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Choo-choo! Stu recently wrapped up running the Call of Cthulhu campaign Horror on the Orient Express after about a year and a quarter of weekly sessions. A momentous occasion! This week on the Vintage RPG Podcast, we thought it would be cool to chat about it. Who survived? What was left of them? Just how on rails was it? Were the flashback scenario…
 
They say forever is a long, long time and, if Thousand Year Old Vampire is an indication, forever sure does suck. Is that a pun? That might be a pun. Sorry. Anyway, this week on the Vintage RPG Podcast, we take a look at Tim Hutchings’ solo journaling game about memory, tragedy and confronting things you’d rather ignore. It is maybe the most intens…
 
This week on the Vintage RPG Podcast, we talk to legendary RPG artist Erol Otus! What more can I say? * * * Keep up to date on Erol's RPG work by following him on Facebook. Big thanks to Skinner for putting us in touch! New discount code from our pals at Noble Knight! Use LEGENDS at checkout online or in the store to get 10% off your order, from no…
 
“I will find a city, find myself a city to live in.” That’s the chorus of the Talking Heads song “Cities,” and it kind of speaks to how RPG designers approached city design in the early days of the hobby. This week on the Vintage RPG Podcast, we’re talking about Midkemia Press and their signature approach to cities, called, appropriately, Cities! T…
 
Echoing the success of Chaosium’s recent Call of Cthulhu Classic collection Kickstarter, this week on the Vintage RPG Podcast we take a look at the first Call of Cthulhu campaign: Shadows of Yog-Sothoth. Which has very little to do with good ol’ Yoggy and much more to do with waking up Cthulhu well before the alarm. As the first, it’s now really wh…
 
What happened to Cthulhu? Was it a curse? Did TSR finally go to far? Did Chaosium steal the fire of the gods? Was it banned? Was it burned? On this week's Vintage RPG Podcast, we reveal the shocking true story behind Deities & Demigods and the removal of the Cthulhu and Melnibonean mythologies. Actually, we don't, because it was never a big secret …
 
This week on the Vintage RPG Podcast, we look at the first book of monsters for D&D. The Monster Manual? Oh, no, not that — the first D&D monster book was All the Worlds’ Monsters (1977), from Chaosium! We talk about how salty that made TSR. More interesting, All the Worlds’ Monsters is sort of the first step in a long legacy of collaboration in th…
 
A few weeks back, we talked about the Pagan Publishing Delta Green sourcebooks for Call of Cthulhu. This week on the Vintage RPG Podcast, we’re chatting about the standalone Delta Green RPG from Arc Dream (2016). Based on Call of Cthulhu sixth edition, the game makes some key modification to the sanity system. It also finds ways to reinvent the myt…
 
It ain’t treasure unless there’s some magic items, right? This week on the Vintage RPG Podcast, we talk about the Encyclopedia Magica, a four volume collection of every magic item created for Dungeons & Dragons, from 1974 to 1993. It is a massive and intricate undertaking, pulling from every TSR publication — including the magazines! In the days be…
 
For a while now, Stu's been writing a book on RPGs. That changed last Monday, cuz he finished it. Hooray! On this episode of the Vintage RPG Podcast, we talk about the book. In its current, unedited form, it is 165 chapters long, each chapter focusing on a specific book or product, and spans five decades of RPGs. The focus is on how RPGs have devel…
 
Get to level 100, fight 10,000 zombies, beat up Orcus, steal his stuff and murder Tiamat in H4 — The Throne of Bloodstone, one of the most ridiculous D&D adventures ever published. Is it good? Is it bad? YES! Join us as we check it out. Plus, something a little different and a lot charming: in our Indie Elevator Pitch this week, we chat with Jonath…
 
This week on the Vintage RPG Podcast, we chat with Andrew Walter, one of the key artists defining the look of RPGs for the contemporary era. You’ve seen his art on the covers Old School Essentials and Troika. He wrote and illustrated Fronds of Benevolence, co-designed Slipgate Chokepoint. He’s all over the place! We talk about all those things, mel…
 
When we recorded this episode, I discovered my microphone was broken, so I fashioned a very large bullhorn using some bamboo poles and the sail cloth from an old schooner in the back yard. I pointed the bullhorn in the general direction of Hambone's house and shouted very loudly into it. Meanwhile, Hambone had to scurry around with an ill-fitting b…
 
This week on the Vintage RPG podcast we enter a world of conspiracy, spycraft and cosmic horror with a look at the original Delta Green (Arc Dream's stand alone Delta Green RPG and Pelgrane Press' The Fall of Delta Green will each get their own episodes in the near future). We check the issue of The Unspeakable Oath where [redacted], the Pagan Publ…
 
This week on the Vintage RPG podcast we check out Book of Vile Darkness (2002), D&D 3E's super edgy overcorrection of the family friendly 90s era. It's kinda weird! You'd think after decades of criticism about how D&D was a tool of the devil, you wouldn't go and put out a book that A. is of limited utility to most games and B. makes the critics' ca…
 
Artist Nick Tofani joins us this week on the Vintage RPG podcast to talk about horror in RPGs, particularly the Mothership adventure he illustrated, the unpleasant-in-the-best-way Gradient Descent. It's dark outside, something is howling in the wind and pale shapes with dead eyes are shambling nearer, so make sure the doors are locked and turn up t…
 
This week, join us in welcoming the amazing David Hoskins to the show. You've seen his pen work in Acid Death Fantasy, The Isle of the Plangent Mage and, soon, in Through Ultan's Door. We talk about how he got into RPG illustration, matters of style, some pretty fantastic black knights that have been creeping onto his Instagram and more! * * * You …
 
Back in November, in our holiday gift guide episode, we talked briefly with Jess Carrier from Noble Knight Games about the weird stuff people trade in. Over the next couple months, we kept thinking about it: they must get strange stuff constantly! So we invited Jess and Noble Knight's RPG tsar Andrew Branstad to come on and tell us all about the ba…
 
This week on the Vintage RPG Podcast, minds are blown! Somehow, we haven’t done a Fiend Folio episode yet and this week is it. We talk about how the book’s difficult birth, the mixed reception on release and the quiet disavowal it got from TSR. We get cartoon hearts in our eyes talking about Russ Nicholson’s art, as usual. We make fun of flumphs an…
 
This week on the Vintage RPG Podcast, we journey to Jennell Jaquays’ Dark Tower, one of the best books Judges Guild’s produced and often considered one of the very best D&D adventures of all time. We chat a bit about why that is, touch on Caverns of Thracia (which will be getting its own episode shortly) and generally discuss the state of dungeon d…
 
We are joined this week on the Vintage RPG Podcast by the fine fellows from Narrative Dynamics, Michael Dunn-O'Connor and Eric Swanson. They are the folks behind the Goblinville RPG zines and Rebel Crown - two very different but equally awesome games. We discuss them both, what it is like switching tones, the difference between designing your own g…
 
This week on the Vintage RPG Podcast, we are joined by Peter Bebergal (Season of the Witch, Strange Frequencies), editor of Appendix N, a brand new anthology from Strange Attractor Press that explores the fantasy fiction that influenced the creation of Dungeons & Dragons. We have a far ranging, philosophical discussion about the stories Gygax overl…
 
It was bound to happen eventually: this week on the Vintage RPG Podcast, we discuss the disaster that was Dallas: The Television Role-Playing Game. How did SPI screw up a game based on a license of a TV show at the height of its powers? A game that launched during an unprecedented eight month media frenzy about the show? The world just wasn’t ready…
 
This week on the Vintage RPG Podcast, we check out what is possibly the first ever silent roleplaying game. A silent RPG? Seems impossible, but that's what Alice is Missing aims to be, with all the investigation, narrative and social interaction playing out over text messages. The game is also timed, has a custom soundtrack and designed to be playe…
 
Hold onto your wallets! This week, we chat with our pal Matt Kelley, the fellow behind Exalted Funeral, indie RPG publisher and distributor extraordinaire. We talk about how he got into the biz, where its going and some of the fantastic creators he’s met along the way. We also announce a new monthly segment that will showcase rad indie RPG creators…
 
As promised, this week on the Vintage RPG Podcast, we visit James M. Ward's Gamma World, a mutant-filled romp through the post-apocalypse! We talk about how Gamma World builds off Ward’s earlier game, Metamorphosis Alpha, the clever way it handles characters unearthing tech the players probably know about, the approach to world creation and the cry…
 
Mutants in space! This week on the Vintage RPG Podcast, we dig into James M. Ward's Metamorphosis Alpha, the first sci-fi RPG people care about! Halfway through the massive colony ship's journey, it passed through a cloud of radiation, leading to waves of mutation and a breakdown of society. Now, centuries later, the human population of the ship ha…
 
This week on the Vintage RPG Podcast, we talk to Joe DeSimone of The Academy of Games! We talk about RPGs as a learning tool, Townes Van Zandt, sobriety mechanics and much more! * * * Hang out with us on the Vintage RPG Discord! If you dig what we do, join us on the Vintage RPG Patreon for more roleplaying fun and surprises! Patrons keep us going! …
 
This week we on the Vintage RPG Podcast, we take a look at a thoroughly modern zine: A Visitor’s Guide to the Rainy City, by Rich Forest, illustrated by Bill Spytma and published by Superhero Necromancer. A product of ZineQuest 2, it is an entirely system agnostic setting book that details the strange and wondrous city where the rain never stops (a…
 
Most folks would say Steading of the Hill Giant Chief was the first published adventure for Dungeons & Dragons. And they'd be wrong! While Steading was the first D&D adventure published by TSR, it was Palace of the Vampire Queen from Wee Warriors that was actually the first adventure module. A bit thin by modern standards and definitely more gonzo,…
 
This week on the Vintage RPG Podcast, we take a look at Chivalry & Sorcery. One of the earliest RPGs, it is another example of D&D players feeling like D&D failed in some way and making their own game to correct it. In C&S’s case, Ed Simbalist and Wilf Backhaus felt D&D wasn’t realistic enough, so they set about making a game that reaaaaally leans …
 
The holidays are here again! This year, instead of digging up gift suggestions ourselves, we've turned to the professionals. First up, we talk to Matt Kelley about the strange sights you can see at Exalted Funeral (as ever, they're gonna have a big Black Friday sale). Jess Carrier fills us in on a small slice of the stuff you can find at Noble Knig…
 
You asked for this! Warhammer Fantasy Roleplay! Grab your axe, smear some mud on your clothes, strap on some desperation and delve with us into the grim and perilous Old World. Stu laments having avoided WFRP all these years (don't hold your breath for 40k though). Then he delights in the game's systems and world building and art. In addition to th…
 
This week on the Vintage RPG Podcast, we chat with our pal Mark Sable about his imminent comic series Miskatonic, which takes on Lovecraft, cosmic horror, racism, the Red Scare and more. We chat with Mark about all that, plus the Call of Cthulhu RPG, the symbiotic relationship between playing RPGs and being a writer and plenty more! Miskatonic #1 i…
 
This week on the Vintage RPG Podcast, we chat with Kathryn Hymes of Thorny Games about Xenolanguage. Thorny Games makes games about language (see the rather sublime Dialect for example) and their latest effort, currently on Kickstarter, draws inspiration from Arrival, Contact and "The Story of Your Life" to create an experience that is about first …
 
The mist swirl and we emerge someplace...evil. This week on the Vintage RPG Podcast, we travel the dark and twisting paths of the Ravenloft campaign setting for Dungeons & Dragons. Prepare yourself for horrors beyond imagining, diabolical villains and a lot of near-hysterical praise for the art of Stephen Fabian! * * * New discount code from our fr…
 
This week on the Vintage RPG Podcast, we slip into the shadows of Vampire: The Masquerade, a topic far too sprawling for just one episode. We try to cut to the heart of the game's early era, the wild lore, the Storyteller system, the LARPing, the Tim Bradstreet art, Milwaukee. We probably just scratch the surface. But we manage to find time to also…
 
Back alleys and dark deeds await in Thieves' World! In the latest episode of the Vintage RPG Podcast this week, we look at Robert Lynn Asprin and Lynn Abbey's gritty, shared-world fantasy anthology series, the Tim Sale graphic novel adaptations and the magical moment in roleplaying history when Chaosium convinced the designers behind all the major …
 
Who needs brave warriors, interstellar explorers or wise mages when you can roleplay...the mail man? Join us in the latest episode of the Vintage RPG Podcast as we investigate the extremely earnest World Action and Adventure RPG, a universal RPG system from 1985 that codifies the real world into a semi-playable game. There is poetry. There is clip …
 
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