Welcome to the official Cosmonaut Variety Hour RPG podcast! Enjoy the ongoing adventures in the Star Wars universe and our unique D&D world!
Welcome to the Cosmodrome! Listen as your favorite Cosmonauts from the Cosmonaut Variety Hour play a rousing Dungeons and Dragons campaign, run by Marcus! Tune in for elves, magic, and horrible unforgivable crimes!
Dola goes off to build a weapon for Ferdinand. However, she is tempted by her new treasure.
The group begins their assault on the Pirate Queen's forces.
Our heroes appeal to Lady Andre's morality.
Our heroes prepare for their final encounter with the Pirate Queen.
Our heroes fight the lesser demon.
Our heroes finally arrive at the location the map leads to.
The ritual takes an unexpected turn.
Our heroes encounter a new threat.
The party fights the cultists. Ferdinand attempts to face the hooded figure.
Our heroes "enjoy" Toranta's party.
Our heroes attempt to stop another demonic ritual.
Toranta rewards the group for their hard work.
Ida finds a dark secret under the castle.
Our heroes gamble for their lives.
The party begins their attempt to rescue Ida and escape the city.
Our heroes try to survive an attack from the Pirate Queen and her reinforcements.
Ida confronts Lady Andre while the rest of the party learns the true story behind the town.
The group attacks the Pirate Queen head on.
The group fights vampires while Ida and the princess make a hasty retreat.
Our heroes finally rejoin forces. K1D calls in a favor.
Our heroes face off against fearsome vampires. Meanwhile, Ida is trapped in a cage with an enraged werewolf.
Our heroes face off against a horde of enemies on their way to meet Haze.
Ferdinand faces the vampires alone. Sheva reveals a secret to Ida.
Haze and Chandra fight their way through the flagship to find the others.
Vertego and Dola find something sinister under the city. Ida meets with Lady Andre.
Our heroes battle Koth and his crew.
Our heroes are split up. Ida and Ferdinand learn information on the princess.
Our heroes are forced to cut through Koth's bridge in order to escape the flagship.
Our heroes make a plan to infiltrate the city of Innsroad.
Our heroes blast their way out of Koth's flagship.
The group finds a town that has been tormented by a new threat.
K1D and Artie sneak through Koth's flagship to rescue the others.
Our heroes rest after their battle. They meet an unusual person on the road.
K1d finds himself in a curious position. Zal and Ryder have their resolve tested.
Our heroes mount their counterattack against the demonic assailants.
Haze meets with Toranta. They coordinate a rescue attempt.
Our heroes have been attacked on the road. Ferdinand takes a stand.
Our heroes face a menacing new foe.
Our heroes prepare for a new adventure. Ferdinand hears a voice in the forest.
Haze continues her duel while the rest of the party encounters new threats.
Our heroes speak to Roy about the nature of the seals. Ruax's motivations are questioned.
Haze continues her duel. The rest of the group gets pinned in the control room.
Our heroes decide what to do with Lord Ruax.
Haze finally faces the Inquisitor while the rest of the group prepares for their own battle.
Haze sneaks in alone while the other party members don their disguises. (This episode vanished off of our archives so this is just a reupload)
The ritual is complete, and a beast emerges.
The group makes an uneasy alliance and begins their first battle.
Our heroes suit up and head to the Empire base. Haze engages the control tower alone.
A new adventure begins! Party: Vertego (dragonborn bard), Ferdinand (human paladin), Ida (half-elf fighter), Dola (gnome artificer)
Our heroes plan a new mission. Ryder has reservations about their new destination.