Ep 145: The Winnu Strategy Guide


Manage episode 267832064 series 2362079
By Matt Martens and Hunter Donaldson, Matt Martens, and Hunter Donaldson. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

Winnu Winnu, Chicken Dinnu. It’s a faction so bad at winning that they have a celebratory catch phrase. How did we get here? Is there a trick to all of this that makes Winnu truly viable? Or is every win just a fluke? Let’s talk about “strategy” for the faction that really really really wants Mecatol Rex and basically nothing else. Also, if you prefer three and four player games...I’m really sorry that this episode isn’t more for you. I bet you have way more fun with Winnu…

7:16 - Overview

25:30 - Early Game

52:00 - Tech

59:19 - Trade/Meta

1:04:26 - Mid-Game

1:10:44 - Late Game

1:15:40 - Root Eyrie Dynasties Errata

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

Join in on the discussion here, on our Discord, or at our Board Game Geek Guild. Connect with us on Facebook and Twitter. And send us your in game moments for Play of the Week! and This Imperium Life at spacecatspeaceturtles@gmail.com

We appreciate all of the feedback and discussion, but there are more ways you can contribute! If you want to join in and decide future games and topics to cover, visit our Patreon

176 episodes