AggroChat #307 - Connection Based Madness

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Manage episode 266941769 series 1088966
By Mark Temple and Mark "Belghast" Temple. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

Tonight Belghast completely botches the intro to the show and has to record a second one, and it is absolutely not like the rest of the crew let this slide calmly. We start the show talking about Cross Code and how it is now available on consoles, and was quite possibly the best roleplaying game of 2018. Bel dives into a discussion about how connection based matchmaking is destroying any joy that can be found in crucible. This leads into a whole discussion about the best sorts of matchmaking we have played under and also a long discussion about how peer to peer connections are problematic. We talk about the concept of what if we could choose the length of a game before starting it. This also leads to a discussion of how more games need clearly identified difficulty settings and allow players to understand the ramifications of that choice. From there we dive into a discussion about how it is oftentimes hard to find information that is more or less considered to be common knowledge in a given community.

Topics Discussed

  • CrossCode on Consoles
  • Skill Based Matchmaking vs Connection Based Matchmaking
    • How to Ruin and Iron Banner
  • Peer to Peer Connections are Problematic
  • Variable Length Games
  • Why We Need to Stop Caring about how others play games
  • The challenge of finding gaming ancestral knowledge

301 episodes