Wargames To Go 22.2 - Summer 2021 Magazine Games (C3i and Panzerschreck)

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By Mark Johnson. Discovered by Player FM and our community — copyright is owned by the publisher, not Player FM, and audio is streamed directly from their servers. Hit the Subscribe button to track updates in Player FM, or paste the feed URL into other podcast apps.
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Isn't it tiresome when a podcaster starts by apologizing it's been so long since their last episode? So I won't do that. Here's the next one. My plans to spend the summer (now months past!) playing contemporary magazine wargames sort of worked, just more slowly and less completely than I'd originally planned. Whatever--I'm doing this for fun! The truth is, after vaccinations we were able to see some family and do some traveling that had been unavailable during the first year of the pandemic. Wargaming took a bit of a back seat, though I still got some done. Including ON a traveling vacation. (I played two of the three Panzerschreck titles on evenings while visiting Yellowstone National Park!) This episode features me talking about multiple games in recent issues of C3i and Panzerschreck magazines. The latter is a typically obscure, niche product and series of games that most listeners probably won't know. The former, however, is almost new territory for my podcast: a contemporary release that other people are already excited about, many of them own, and a bunch will have already played. Relevance! What a concept... I'm not really too concerned about how niche-within-a-niche my hobby is. By now you should realize that about me. Just the same, it was a nice change of pace to be playing and talking about a game, designers, and publisher that others are, too. Thinking back, I don't know how much I talked about the games themselves. Definitely I don't do a full review. Instead, I talk about my experience and reaction to the game. Especially when I move on to the other titles in this episode, it got me thinking about the nature of these games, what makes some work for me, others not. The final game, most of all, prompts some deep thoughts about what is being simulated in a game, what the role of the player in it, and is it ok? I'm inclined to think almost anything is viable in a simulation game since we are learning more about important history through this medium, but The Fall of Röhm tested the limits of my conviction about that. Ok. Although I'm tying this series off before getting to a couple remaining games mentioned earlier, I still plan to work in Battles Magazine and its Storm over Madrid title sometime in my future. Whenever that happens (no promises about schedule), I'll shove it into whatever my next podcast episode is about, regardless of topic. Because Battles Magazine is really incredible and all wargamers should take notice of it. You know, there's a good hook between that game and my expected next wargame topic. The "contemporary magazines" topic was fun, but I found that I missed the chance to dig into a single historic topic over multiple games & media, as I've done before. I'm going back to that traditional WGTG format for the next episode, at least. The subject is going to the Spanish-American War, and I've already started a geeklist for it. Reference Material • Eastern Front of WWII animated: 1943/44 Fantastic animations of the OOB, deployments, and annotated movements of the WW2 eastern front, covering the period and scale very closely matched to the C3i game • Episode 31 of the Our Fake History podcast Great milhist summary of the Charge of the Light Brigade • Charge of the Light Brigade (1968 film) Recommended! • Tombstone (1993), Wyatt Earp (1994), Gunfight at the OK Corral (1956) Three different Hollywood depictions of the famous gunfight -Mark A couple mistakes/omissions when I talked about the Charge of the Light Brigade topic. Embarrassingly, I think I mentioned the Turkey on the opposing side to the Anglo-French allies. That's exactly WRONG and I should've known it. The Anglo-French were there to help Turkey oppose the Russian Empire. Second, I should've pointed out that the 1968 film I enjoyed on this topic featured some inter-scene animations in the style (drawn from?) Punch magazine. So clever!

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