Changing Objectives In Combat

26:49
 
Share
 

Manage episode 325172937 series 2966359
By Raymond O'Connor and Ariel Rascoe, Raymond O'Connor, and Ariel Rascoe. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

Ray and Ariel discuss how to design encounters using round-by-round objectives. Players can often go through a combat on autopilot, just using their strongest attack every round, and not feeling engages. If the stakes of the combat change each round, players have to pay attention and think on their feet. Ray and Ariel provide a wide variety of ways to bring different objectives into combat, from using different kinds of enemies, to enemies that have exciting plans of their own, to wild and changing terrain that puts a wrench in your players' plans.
Don't forget our kickstarter is launching soon! For more information, along with instructions for our gemstone dice giveaway (!!), click on the links below.

Form Url: https://runningofftherails.com/kickstarter

Instagram: https://www.instagram.com/runningofftherails/

Twitter: https://twitter.com/RunningOffRails

YouTube: https://www.youtube.com/channel/UClX4fN2Xdlw3H-9cZpqBikg
URWizards Purple Cats Eye Gemstone Dice: https://urwizards.com/products/urwizards-dnd-engraved-purple-cats-eye-stone-dice-set-nordic-style

74 episodes