Learn from independent board game designers how they got where they did and what they learned along the way.
A conversation about tabletop games
John D'Angelo designed Runelords based on the book series by David Farland. We get into intellectual property, royalties, and of course espresso. ☕
This is it, the best of the best! Will Gloomhaven retain its top spot? What new entries have catapulted their way into the top 33? Marc and Orion discuss, with only occasional interruptions from the new (very talkative!) kitten. His name is Mouse. Spoilers below. . . . . . . . . . . 2:28 - #33: Modern Art5:02 - #32: Nusfjord6:54 - #31: Food Chain M…
I chat with Arif Nezih Savi about his game #Sinners. A game that you either love or hate. We get into: How do you market a game that's so polarizing? How do you pitch a game where there are no local publishers? And what you should do during a boring movie
Marc and Orion are back with the second of three installments discussing Marc's top 100 games of all time! This episode brings the most contention and disagreement yet as Marc and Orion's tastes diverge and become more clear. Plus, we get an account of an old Jenga-related trauma, emerging from deep within Orion's memories. Spoilers below . . . . .…
I get to chat with Grant Lyon about: His board game reviews His first playtest experience And his game Curmudgeon
WE'RE BACK! After an unplanned hiatus during the chaos times we're back with a new iteration of the top 100 games of all time! 44 of the games are brand new to the list, so there's lots of movement and surprises. Here's the first third of the list. Spoilers below! . . . . . . . . . . 0:08 - We're back!1:12 - Introducing the top 1007:48 - Boy it's b…
I chat with Charlie Labuz who created the game Parched which uses drink coasters as game pieces. I get into all of that and more with Charlie.
Hello loyal listeners! Here's my special Black Friday discount just for you: BF2020 - 50% off when you order 10 copies of Fry Thief (2-player) PodcastLover2020 - Free shipping in the US Eligible November 23rd - 30th 2020 Order at http://laidback.games/ Hope you can spend (social distanced) time with friends & family ♥️…
Charlie McCarron and I get into some fun game concepts including: Interning at Fantasy Flight Games Exploring the Building Block of Meaning concept What are the Four Humours? His game Four Humours on Kickstarter.
Sam & Ed Stockton and I talk about their game Cult of the Deep. We get into: How you can die in a game but still win How you can stand out from other games with the same theme How many streaming services are too many streaming services --- For Black Friday 🛍️ you can get 10 copies of Fry Thief 🍟 for $100 which is $100 off.…
I chat with Lori Love & Lea Velocci from People4Goldfish about: Their game Word Hustle Their game design intentions & how important they are before you create your first game And pumpkin spice lattes
David Hayes is an avid board game player who helped me design a game for #26 - The Roll and Write Game Jam. I wanted to explore the idea of game designers who do the occasional design.
I chat with Rob Newton from Coin Flip Games about: Flick-and-write games Game design software And green chili. Om nom nom.
I chat with Joe Slack about: Designing puzzle games (including his own Relics of Rajavihara) How much content to put into puzzle games Replayable puzzles and how to escape a real life puzzle Support the show: https://www.patreon.com/indieboardgamedesigners
I get to check with Aaron Moline & Eric Manahan from @bardsharkgames about: Their game Antematter Basing a game on poker And how to become CEO of a game company when your partner drops their internet connection https://www.patreon.com/indieboardgamedesigners
Pete Jank and I talk about: How to make a game in 2-3 weeks. 🤯 How to make the most of The Game Crafter And slime. Lots of slime.
I get to chat with Ta-Te Wu who's designed a ton of games and launched them on Kickstarter. We also get into licensing a game to a publisher after it's Kickstarter launch. And kittens. You don't want to miss kittens do you? Support the show and help me make more content: https://www.patreon.com/indieboardgamedesigners…
I get to chat with Cameron Art who created Vowl. We get into: Creating word games that do more than just play with words & letters Creating a board game magazine And why you don't have to launch on Tuesday Support the show on Patreon: https://www.patreon.com/indieboardgamedesigners
Learn from Kris Fosh who makes not only game rules but tiny amazing catapults. We get into: Toy like aspect of games Switching from indie publisher to licensing your game And "nonmeats" which is a word I actually said 🤔 Support the show: https://www.patreon.com/indieboardgamedesigners
Today for the show I have a special announcement. I'll go into: The special announcement How it affects the podcast https://www.patreon.com/indieboardgamedesigners
Ben Moy is one of the most optimistic & encouraging voices in the board game community. Learn his: Favorite components Philosophy and break dancing moves
I get to chat with Jon Vallerand about: Dice drafting What you do when a pandemic cancels your Kickstarter campaign and favorite pandemic activities
Malachi Ray Rempen shares his story about launching a game based on his popular comic strip Itchy Feet. We get into: Long term audience building Should you focus on a monthly benefit (Patreon) or a big one time campaign (Kickstarter) and Antarctica.
Learn from Juli Bierwirth & Adrian Kerrihard about how they: Designed a 2 player hidden role game How you can enter a contest for a showcase And why you don't want to own a swimming pool Help me support the show: https://www.patreon.com/indieboardgamedesigners
Ralph Rosario tells us how he made The Alpha - a wolf themed worker placement game. He also goes into: Pitching at conventions Contributing to your local play test group How to receive feedback And what it's like to play games with me 🙃 Support the show: https://www.patreon.com/indieboardgamedesigners…
Jonah Kellman tells us about his game Lucent and: How he created different art styles for his game He shares how important it is to have clear rules and the best way to Drive to Work
In this episode I chat with Arron Pfieil. In it we discuss: Creating a game out of cloth & wood Getting gamers moving around the table And where magic comes from Support the show on Patreon.
Brian Henk from Pull the Pin Games tells us about his Zorro the Dice game and goes into: The challenges of working with an established intellectual property (IP) Why business fundamentals are important for game designers and why his getaway vehicle is an Uber Support the show to get more episodes like this.…
Evan Gibbs shares how you can iterate on a game and finally launch on Kickstarter and succeed - also how I'm brilliant for disagreeing with guests.
Jeff Chin shares how you can design a game with important visuals. We get into: Prototyping and manufacturing unique components When you should hire an illustrator How you can constantly improve your Kickstarter campaigns
Dani and Bill from Escape This Podcast tell us about: What it's like to create a game every 2 weeks The benefits of a consistent playtester and what you can learn by creating a lot of games ---- Support the show, support indie game designers, and learn from my mistakes: https://www.patreon.com/indieboardgamedesigners…
Kyle Schubert tells us about Mintrospection, his game in the Mint Tin Challenge. As well as How to retheme a game after a contest What to do when you're furloughed and if you should get KALLAX shelving (from IKEA) I'm sharing my latest game Skyhook on Patreon.
Jonathan Weaver is an enthusiastic game designer who is working on many game ideas at the same time and is also pitching games. Learn how to participate in game design contests, succeed in a rural community, and jump into GenCan't
Will Thompson & David Thomas from Absurdist Productions tell us all about the meats and how you can make a food (meat) themed board game. They share the secret to getting a line of people outside your booth If vegetarians would love or hate or a meat themed game How to build a local playtest group
Matt and Marc are back at it with wild speculation about the new Magic set. Since we rambled on forever, making this a very difficult podcast to edit, the set has released already and we're already regretting some of the things we said (black and simic seem much stronger than we gave them credit for, for instance.) Still, I don't think we're wrong …
I get to chat with Juliana Moreno-Patel and Ariel Ruben from The Wild Optimists. We talk about puzzle design vs game design Signing with mass market companies and working with complex components in manufacturing
I get to chat with Jason Slingerland from Building The Game podcast. In our chat we go over: Printing games in the US Selling games to friendly local game stores (FLGS) Why a designer might move from solo designs to codesigns Check out my Patreon: https://www.patreon.com/indieboardgamedesigners
The world's gone crazy! Viruses roam the streets, Matt sounds like he's turning into a robot, and computer gremlins are devouring random bits of podcast. But never fear, we at The Thoughtful Gamer are here to provide a perfectly sane, intelligent conversation about the best games of last year. We rag on a few stinkers too. Come! Escape the madness …
I get to chat with Jeremy Lounds about: Winning the Social Deduction Challenge on The Game Crafter What you should do after you win a contest & what game design essays you should read
I get to chat with the incredibly productive Patrick Engro. How & why he enters so many games into the Button Shy contests What you can do after (not winning) a contest And what are some differences between games in Japan vs USA
I sat down with Sean to talk to him about designing board games for two beloved IP's: Sonic the Hedgehog and Bomberman. How did he get these gigs, and what are the challenges you face when you need to meet the expectations of publishers, IP-holders, and fans of the original properties? 0:56 - Sean's start with boardgaming3:53 - First design: Train …
I get to chat with Brent Critchfield who designed Gruff. We get into: Designing trading card games (TCGs) Going from full time back to part time and what mutant power is best Join me in my #ShrinkWrapChallenge to play all of the unplayed games in our collections.
It's easy to get depressed watching the world turn upside down. I want to share some things you can do to help you with your board game design as well as your mental health.
By The Thoughtful Gamer
By The Thoughtful Gamer
By The Thoughtful Gamer