Season 14, Episode 22

 
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By Scott Benton. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

It’s been over a month since I’ve dipped my toes back into The Last Of Us Part 2. Exactly…I played it the first weekend it released and then left it alone for a whole month. I think a lot of that was anxiety to get back into that game and that world. I’m usually far more methodical in these kinds of games and for that first weekend I played it – that’s exactly what I was. It took me a full 3 days of playing to not even get near halfway into the game. And the thought of doing that again was apparently weighing down on me to the point where I just didn’t want to do it.

So when I stepped back inside the game this past weekend, I went in and put it on the easiest setting I could with as much assistance as I could. Now the combat’s a breeze and so is the stealth, but I’m also moving quicker (a bit) through the game and I’m fine with that. It isn’t taking away anything from the story but it is helping the story move along quicker – which I’m fine with.

I’m much too far behind in this game to keep holding off playing it if I want to find out what others think of it. I have to avoid almost any and all conversations about it just in the event that something might get spoiled for me. There’s another slice of anxiety there as well. So…onward we go to finally finishing up this game. My thoughts so far, as best I can relate to where I am without giving anything away are contained in this episode. Hopefully I’ll have even more to say and maybe even feel differently come next episode.

Ubisoft, it’s been 2,532 days since the last Splinter Cell release.

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