Genre-Defining Gaming Studios - with Michail ‘Mishka’ Katkoff

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By Deconstructor of Fun. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

In today’s episode, we ask a very important question - how to build a studio that can make genre-defining hit games. Even though game mechanics are powerful forces, what can truly drive massive and sustainable growth are culture, processes and teams that comprise high-performing studios - a perspective that I’m excited to dig into today. I’m truly thrilled to get Mishka’s insights distilled from hundreds of games from tens of studios in our interview today.

Key Highlights:

🤔 Why is it important to know and understand how to build a successful studio, versus, say how to make successful game mechanics?

🎮 The seven elements that make for a great studio.

✅ Why ‘right sized’ teams are important to a great studio.

👨🏻‍💻 Why Mishka values software and art over presentations.

🎨 Why Mishka considers an art director a key early hire.

❌ The one common characteristic of unsuccessful games.

📐 How engineers, designers and business people on teams look at problems from very different perspectives. 💭 Why a PM or businessperson-driven culture can find it hard to release anything genre-defining.

✌️ How to change the composition and leadership of studio teams as a game matures.

💯 How to think about being design driven vs. metrics driven.

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166 episodes