Rob Morgan & Emily Short

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Manage episode 174369813 series 1401827
By Max Folkman and Nick Folkman. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

NPCs! VR! AR! Rob (game writer, narrative designer, voice director, and writer on Wonderbook, Fallen London, Sunless Sea, and The Assembly) and Emily (game designer specializing in interactive narrative, dialogue, and social interaction modeling, and writer of Galatea, First Draft of the Revolution, Alabaster, Counterfeit Monkey, and more) are here to talk about the importance of streamlining the implementation of your script, looting silos of information and the problem of them not being widely accessible, the value of knowing programming, the storytelling possibilities of VR and who you “are,” disempowered experiences in VR, interactive theater’s influence on games, different solutions for offering branching narratives to players, writing for augmented reality, and the lack of games about maintaining relationships.

Our Guests on the Internet

Rob's Twitter and Website.

Emily's Twitter and Website.

Stuff We Talked About

Punchdrunk

Sleep No More

Beyond Branching: Quality-Based, Salience-Based, and Waypoint Narrative Structures by Emily Short

Firewatch

Wonderbook: Book of Spells

Love Stories for High-XP Characters by Emily Short

The Novelist

In Your Arms Tonight

VideoBrains Youtube Channel

Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

60 episodes