Deep Reinforcement Learning for Game Testing at EA with Konrad Tollmar - #517

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By TWIML and Sam Charrington. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

Today we’re joined by Konrad Tollmar, research director at Electronic Arts and an associate professor at KTH.

In our conversation, we explore his role as the lead of EA’s applied research team SEED and the ways that they’re applying ML/AI across popular franchises like Apex Legends, Madden, and FIFA. We break down a few papers focused on the application of ML to game testing, discussing why deep reinforcement learning is at the top of their research agenda, the differences between training atari games and modern 3D games, using CNNs to detect glitches in games, and of course, Konrad gives us his outlook on the future of ML for games training.

The complete show notes for this episode can be found at twimlai.com/go/517.

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