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Prolific bestselling author Troy Denning calls in on release day for Halo: Divine Wind. We discuss the book’s place in the Halo universe, his experiences collaborating with 343 Industries, and the sentimental inspiration for his first Halo story. For more with Troy, including discussion about his work on Star Wars and Dark Sun books, catch our full…
 
Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more. Video Show https://youtu.be/oafVCRMW_Mo Support our sponsors Mudstack This episode was spo…
 
Richard Butler, New York-based Editor-in-Chief of RAGE Works calls in to discuss the early days of podcasting, his journey through the geek culture world, and how none other than GaryVee nearly convinced him to give up on his dreams. Video show https://www.youtube.com/watch?v=AE-OQbaVInI Support our sponsors Mudstack This episode was sponsored in p…
 
Co-host Matt Hill enters the chat! Community manager Casey Lucas-Quaid and famed composer Rich Vreeland (AKA “Disasterpeace”) of Dino Polo Club hang out to discuss their hit indie games, Mini Metro and Mini Motorways. We discuss the Apple Arcade program, keeping the indie spirit alive, navigating Steam Workshop, and more. Video show https://www.you…
 
Former Nintendo employees Fay and Martyn Maillardet call in to discuss life after the pro industry and the creation of their first proper indie release, Shindig. Support our sponsors mudstack Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Handle all your game assets from concept t…
 
Former McAfee CTO Rosen Sharma–now CEO of BlueStacks, now.gg, and Game.tv–discusses his transition into gaming and where software distribution in the industry may be headed, including his thoughts on a future beyond mobile app stores. It may come sooner than you think. Support our sponsors Appfigures This show was sponsored by Appfigures! Appfigure…
 
Steven Morgan–accomplished Netherlands-based comedian, actor, musician, and writer–joins to discuss comedy in the pandemic times, embracing your introversion, navigating unexpected viral attention, and more. Appfigures This show was sponsored by Appfigures! Appfigures has all the tools game makers need to monitor and optimize your mobile games to g…
 
Brian Riggsbee calls in with loads of insight about the arcade classic Rygar and the scoop on the upcoming second edition of his sold-out book, The Legend of Argus: The complete history of Rygar. Appfigures This show was sponsored by Appfigures! Appfigures has all the tools game makers need to monitor and optimize your mobile games to get more down…
 
Over half of the VR market is controlled by a social media platform with no clear process for human support. What happens when something goes wrong? In this episode, Todd goes over a hack on his Facebook profile that resulted in a bricked Quest headset and nowhere to turn. Here’s how it ended up. Appfigures This show was sponsored by Appfigures! Ap…
 
Indie accelerator GTR’s director of business development calls in to discuss his time as a pro eSports competitor, his transition into the business of making and publishing games, and what indies need to know about marketing themselves, attracting funding and business partners, and more. Show links Pontus on Twitter Global Top Round G.Round Video s…
 
Buildbox CEO, Jonathan Zweig, and Design SVP, Doug Manson, call in to address questions about the company, its game development products and services, and concerns raised in the development community about recent revenue changes for developers.Show linksCodeWritePlay coverage - Buildbox to claim up to 70% of user revenue soonCodeWritePlay coverage …
 
Susanna Pollack calls in as Games For Change kicks off its 18th annual festival exploring the impact of games on education, healthcare, research, civics, and social issues.Festival highlights Nsé Ufot (New Georgia Project) - The Grassroots Game: New Media for Voter EngagementJosh Shen (State Dept) - Can Governments Help Grow the Gaming Community?Je…
 
3D Generalist Rik Oclon calls in to discuss his project Retro Space Ball, how he navigated a huge debacle with a major games publisher (and received no payment), and he gives us some great data about his player base as well as some insight into his marketing and community management research. Support our sponsorsThis show was sponsored by Appfigure…
 
Luis Alonso of Recombobulator Games calls in to walk us through his experiences contributing to series like Need For Speed and Mass Effect--or if you prefer, Hannah Montana and VeggieTales--before going indie with his wife (accomplished writer Michelle Franklin) to realize a creative vision that's stayed with him since childhood. Show linksSpace Bo…
 
Todd promotes--and in one case, absolutely does not promote--his new book, Inside Video Game Creation, in three more chats with industry podcast hosts at Moonlight Game Devs, What Else Do You Do?, and GamerHeads.Show links:Inside Video Game Creation on Amazon The Moonlight Game Devs podcastThe What Else Do You Do? podcastThe GamerHeads podcast…
 
Sebastian Deken calls in to discuss his book, Final Fantasy VI from Boss Fight Books, and how his musical background led to his unique approach in covering the game. We go over the Final Fantasy series' history in the US and how the games have progressed over time. There is almost no gotcha journalism.If you're already a fan of the Boss Fight Books…
 
Adam Fligsten of Silen Audio calls in to discuss his process, his projects, and his path into music and audio composition for TV, film, and games. His credits include Marvel vs. Capcom, Saturday Night Live, NBC Olympics, and much, much more.I think that people put these tools on a pedestal and they shouldn't. It should be accessible to everybody...…
 
Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat about the studio's new Portal-style puzzle adventure game, Claire de Lune. We discuss his transition from major AAA teams to heading up an indie studio, parenting at publish time, best pandemic home office p…
 
Christopher Arnold of Crowned Daemon Studios calls in to talk about the studio's mental health-focused game, Syntherapy, the inspiration behind its development, and its reception in the community. Crowned Daemon Studios wants to guide you through an exploration of therapy and mental health issues unique from just about any other. Its visual novel a…
 
Jonathan Ovadia of AEXLAB calls in to discuss the progress and the story behind the studio's upcoming virtual reality multiplayer competitive shooter, VAIL. He shares insight into a relatively new funding model for games, his team's vision for a connected, persistent VR experience, and more.AEXLAB aims to bring competitive multiplayer tactical gunp…
 
The Inside Video Game Creation virtual book tour continues with a segment for the always-entertaining Podcast vs Player podcast crew. We discuss the book, unusual interview experiences, balance and sacrifice in the industry, and more.Show Notes and Links:Podcast vs Player on the web@PODCASTvPlayer on TwitterInside Video Game Creation on AmazonFull …
 
Todd appears on Carl Leducq's podcast, Zero to Play, to discuss his new book, Inside Video Game Creation, indie game development, trends in the game industry, and more.Show Notes and Links:The Zero to Play podcastCarl Leducq on TwitterInside Video Game Creation on AmazonFull Audio Show:https://open.spotify.com/show/13V48s0adPvEQRHHKPUU13Full Video …
 
Accomplished writer Michelle Franklin of Recombobulator Games calls in to discuss cats, floods, and Space Boat, a shiny upcoming narrative adventure game being developed by a team of triple-A industry survivors with credits on Mass Effect 3, DeadSpace 2, Hannah Montana, and more.Michelle Franklin, Recombobulator Games, and Space Boathttps://www.you…
 
Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week!If you enjoy GameDev BreakdownSign up for our…
 
It's difficult pitching yourself and what you have to offer, but it's important that you're able to do it when you need to. In this episode, hear about some of the most common mistakes that even the pros make when pitching, and what you can do to stand apart. …and by Silen Media! Silen Media knows game audio, and they’re ready to connect with you a…
 
Twitch streamer and friend of the show Matt Hill returns to talk workplace antics and exit strategies. Support our sponsorsThis show was sponsored by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your work-in-progress! You can book a free game audio strategy session at SilenMedia.com/booking.Show NotesMatt H…
 
Friend of the show Viktor from Blue Pin Studio calls in to discuss how different the Steam launch experience has become, how the pandemic allowed him to chase his dream with a friend, a glimpse into the world of watch repair, and Fable speed runs.Show NotesYou can check out Eggnog Incorporated by Blue Pin Studio in the Steam store.Blue Pin Studio p…
 
Joshua Johnson, CTO of TREE Industries and development lead on Ultimate Disc Golf, calls in to discuss the game's progress, Epic's impressive new cloud-based human model generator, Quest 2 development, working with your partner--it's almost Valentine's Day, after all--and more. …and by Silen Media! Silen Media knows game audio, and they’re ready to…
 
The team behind Terraria cancels its Stadia release over Google's lazy account bans, CD Projekt Red's servers are compromised in a targeted cyber attack, and CodeWritePlay goes viral!Show NotesTo learn more about Google losing Terraria for Stadia, you can read more here on CodeWritePlay. You can also read up on the cyber attack situation unfolding …
 
A new patent granted to Warner Bros. has many asking why patents are issued in the game industry at all. We’ll look at the Nemesis system controversy, the potential value of patents in games, and how to sidestep patent trouble in your own endeavors....and by Silen Media! Silen Media knows game audio, and they’re ready to connect with you about your…
 
Do you know who wrote the last gaming article you read? Do you know how or why they wrote it? In this episode, you'll hear about a trend certain outlets have adopted that are raising major ethics concerns from outside the gaming community (this time) and what you need to look out for when browsing the news. Show NotesOn paid media council programsR…
 
A popular studio's future is in question amid allegations of inappropriate behavior stemming from the highest levels of management. We discuss what's being reported and examine everyone's responsibility to identify and help change this pattern in the workplace.Support our sponsorsThis show was sponsored by Appfigures! Appfigures is all about giving…
 
An alternative philosophy to consider when projects and other collaborations break down, and a look at how Hasbro took a collection of imperfect classics and made them new.Support our sponsorsThis show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more,…
 
Alien Scumbags designer and developer, James Ross, calls in to discuss his game's early success and some of the unique ways he's involved community members in the project. We also age ourselves with talk of floppy disks and Game Maker version 1.0.Support our sponsorsThis show was sponsored by Appfigures! Appfigures is all about giving game makers t…
 
For a change of pace, we go back and follow up on a set of previous news stories to see where things ended up. Topics include LEGO and Unity, the Playdate, EA's FIFA loot boxes, and Moore...Support our sponsorsThis show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads.…
 
We've endured the nightmares of 2020 and grabbed every small victory possible along the way. Time to regroup and look ahead. Support our sponsorsThis show was sponsored by Appfigures! Appfigures is all about giving game makers the tools they need to reduce risk and get more downloads. To find out more, head to https://appfigures.com/on/GameDevBreak…
 
We close out allllll that Virtual Indie Games Expo 2020 coverage with the creative minds behind the upcoming roguelike platformer CreatorCrate and the asymmetric VR game--that is, co-op between a headset wearer and their smartphone-equipped teammates--Operation Armstrong.To find out more about the first Virtual Indie Games Expo, visit https://indie…
 
The party never stops in this episode as the designers behind the card-based drinking game Last Call for Alcohol and the Jackbox-style party game Assimilate! call in to discuss promoting physical games at a distance, design conventions for unusual experiences, and more.To find out more about the first Virtual Indie Games Expo, visit https://indiega…
 
Following their appearances at Virtual Indie Games Expo 2020, the designers behind the Crumbs and Clash of the Genres board games call in to discuss inspiration, pandemic survival, and in one case, getting cut off on Fox News.To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers f…
 
Following their exhibits at Virtual Indie Games Expo 2020, creators behind GunDrill and the TeamJumpers games discuss indie life, platform release strategies, navigating game engine options, dealing with negativity, and more.To find out more about the first Virtual Indie Games Expo, visit https://indiegamesexpo.com/. Our thanks to the organizers fo…
 
Following their exhibits at Virtual Indie Games Expo 2020, creators from Laser Beams & Particle Streams Software, Inc. share details on the upcoming 4X/RTS/Space flight sim, Rank: Warmaster and Ryan S. Peterson tells us about his upcoming platform brawler, Altercation.To find out more about the first Virtual Indie Games Expo, visit https://indiegam…
 
In this episode of the GameDev Breakdown podcast, Ryan Engle calls in to explain how he started as a soloist with an augmented reality putting prototype and wound up leading a team through the development of the definitive virtual reality Topgolf experience. Episode linksTopgolf with Pro Putt at the Oculus storeRyan Engle on TwitterTopGolf.comIf yo…
 
We wrap up the console development series with a look at Sony PlayStation hardware, the development programs they run, interesting funding initiatives, and an unusual story about how Sony delisted a previous podcast guest. The ProcessSony's developer program may look similar to those we've explored from Microsoft and Nintendo, but it's not without …
 
TREE Industries CTO, Joshua Johnson, gives an inside look at one of the disc golf community's most anticipated titles, Ultimate Disc Golf. We talk indie development business, the challenges of using all-purpose physics engines for very specific applications, and more. Show topicshttps://ultimatediscgolfgame.com/Ultimate Disc Golf is an upcoming dis…
 
Versus CEO and Co-Founder, John Vitti, calls in to discuss the early success of Versus Game, designing around human nature, players as designers, and we speculate about our chances against the eventual rise of the machines. Show TopicsJohn’s backgroundHow Versus worksGaming during covidPrediction and human natureWorking with celebs and influencersL…
 
Over the weekend, Todd presented virtually to students, indies, and other industry folks at GameDev Camp 2020 to present insight gathered through interviews conducted throughout the last year. This episode recaps the event and includes the full audio of the presentation. Speakers featured in the presentation include:Mingaile Striaukaitė, Communicat…
 
In continuing our console development basics series, we look at what it takes to develop an indie game for Nintendo's latest game console, the Switch. If you like more options, we'll look at a way you can make a limited Switch game with no permission from Nintendo whatsoever. Finally, we'll take a look at the most manageable option for going old sc…
 
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