Accessibility & Video Games With Cherry Thompson

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By Ubisoft. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.
Video games are for everyone, but many players face steep barriers to playing certain games. From a lack of subtitles to overly complicated controls, there are countless examples of ways in which video games inadvertently set up barriers for players, but also countless ways to refine and improve those features and ensure a positive playing experience for everyone. Cherry Thompson, Accessibility Project Manager at Ubisoft Montréal, tells us about their career path in video game accessibility, what video game developers can do to make their games more accessible, and what they consider to be some industry benchmarks at the moment. Follow Cherry Thompson on Twitter: https://twitter.com/cherryrae?s=20 IGDA Game Accessibility Special Interest Group: https://igda.org/sigs/game-accessibility/ Game Accessibility Conference on Twitter: https://twitter.com/ga_conf?lang=en Learning to Design Games for Blind Players: https://news.ubisoft.com/en-us/article/4hE1D1MBWWssYuY7LaMmaS/learning-to-design-games-for-blind-players

8 episodes