepid pioneer committed to reimagining teaching in the 21st Century. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode YouTube: tinyurl.com/pan…
 
My new show is called Dispatches From A Wildman, it should be on every podcast player. email stoicmettle@gmail.com if it's not somewhere. or if you want to say hello. or whatever just send me an email. wassup! Thanks for reading this I was going to put a bunch of links and stuff but like fuck it just type in "dispatches from a wildman" into whateve…
 
For our last show of the year, we take a look back at what 2020 will be remembered for in game design and development, as well as a recap of the Game Awards. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode YouTube: tinyurl.com/panicmode Show Notes: Mark Brown - How Accessible …
 
With video games reaching photorealistic levels of graphical fidelity, the way we think about realism in game design is beginning to change. This week, Aidan goes over his heuristics on designing for realism in video games. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode YouTu…
 
Mobile games dominate the modern industry landscape. This week we explore the technologies that have powered or continue to power the genre, as well as the games that have come to define it. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Youtube: tinyurl.com/panicmode Show No…
 
Designing games for speedrunning is something of a novelty. But as we discuss this week on the show, it’s well worth considering. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Youtube: tinyurl.com/panicmode Show Notes: Panic Mode - Learning to Speedrun Ghostrunner - Episode …
 
This week we take a look at the oft discussed topic of mental health in game development, and how we can prevent/treat mental health issues both for ourselves and teammates. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Show Notes: Crevoshay et al. - State of the Industry 20…
 
Mental health and games are closely intertwined areas - whether it’s playing games to cope, or the depiction of mental health in those games. This week we take a look at this relationship as well as what designers can learn from it. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicm…
 
This week on the show we take a deep dive into the practices and challenges commonly associated with designing open world games. Turns out it’s a fairly open-ended topic (ayyye) Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Show Notes: Richard Moss - Roam free: A history of …
 
This week we discuss why educational games may be the future of classroom learning. And no, we don’t mean those games your teacher used to make you play at www.coolmathgames.com. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Show Notes: Extra Credits - Games in Education: ht…
 
This week we take a somber look at how we as gamers relate to not only the games we play, but also the people who made them. This is Death of the Game Designer. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Ambient by Kevin MacLeod (incompetech.com) Licensed under Creative C…
 
Euro games are a rising genre in board games, but… what exactly are they? And what the hell is Ameritrash? And why does gaming academia continue to force its cruel taxonomies on everything? Worry not, Panic Mode is on the case. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode S…
 
Asymmetry carries a lot of pros and cons when implemented in games. This week we dive into what asymmetry is, what it’s good for, and how to effectively design asymmetric games. Check out our Facebook and Twitter pages to enter our Titanfall 2 Giveaway! Entries close 11:59pm MST on July 17, 2020. Website: panicmode.net Twitter: twitter.com/panicmod…
 
This week we talk to Rishi Barnwal from On Thin Ice Games about race in video games, and what we can do to be conscious of it as game designers. Website: panicmode.net Twitter: twitter.com/panicmodedotnet Facebook: fb.me/panicmodedotnet Medium: medium.com/panicmode Show Notes: Rishi Barnwal: twitter.com/TheRishiBarnwal On Thin Ice Games: twitter.co…
 
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