A Delicious Mushball


Manage episode 267714972 series 2569150
By Jim Stormdancer. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.

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  • Beforeigners (Norwegian TV show about refugees from different historical periods showing up in present-day)
  • Curating your child's entertainment so they grow up with good taste
  • I spent half an hour watching someone solve a Sudoku and it was amazing
  • Brandon asks: "Taking care of children vs taking care of pets"
  • Other jobs game designers would do well performing, after they leave game dev
  • History of changing worldviews -- not just Darwin, but things like the Big Bang and Continental Drift were originally seen as crackpot fringe theories


  • Saying your names at the beginning of the podcast and activating your wonder twin powers.
  • Quality inventive gameplay-driven entertainment.
  • Doing an earnest plug for once.
  • Figuring out how to make games for someone other than gamers.
  • Your game dev heroes being in their fifties and chasing success they had in their twenties.
  • Taking a vow of poverty and annoying off your wife and child.
  • Needing to find a patron because your art is not commercially viable.
  • No longer having your finger on the pulse of indie games.
  • Assuming the internet will be all over a particular TV series but somehow there are not endless memes about it.
  • Vikings apparating into modern Oslo and and solving a murder mystery.
  • The show about Vikings solving a modern-day murder mystery somehow not incorporating The Immigrant Song.
  • The American remake of Beforeigners where it's still about vikings so the protagonists can be white.
  • Finding out that a game is only four hours long and asking if it could be two hours instead.
  • Introducing video games to your child in order of release so they develop a taste for the classics.
  • Figuring out how to introduce your child to the Internet without ruining them.
  • Installing an internet proxy to protect your child from depraved porn by replacing it with videos of normal people having normal sex.
  • Today's teens playing Bushido Blade and discovering that it has a pocket sand button.
  • The classic game history situations.
  • Wanting your child to like all the hobbies you think are boring.
  • Watching a man repeatedly astonish himself at his own ability to solve a puzzle.
  • Feeling like you are in conversation with the puzzle designer.
  • Watching a movie over and over again.
  • Taking the smallest possible step when a problem seems impossible.
  • One of those Master Class videos if the person was discovering that they were a master while making the video.
  • A five year old taking the family car to California to buy a Lamborghini with the $3 in his pocket.
  • Feeling your family tree stretching out forwards into the future and behind you into the past.
  • Watching your child grow agency and opinions and knowing it's your responsibility to shape them.
  • You and the cat enjoying each other's company while the cat doesn't die.
  • Your kid doing something bad and everybody looking at you.
  • Cheering when your child goes down the stairs correctly.
  • Game design teaching you to see the world as systems.
  • Studying economics at an academic level and feeling like you're turning our game design skills inside out.
  • Trying to convince people outside of game development that being a game developer has taught you anything meaningful.
  • Being failed up to a level design role because anyone can scrub out a tile map.
  • Level designers getting more respect when it started requiring technical chops.
  • Needing a web page and getting your nephew to do it rather than paying an expensive consultant, because frankly 99% of people can't tell the difference.
  • Trying to write your own CSS renderer because you don't want to just make it a web page.
  • Trying to convince your friends that you were once a big shot in the game dev world.
  • The Societate Jesu having an incredible faction progression.
  • Giving people progressively cooler titles instead of raises.
  • Getting an extra year of being a priest before you die.
  • Doing a cool thing while you're alone and getting bummed out that nobody saw it.
  • Trying to throw fruits and vegetables as close as possible to the ceiling without actually hitting it.
  • Hating doing marketing so much that you invent a project where the whole point is that it's a secret and you'll never promote it.
  • How South America kind of fits right into Africa.
  • Hypothesizing continental drift and the scientific community telling you to fuck right off.
  • The lost continent of Lemuria.
  • Fringe scientific theories only gaining traction when existing scientists die.
  • Taking comfort in the fact that how people in the past were wrong but what we believe now is definitely correct and we'll never have to change our minds.
  • Being presented with contrary evidence and dying on the spot.
  • The most delicious bolus.
  • Eating cookie dough rather than ruining it by putting it in the oven.
  • The variety of textures and flavors of drinking milk and then eating cookies. (Not dipping the cookies in milk.)
  • The worldview shift that leads you to change your handle from Cynical Panda to Optimist Panda.
  • Playing Bomberman '93 with your nine year old and eventually having to explain to him that 93 is your dad's age.
  • An alternate-history Spock-with-a-goatee video game console.
  • Living in your house for 30 years and suddenly discovering three additional rooms.
  • Buying a NES and SNES classic even though you've been playing those games in emulation since the 90s.

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