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Practice games (and tournament games) are important for getting better, but you won't improve from that practice unless you are able to accurately understand what happened during the game and what went right or wrong. In that respect, taking notes during the game can be a tremendous help, giving you a better (and more permanent) recollection of wha…
 
Being able to write a good list is one of the most fundamental aspects of playing Warhammer 40K; your list is the toolbox that you bring to the table, and so defines what it is you're capable of during a game. But contrary to what the internet may sometimes tell you, writing a list is much more than just choosing the six most efficient units and fi…
 
If you play at tournaments, sooner or later you are going to run into a bad matchup- the one army that you just aren't prepared to face. But being able to power through disadvantageous situations is one of the biggest indicators of a skilled player, so this episode we talk about how to identify such matchups and what you can do about them. We discu…
 
As competitive players, we like to focus a lot on the upper strata of the game- what the best players are doing, which lists are finishing top 4, etc. But the reality is that by definition most players do not play at the top tables, they play at the middle tables instead. This episode, we discuss what sorts of obstacles you'll face if you're sittin…
 
The most recent FAQ for the rulebook and GT mission pack changed a lot of things- most notably including how missions are scored and the wording on several of the secondaries. Our three hosts take a look at what these changes may mean for the game as well as where they think it will push the meta in the upcoming weeks. We also discuss the other cha…
 
While most players are pretty familiar with the different phases of the game, one stands out amongst the others as being a common tripping-up point- the psychic phase. Being that it is the most unusual of the phases (and the one that it's very possible to simply not participate in if you don't take the right units), it should be no surprise this is…
 
The last ten years have seen a revolution in content production for many hobbies, including 40K, and reaching out to audiences and putting out content for the games you love is easier than it has ever been. But actually reaching people can be a bit trickier, as it's easy to get lost in the sea of noise. This episode we bring on a special guest and …
 
Command Points are one of the most important resources that an army has access to in 9th Edition, allowing you to pull of a wide variety of useful tricks and opening up many unit options you couldn't otherwise even attempt. But many players struggle to use their CP effectively, often spending too much early in the game and finding themselves desper…
 
If you play Warhammer competitively, you will inevitably end up on the wrong end of the nerf bat, an unenviable situation. It can suck a lot to have your favorite unit or army severely hampered by changes to the rules, but the good news is that there are things you can do to cope with the situation and maybe even come out of it the stronger. This w…
 
Although it hasn't gotten quite as much excitement drummed up for it as the Space Marine books, the Necron codex in 9th Edition is no joke- it's taken a number of top tournament spots and we have seen several different builds do well, with more likely undiscovered. So this episode, our hosts take you on a tour of the new Necron book and talk about …
 
3D printing is a technology that has not only made immense strides over the past ten years but is also one that has the potential to completely change the way we look at our hobby in the future. Since both Shaylynn and Ben have significant experience with 3D printing, either professionally or as a hobby, this episode we talk about what 3D printing …
 
We- and many other people- have talked a lot about the secondary missions in 9th Edition as well as many of the details of the primary missions, but it's high time we actually buckled down and looked at the core missions themselves and what they may mean for your army. With the objectives and deployments being paired together in specific ways, as w…
 
More than any previous edition, 9E is a game of playing to the mission in order to win. In most games, that means trying to score points on the primary mission- but how do you do that? In this episode we talk about how you can gain a significant advantage in the score by "flipping" objectives to your side, including talking about when and where you…
 
Normally when we talking about improving as a competitive player, we talk about rules interactions, combos, decks, and that sort of thing. But there's another side to competitive play as well- that of the community you play in; after all, a game of 40K played solo is not going to be nearly as exciting! In this episode, we talk about why you should …
 
Transports are on the upswing in 9th Edition, with armies from virtually every faction making use of them in a variety of ways. But the rules for transports hardly changed at all from the previous edition, so what is it that is making them so popular? In this episode we talk about how transports are like ogres (they have layers, you see), the surpr…
 
A little bit of a shorter episode this week, as Ben is occupied with other business so Sean and Shaylynn talk about her Grey Knights army in 9th Edition- where it's been, where it is, and where it's going, as well as how it got there. We discuss the various iterations of her list, the principles they were based on, and why they worked (or didn't) a…
 
We've had enough time now to take in the changes and breadth of the new edition, so let's take a moment to examine just what it all means. What sort of armies are we seeing in the new meta? What sort of strategies are they using, and how can those be countered? What sort of features of lists are important in all archetypes, and which ones are more …
 
One of the biggest changes for 9th edition is the introduction of strategic reserves, a concept that will be familiar to players of 7th or prior. Of course, this time around things are significantly different; reserves aren't random but also aren't free, and can enter the battlefield much more flexibly. All of this heralds some extremely significan…
 
Those who played many of the alternative formats from last edition, such as ITC, NOVA, Renagade Open, etc, may already be quite familiar with the new system for secondary objectives- but what about the new missions themselves? This episode, we take a good, long look (a touch longer than normal, even!) at these new missions and how they affect gamep…
 
9th Edition has brought with it a whole host of major changes, not the least of which is the changes to how terrain functions. In this episode, our three hosts dig into the new terrain rules in detail- what they do, what they mean for your army, and how they're going to change how you play the game. Whether you're bringing giant, stompy robots or h…
 
9th Ed is here, and we are back! With the combination of rules leaks and the official GW pdf out in the wild, Sean and Shaylynn give their first impressions on the new edition's rules- what's changed, what's important, and some hints of where we think things might be going. We skim the surface lightly on this one, but rest assured- we are going to …
 
Some games can be won or lost practically before they even begin- not by the army lists, but in mistakes (or strategic plays) during deployment. Deployment dictates how the whole rest of the game will play out and for the canny player, it offers opportunities to bait the enemy into following your plan even before the first turn happens. In this epi…
 
Playing at tournaments is an ideal way to practice and improve your 40K skills, but what about when you're stuck in non-ideal situations? This week our three hosts talk about ways to get better at the game when you don't have that option- for example, if you are confined to your house due to pandemic, locked inside due to murderous clowns, or if it…
 
One of the things we take for granted in 40K is the ability to move around the battlefield- you can move your units wherever you'd like, within the limits of their range. Being able to selectively deny the enemy that freedom is a powerful tool, and one that can completely change the course of a game when used right, whether by ensuring control of o…
 
When we start out playing 40K, most players will experiment a bit before finding a faction they like and settling into that, mostly building armies for that faction, perhaps spiced with a bit of allies. But what about moving beyond your home faction? In this episode, we talk about why expanding your experience with armies outside your norm can not …
 
Let's be frank here: there are some players out there who never really seem to get any better at the game, no matter how much they play or which army they switch to. They're the guys who are constantly complaining about how bad their luck is, how OP everyone else's army is, how they just needed to make one charge, and so on and on and on. These are…
 
40K, like every hobby, is filled with jargon- backfield, alpha strike, WAAC, wysiwyg, mech, soup, etc, etc. Why do we use terms like this- it is just to confuse outsiders to the hobby, or does it serve some real purpose in communication? In this episode, we talk about the reasons jargon exists as well as some of the terminology and shorthand you're…
 
We are back! After a bit of a hiatus, Finest Hour is up and recording new episodes again, now with our brand-new cohost Ben Jurek. We dive right back into the thick of things, talking about how to approach a mission pack that you're unfamiliar with- what to look out for before the tournament when writing your list as well as little things to keep a…
 
Joined by special guests Eleanor Byler and Jeffrey Hanson, Shaylynn leads a discussion about the tool of goal making, achieving, and failing process and how it relates to your growth as a 40k player. Using examples and inspiration from outside sources- you get to see more about the struggle of goals and why struggle is necessary and important part …
 
The Hunter has, up until now, gotten a very bad rap- possibly because it was in fact a bad vehicle. However, with the update to the Space Marine codex and the addition of many new rules, a lot of possibilities have opened up for it and we're seeing more Marine players look to take advantage of the things the chassis can bring. In this episode, Josh…
 
Are allies a good thing, or not? This week on the show, we do something a little different- Shaylynn and Josh go head-to-head in a discussion about how allies affect the game as well as influence GW's game design philosophies, the internal balance of codices, and more. With Sean morderating, both of them stake out a position and go at it, and only …
 
After the chaos of the printing presses quiet, there is a held breath as the Chief Librarian opens the New Codex. Once his eyes hit those lofty pages- the meta as we know it begins to stir and shift.... Unlike the pervious episode which was about analyzing a new book, this one is about analyzing the resulting meta shifts in context of this new book…
 
First episode of its type, Josh and Shaylynn do an application episode where they talk about their latest tournament experiences and how to apply things brought up in previous episodes. Specifically Episode 24: Tournament Tips and Episode 32: Post-Tournament Tactics. This episode does feature both Josh and Shaylynn admitting to errors made in and o…
 
Starting off our examination of the ETC mission set to give our listeners context for what just went down in Europe and why its so important- we decided to hunker down and focus on the Maelstorm aspect of the missions themselves. Maelstorm has some unique features to be aware of when playing 40k and has a rising popularity. It is a system with faul…
 
While the smell in the studio is somewhat under control now, this week we talk about the big stink: Plaguebearers! ‘Plaguebearers’ refers to the Chaos Soup list featuring two maximum (or nearly) size units of to protect a castle of psykers and daemons. This list is then seasoned with 800-900ish points of to taste. Here we dive into the complex syne…
 
We talk a lot on our show about the importance of information in this game- but how do you actually go about getting that information, and how does it help you? This episode, the hosts break down some of their study techniques and ways to pick up parts of the game without committing to a ten-hour full reading of every codex out there. Not all infor…
 
The tournament is over, the laurels handed out, the victors taken their prizes- but the work of the competitive player has only just begun. In the aftermath of a tournament, there's always a million questions to ask and a million things to improve, but how does one go about doing so in an organized and effective fashion? In this episode, we look at…
 
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